PE support using the mcpe-ping module
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parent
0cbfcf60d7
commit
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20
app.js
20
app.js
@ -7,20 +7,21 @@ var config = require('./config.json');
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var networkHistory = [];
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var connectedClients = 0;
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// Start our main loop that fires off pings.
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setInterval(function() {
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function pingAll() {
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var servers = config.servers;
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for (var i = 0; i < servers.length; i++) {
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// Make sure we lock our scope.
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(function(network) {
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ping.ping(network.ip, network.port || 25565, network.type, 2500, function(err, result) {
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ping.ping(network.ip, network.port, network.type, 2500, function(err, res) {
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// Handle our ping results, if it succeeded.
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if (err) {
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logger.log('error', 'Failed to ping ' + network.ip + ': ' + err);
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} else {
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console.log(network.ip + ': ' + res.players.online);
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}
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server.io.sockets.emit('update', result);
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server.io.sockets.emit('update', res);
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// Log our response.
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if (!networkHistory[network.ip]) {
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@ -35,8 +36,8 @@ setInterval(function() {
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}
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_networkHistory.push({
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err: err,
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result: result
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error: err,
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result: res
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});
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// Make sure we never log too much.
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@ -46,7 +47,7 @@ setInterval(function() {
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});
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})(servers[i]);
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}
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}, 2500);
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}
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server.start(function() {
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// Track how many people are currently connected.
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@ -74,4 +75,9 @@ server.start(function() {
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logger.log('info', 'Client disconnected, total clients: %d', connectedClients);
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});
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});
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// Start our main loop that fires off pings.
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setInterval(pingAll, 2500);
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pingAll();
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});
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@ -14,6 +14,11 @@
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"name": "Overcast",
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"ip": "us.oc.tc",
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"type": "PC"
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},
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{
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"name": "Hypixel PE",
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"ip": "pe.hypixel.net",
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"type": "PE"
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}
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],
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"routes": {
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41
lib/ping.js
41
lib/ping.js
@ -1,5 +1,7 @@
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var mcpc = require('./mcpc_buffer');
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var net = require('net');
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var mcpe_ping = require('mcpe-ping');
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var mcpc = require('./mcpc_buffer');
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function pingMinecraftPC(host, port, timeout, callback) {
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var client = new net.Socket();
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@ -57,10 +59,19 @@ function pingMinecraftPC(host, port, timeout, callback) {
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try {
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var json = JSON.parse(buffer.readString());
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json.latency = (new Date).getTime() - milliseconds;
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// Remap our JSON into our custom structure.
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var res = {
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players: json.players,
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version: json.version.protocol,
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latency: (new Date).getTime() - milliseconds
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};
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if (json.favicon) {
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res.favicon = json.favicon;
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}
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// We parsed it, send it along!
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callback(null, json);
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callback(null, res);
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} catch (err) {
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// Our data is corrupt? Fail hard.
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callback(err, null);
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@ -77,6 +88,26 @@ function pingMinecraftPC(host, port, timeout, callback) {
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});
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}
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function pingMinecraftPE(host, port, timeout, callback) {
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var milliseconds = (new Date).getTime();
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mcpe_ping(host, port || 19132, function(err, res) {
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if (err) {
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callback(err, null);
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} else {
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// Remap our JSON into our custom structure.
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callback(err, {
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players: {
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online: res.currentPlayers,
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max: res.maxPlayers
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},
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version: res.version,
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latency: (new Date).getTime() - milliseconds
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});
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}
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}, timeout);
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}
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// Wraps our Buffer into another to fit the Minecraft protocol.
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function writePCBuffer(client, buffer) {
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var length = mcpc.createBuffer();
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@ -88,9 +119,9 @@ function writePCBuffer(client, buffer) {
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exports.ping = function(host, port, type, timeout, callback) {
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if (type === 'PC') {
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pingMinecraftPC(host, port, timeout, callback);
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pingMinecraftPC(host, port || 25565, timeout, callback);
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} else if (type === 'PE') {
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pingMinecraftPE(host, port || 19132, timeout, callback);
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} else {
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throw new Error('Unsupported type: ' + type);
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}
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@ -4,6 +4,7 @@
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"description": "A Minecraft server tracker that lets you focus on the basics.",
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"main": "app.js",
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"dependencies": {
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"mcpe-ping": "0.0.3",
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"mime": "^1.3.4",
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"socket.io": "^1.3.7",
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"winston": "^2.0.0"
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