prevent high player counts from crashing browsers
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19
lib/ping.js
19
lib/ping.js
@ -1,6 +1,7 @@
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var mcpe_ping = require('mcpe-ping-fixed');
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var mcpc_ping = require('mc-ping-updated');
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var logger = require('./logger');
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var util = require('./util');
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// This is a wrapper function for mc-ping-updated, mainly used to convert the data structure of the result.
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@ -21,7 +22,7 @@ function pingMinecraftPC(host, port, timeout, callback, version) {
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callback(null, {
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players: {
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online: parseInt(res.players.online),
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online: capPlayerCount(host, parseInt(res.players.online)),
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max: parseInt(res.players.max)
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},
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version: parseInt(res.version.protocol),
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@ -43,7 +44,7 @@ function pingMinecraftPE(host, port, timeout, callback) {
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// Remap our JSON into our custom structure.
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callback(err, {
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players: {
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online: parseInt(res.currentPlayers),
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online: capPlayerCount(host, parseInt(res.currentPlayers)),
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max: parseInt(res.maxPlayers)
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},
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version: res.version,
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@ -53,6 +54,20 @@ function pingMinecraftPE(host, port, timeout, callback) {
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}, timeout);
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}
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// player count can be up to 1^32-1, which is a massive scale and destroys browser performance when rendering graphs
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// Artificially cap and warn to prevent propogating garbage
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function capPlayerCount(host, playerCount) {
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const maxPlayerCount = 250000;
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if (playerCount !== Math.min(playerCount, maxPlayerCount)) {
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logger.log('warn', '%s returned a player count of %d, Minetrack has capped it to %d to prevent browser performance issues with graph rendering. If this is in error, please edit maxPlayerCount in ping.js!', host, playerCount, maxPlayerCount);
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return maxPlayerCount;
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} else if (playerCount !== Math.max(playerCount, 0)) {
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logger.log('warn', '%s returned an invalid player count of %d, setting to 0.', host, playerCount);
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return 0;
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}
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return playerCount;
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}
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exports.ping = function(host, port, type, timeout, callback, version) {
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if (type === 'PC') {
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util.unfurlSRV(host, port, function(host, port){
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