use serverId in protocol instead of legacy info object
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36c3e056c2
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@ -99,7 +99,7 @@ export class App {
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// error = defined with "Waiting" description
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// info = safely defined with configured data
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const latestPing = pings[pings.length - 1]
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const serverRegistration = this.serverRegistry.createServerRegistration(latestPing.info.name)
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const serverRegistration = this.serverRegistry.createServerRegistration(latestPing.serverId)
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serverRegistration.initServerStatus(latestPing)
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@ -148,11 +148,7 @@ export class GraphDisplayManager {
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this.loadLocalStorage()
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}
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// Remap the incoming data from being string (serverName) keyed into serverId keys
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for (const serverName of Object.keys(graphData)) {
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const serverRegistration = this._app.serverRegistry.getServerRegistration(serverName)
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this._graphData[serverRegistration.serverId] = graphData[serverName]
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}
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this._graphData = graphData
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// Explicitly define a height so flot.js can rescale the Y axis
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document.getElementById('big-graph').style.height = '400px'
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@ -5,7 +5,7 @@ import io from 'socket.io-client'
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const app = new App()
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document.addEventListener('DOMContentLoaded', function () {
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const socket = io.connect({
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const socket = io.connect('http://localhost:8080', {
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reconnect: true,
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reconnectDelay: 1000,
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reconnectionAttempts: 10
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@ -34,19 +34,22 @@ document.addEventListener('DOMContentLoaded', function () {
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let lastRowCounter = 0
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let controlsHTML = ''
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Object.keys(data).sort().forEach(function (serverName) {
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const serverRegistration = app.serverRegistry.getServerRegistration(serverName)
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app.serverRegistry.getServerRegistrations()
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.map(serverRegistration => serverRegistration.data.name)
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.sort()
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.forEach(serverName => {
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const serverRegistration = app.serverRegistry.getServerRegistration(serverName)
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controlsHTML += '<td>' +
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'<input type="checkbox" class="graph-control" minetrack-server-id="' + serverRegistration.serverId + '" ' + (serverRegistration.isVisible ? 'checked' : '') + '>' +
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' ' + serverName +
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'</input></td>'
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controlsHTML += '<td>' +
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'<input type="checkbox" class="graph-control" minetrack-server-id="' + serverRegistration.serverId + '" ' + (serverRegistration.isVisible ? 'checked' : '') + '>' +
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' ' + serverName +
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'</input></td>'
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// Occasionally break table rows using a magic number
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if (++lastRowCounter % 6 === 0) {
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controlsHTML += '</tr><tr>'
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}
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})
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// Occasionally break table rows using a magic number
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if (++lastRowCounter % 6 === 0) {
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controlsHTML += '</tr><tr>'
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}
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})
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// Apply generated HTML and show controls
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document.getElementById('big-graph-checkboxes').innerHTML = '<table><tr>' +
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@ -66,7 +69,7 @@ document.addEventListener('DOMContentLoaded', function () {
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return
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}
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const serverRegistration = app.serverRegistry.getServerRegistration(data.name)
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const serverRegistration = app.serverRegistry.getServerRegistration(data.serverId)
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if (serverRegistration) {
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app.graphDisplayManager.addGraphPoint(serverRegistration.serverId, data.timestamp, data.playerCount)
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@ -86,7 +89,7 @@ document.addEventListener('DOMContentLoaded', function () {
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// The backend may send "update" events prior to receiving all "add" events
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// A server has only been added once it's ServerRegistration is defined
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// Checking undefined protects from this race condition
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const serverRegistration = app.serverRegistry.getServerRegistration(data.info.name)
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const serverRegistration = app.serverRegistry.getServerRegistration(data.serverId)
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if (serverRegistration) {
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serverRegistration.updateServerStatus(data, false, app.publicConfig.minecraftVersions)
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@ -121,26 +124,6 @@ document.addEventListener('DOMContentLoaded', function () {
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app.handleSyncComplete()
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})
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socket.on('updatePeak', function (data) {
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const serverRegistration = app.serverRegistry.getServerRegistration(data.name)
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if (serverRegistration) {
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serverRegistration.updateServerPeak(data.timestamp, data.playerCount)
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}
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})
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socket.on('peaks', function (data) {
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Object.keys(data).forEach(function (serverName) {
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const serverRegistration = app.serverRegistry.getServerRegistration(serverName)
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if (serverRegistration) {
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const graphPeak = data[serverName]
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serverRegistration.updateServerPeak(graphPeak.timestamp, graphPeak.playerCount)
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}
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})
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})
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window.addEventListener('resize', function () {
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app.percentageBar.redraw()
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@ -48,8 +48,7 @@ export class ServerRegistry {
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}
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}
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createServerRegistration (serverName) {
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const serverId = this._serverIdsByName[serverName]
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createServerRegistration (serverId) {
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const serverData = this._serverDataById[serverId]
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const serverRegistration = new ServerRegistration(this._app, serverId, serverData)
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this._registeredServers[serverId] = serverRegistration
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@ -139,7 +138,7 @@ export class ServerRegistration {
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if (pushToGraph) {
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// Only update graph for successful pings
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// This intentionally pauses the server graph when pings begin to fail
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this._graphData.push([payload.info.timestamp, this.playerCount])
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this._graphData.push([payload.timestamp, this.playerCount])
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// Trim graphData to within the max length by shifting out the leading elements
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if (this._graphData.length > SERVER_GRAPH_DATA_MAX_LENGTH) {
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@ -174,7 +173,7 @@ export class ServerRegistration {
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document.getElementById('ranking_' + this.serverId).innerText = '#' + (rankIndex + 1)
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}
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updateServerPeak (time, playerCount) {
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updateServerPeak (data) {
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const peakLabelElement = document.getElementById('peak_' + this.serverId)
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// Always set label once any peak data has been received
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@ -182,13 +181,10 @@ export class ServerRegistration {
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const peakValueElement = document.getElementById('peak-value_' + this.serverId)
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peakValueElement.innerText = formatNumber(playerCount)
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peakLabelElement.title = 'At ' + formatTimestamp(time)
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peakValueElement.innerText = formatNumber(data.playerCount)
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peakLabelElement.title = 'At ' + formatTimestamp(data.timestamp)
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this.lastPeakData = {
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timestamp: time,
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playerCount: playerCount
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}
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this.lastPeakData = data
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}
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updateServerStatus (ping, isInitialUpdate, minecraftVersions) {
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@ -229,6 +225,10 @@ export class ServerRegistration {
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}
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}
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if (ping.graphPeakData) {
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this.updateServerPeak(ping.graphPeakData)
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}
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const playerCountLabelElement = document.getElementById('player-count_' + this.serverId)
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const errorElement = document.getElementById('error_' + this.serverId)
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15
lib/app.js
15
lib/app.js
@ -39,24 +39,11 @@ class App {
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client.on('requestHistoryGraph', () => {
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// Send historical graphData built from all serverRegistrations
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const graphData = {}
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const graphPeaks = {}
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this.serverRegistrations.forEach((serverRegistration) => {
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graphData[serverRegistration.data.name] = serverRegistration.graphData
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// Send current peak, if any
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const graphPeak = serverRegistration.getGraphPeak()
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if (graphPeak) {
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graphPeaks[serverRegistration.data.name] = graphPeak
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}
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graphData[serverRegistration.serverId] = serverRegistration.graphData
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})
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// Send current peaks, if any
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// Emit peaks first since graphData may take a while to receive
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if (Object.keys(graphPeaks).length > 0) {
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client.emit('peaks', graphPeaks)
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}
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client.emit('historyGraph', graphData)
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})
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}
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18
lib/ping.js
18
lib/ping.js
@ -107,8 +107,6 @@ class PingController {
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handlePing (serverRegistration, resp, err, version) {
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const timestamp = new Date().getTime()
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this._app.server.broadcast('update', serverRegistration.getUpdate(timestamp, resp, err, version))
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serverRegistration.addPing(timestamp, resp)
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if (config.logToDatabase) {
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@ -119,24 +117,14 @@ class PingController {
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if (serverRegistration.addGraphPoint(resp !== undefined, playerCount, timestamp)) {
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this._app.server.broadcast('updateHistoryGraph', {
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name: serverRegistration.data.name,
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serverId: serverRegistration.serverId,
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playerCount: playerCount,
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timestamp: timestamp
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})
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}
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// Update calculated graph peak regardless if the graph is being updated
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// This can cause a (harmless) desync between live and stored data, but it allows it to be more accurate for long surviving processes
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if (serverRegistration.findNewGraphPeak()) {
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const graphPeak = serverRegistration.getGraphPeak()
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this._app.server.broadcast('updatePeak', {
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name: serverRegistration.data.name,
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playerCount: graphPeak.playerCount,
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timestamp: graphPeak.timestamp
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})
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}
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}
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this._app.server.broadcast('update', serverRegistration.getUpdate(timestamp, resp, err, version))
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}
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}
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@ -2,22 +2,22 @@ const config = require('../config')
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const minecraftVersions = require('../minecraft_versions')
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class ServerRegistration {
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serverId
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lastFavicon
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versions = []
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recordData
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graphData = []
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constructor (data) {
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constructor (serverId, data) {
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this.serverId = serverId
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this.data = data
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this._pingHistory = []
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}
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getUpdate (timestamp, resp, err, version) {
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const update = {
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info: {
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name: this.data.name,
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timestamp: timestamp
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}
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serverId: this.serverId,
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timestamp: timestamp
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}
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if (resp) {
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@ -48,6 +48,14 @@ class ServerRegistration {
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update.result = {
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players: resp.players
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}
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if (config.logToDatabase) {
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// Update calculated graph peak regardless if the graph is being updated
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// This can cause a (harmless) desync between live and stored data, but it allows it to be more accurate for long surviving processes
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if (this.findNewGraphPeak()) {
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update.graphPeakData = this.getGraphPeak()
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}
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}
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} else if (err) {
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// Append a filtered copy of err
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// This ensures any unintended data is not leaked
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@ -94,15 +102,21 @@ class ServerRegistration {
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const lastPing = this._pingHistory[this._pingHistory.length - 1]
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const payload = {
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info: {
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name: this.data.name
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},
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serverId: this.serverId,
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timestamp: lastPing.timestamp,
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versions: this.versions,
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recordData: this.recordData,
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favicon: this.lastFavicon
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}
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// Only append graphPeakData if defined
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// The value is lazy computed and conditional that config->logToDatabase == true
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const graphPeakData = this.getGraphPeak()
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if (graphPeakData) {
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payload.graphPeakData = graphPeakData
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}
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// Conditionally append to avoid defining fields with undefined values
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if (lastPing.result) {
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payload.result = lastPing.result
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@ -118,14 +132,12 @@ class ServerRegistration {
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}
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return [{
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serverId: this.serverId,
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timestamp: new Date().getTime(),
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error: {
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message: 'Waiting...',
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placeholder: true
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},
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timestamp: new Date().getTime(),
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info: {
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name: this.data.name
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},
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recordData: this.recordData
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}]
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}
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4
main.js
4
main.js
@ -8,7 +8,7 @@ const servers = require('./servers')
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const app = new App()
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servers.forEach(server => {
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servers.forEach((server, serverId) => {
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// Assign a generated color for each servers.json entry if not manually defined
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// These will be passed to the frontend for use in rendering
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if (!server.color) {
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@ -22,7 +22,7 @@ servers.forEach(server => {
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}
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// Init a ServerRegistration instance of each entry in servers.json
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app.serverRegistrations.push(new ServerRegistration(server))
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app.serverRegistrations.push(new ServerRegistration(serverId, server))
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})
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if (!config.logToDatabase) {
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