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const minecraftJavaPing = require ( 'mcping-js' )
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const minecraftBedrockPing = require ( 'mcpe-ping-fixed' )
const logger = require ( './logger' )
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const MessageOf = require ( './message' )
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const { TimeTracker } = require ( './time' )
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const { getPlayerCountOrNull } = require ( './util' )
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const config = require ( '../config' )
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function ping ( serverRegistration , timeout , callback , version ) {
switch ( serverRegistration . data . type ) {
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case 'PC' :
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serverRegistration . dnsResolver . resolve ( ( host , port , remainingTimeout ) => {
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const server = new minecraftJavaPing . MinecraftServer ( host , port || 25565 )
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server . ping ( remainingTimeout , version , ( err , res ) => {
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if ( err ) {
callback ( err )
} else {
const payload = {
players : {
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online : capPlayerCount ( serverRegistration . data . ip , parseInt ( res . players . online ) )
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} ,
version : parseInt ( res . version . protocol )
}
// Ensure the returned favicon is a data URI
if ( res . favicon && res . favicon . startsWith ( 'data:image/' ) ) {
payload . favicon = res . favicon
}
callback ( null , payload )
}
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} )
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} )
break
case 'PE' :
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minecraftBedrockPing ( serverRegistration . data . ip , serverRegistration . data . port || 19132 , ( err , res ) => {
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if ( err ) {
callback ( err )
} else {
callback ( null , {
players : {
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online : capPlayerCount ( serverRegistration . data . ip , parseInt ( res . currentPlayers ) )
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}
} )
}
} , timeout )
break
default :
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throw new Error ( 'Unsupported type: ' + serverRegistration . data . type )
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}
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}
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// player count can be up to 1^32-1, which is a massive scale and destroys browser performance when rendering graphs
// Artificially cap and warn to prevent propogating garbage
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function capPlayerCount ( host , playerCount ) {
const maxPlayerCount = 250000
if ( playerCount !== Math . min ( playerCount , maxPlayerCount ) ) {
logger . log ( 'warn' , '%s returned a player count of %d, Minetrack has capped it to %d to prevent browser performance issues with graph rendering. If this is in error, please edit maxPlayerCount in ping.js!' , host , playerCount , maxPlayerCount )
return maxPlayerCount
} else if ( playerCount !== Math . max ( playerCount , 0 ) ) {
logger . log ( 'warn' , '%s returned an invalid player count of %d, setting to 0.' , host , playerCount )
return 0
}
return playerCount
}
class PingController {
constructor ( app ) {
this . _app = app
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this . _isRunningTasks = false
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}
schedule ( ) {
setInterval ( this . pingAll , config . rates . pingAll )
this . pingAll ( )
}
pingAll = ( ) => {
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const { timestamp , updateHistoryGraph } = this . _app . timeTracker . newPointTimestamp ( )
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this . startPingTasks ( results => {
const updates = [ ]
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for ( const serverRegistration of this . _app . serverRegistrations ) {
const result = results [ serverRegistration . serverId ]
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// Log to database if enabled
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// Use null to represent a failed ping
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if ( config . logToDatabase ) {
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const unsafePlayerCount = getPlayerCountOrNull ( result . resp )
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this . _app . database . insertPing ( serverRegistration . data . ip , timestamp , unsafePlayerCount )
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}
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// Generate a combined update payload
// This includes any modified fields and flags used by the frontend
// This will not be cached and can contain live metadata
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const update = serverRegistration . handlePing ( timestamp , result . resp , result . err , result . version , updateHistoryGraph )
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updates [ serverRegistration . serverId ] = update
}
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// Send object since updates uses serverIds as keys
// Send a single timestamp entry since it is shared
this . _app . server . broadcast ( MessageOf ( 'updateServers' , {
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timestamp : TimeTracker . toSeconds ( timestamp ) ,
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updateHistoryGraph ,
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updates
} ) )
} )
}
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startPingTasks = ( callback ) => {
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if ( this . _isRunningTasks ) {
logger . log ( 'warn' , 'Started re-pinging servers before the last loop has finished! You may need to increase "rates.pingAll" in config.json' )
return
}
this . _isRunningTasks = true
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const results = [ ]
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for ( const serverRegistration of this . _app . serverRegistrations ) {
const version = serverRegistration . getNextProtocolVersion ( )
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ping ( serverRegistration , config . rates . connectTimeout , ( err , resp ) => {
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if ( err && config . logFailedPings !== false ) {
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logger . log ( 'error' , 'Failed to ping %s: %s' , serverRegistration . data . ip , err . message )
}
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results [ serverRegistration . serverId ] = {
resp ,
err ,
version
}
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if ( Object . keys ( results ) . length === this . _app . serverRegistrations . length ) {
// Loop has completed, release the locking flag
this . _isRunningTasks = false
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callback ( results )
}
} , version . protocolId )
}
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}
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}
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module . exports = PingController