2020-05-08 09:47:10 +00:00
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const crypto = require('crypto')
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2020-05-08 21:53:48 +00:00
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const dns = require('dns')
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2020-05-08 09:47:10 +00:00
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2020-05-08 07:56:39 +00:00
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const TimeTracker = require('./time')
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2020-05-08 21:00:36 +00:00
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const Server = require('./server')
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2020-05-08 07:56:39 +00:00
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2020-04-21 22:59:53 +00:00
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const config = require('../config')
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const minecraftVersions = require('../minecraft_versions')
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class ServerRegistration {
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2020-04-29 09:01:10 +00:00
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serverId
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2020-04-21 22:59:53 +00:00
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lastFavicon
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versions = []
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recordData
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graphData = []
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2020-05-08 07:56:39 +00:00
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constructor (serverId, data) {
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2020-04-29 09:01:10 +00:00
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this.serverId = serverId
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2020-04-21 22:59:53 +00:00
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this.data = data
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this._pingHistory = []
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}
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2020-05-08 05:36:15 +00:00
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handlePing (timestamp, resp, err, version) {
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2020-05-08 07:52:48 +00:00
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const playerCount = resp ? resp.players.online : 0
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2020-05-08 05:36:15 +00:00
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// Store into in-memory ping data
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2020-05-08 07:52:48 +00:00
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this._pingHistory.push(playerCount)
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// Trim pingHistory to avoid memory leaks
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2020-05-08 07:56:39 +00:00
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if (this._pingHistory.length > TimeTracker.getMaxServerGraphDataLength()) {
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2020-05-08 07:52:48 +00:00
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this._pingHistory.shift()
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}
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2020-05-08 05:36:15 +00:00
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// Only notify the frontend to append to the historical graph
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// if both the graphing behavior is enabled and the backend agrees
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// that the ping is eligible for addition
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let updateHistoryGraph = false
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if (config.logToDatabase) {
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if (this.addGraphPoint(resp !== undefined, playerCount, timestamp)) {
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updateHistoryGraph = true
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}
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2020-04-21 22:59:53 +00:00
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}
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2020-05-08 05:36:15 +00:00
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// Delegate out update payload generation
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return this.getUpdate(timestamp, resp, err, version, updateHistoryGraph)
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}
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getUpdate (timestamp, resp, err, version, updateHistoryGraph) {
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const update = {}
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2020-04-21 22:59:53 +00:00
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if (resp) {
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if (resp.version && this.updateProtocolVersionCompat(resp.version, version.protocolId, version.protocolIndex)) {
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// Append an updated version listing
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update.versions = this.versions
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}
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2020-04-21 23:51:29 +00:00
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if (config.logToDatabase && (!this.recordData || resp.players.online > this.recordData.playerCount)) {
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2020-04-21 22:59:53 +00:00
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this.recordData = {
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playerCount: resp.players.online,
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timestamp: timestamp
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}
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// Append an updated recordData
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update.recordData = this.recordData
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}
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2020-05-08 09:47:10 +00:00
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if (this.updateFavicon(resp.favicon)) {
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update.favicon = this.getFaviconUrl()
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2020-04-21 22:59:53 +00:00
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}
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// Append a result object
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// This filters out unwanted data from resp
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2020-05-08 21:13:24 +00:00
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update.playerCount = resp.players.online
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2020-04-29 09:01:10 +00:00
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if (config.logToDatabase) {
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// Update calculated graph peak regardless if the graph is being updated
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// This can cause a (harmless) desync between live and stored data, but it allows it to be more accurate for long surviving processes
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if (this.findNewGraphPeak()) {
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update.graphPeakData = this.getGraphPeak()
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}
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2020-04-29 09:21:50 +00:00
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// Handled inside logToDatabase to validate logic from #getUpdate call
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// Only append when true since an undefined value == false
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if (updateHistoryGraph) {
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update.updateHistoryGraph = true
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}
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2020-04-29 09:01:10 +00:00
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}
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2020-04-21 22:59:53 +00:00
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} else if (err) {
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// Append a filtered copy of err
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// This ensures any unintended data is not leaked
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update.error = this.filterError(err)
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}
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return update
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}
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getPingHistory () {
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if (this._pingHistory.length > 0) {
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const payload = {
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versions: this.versions,
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recordData: this.recordData,
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2020-05-08 09:47:10 +00:00
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favicon: this.getFaviconUrl()
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2020-04-21 22:59:53 +00:00
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}
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2020-04-29 09:01:10 +00:00
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// Only append graphPeakData if defined
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// The value is lazy computed and conditional that config->logToDatabase == true
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const graphPeakData = this.getGraphPeak()
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if (graphPeakData) {
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payload.graphPeakData = graphPeakData
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}
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2020-05-08 07:52:48 +00:00
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// Assume the ping was a success and define result
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// pingHistory does not keep error references, so its impossible to detect if this is an error
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// It is also pointless to store that data since it will be short lived
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2020-05-08 21:13:24 +00:00
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payload.playerCount = this._pingHistory[this._pingHistory.length - 1]
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2020-04-21 22:59:53 +00:00
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2020-05-08 07:39:30 +00:00
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// Send a copy of pingHistory
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2020-05-08 07:52:48 +00:00
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// Include the last value even though it is contained within payload
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// The frontend will only push to its graphData from playerCountHistory
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payload.playerCountHistory = this._pingHistory
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2020-04-21 22:59:53 +00:00
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2020-05-08 07:39:30 +00:00
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return payload
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2020-04-21 22:59:53 +00:00
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}
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2020-05-08 07:39:30 +00:00
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return {
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2020-04-21 22:59:53 +00:00
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error: {
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2020-05-08 07:39:30 +00:00
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message: 'Pinging...'
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2020-04-21 22:59:53 +00:00
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},
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2020-04-29 09:27:10 +00:00
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recordData: this.recordData,
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2020-05-08 09:47:10 +00:00
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graphPeakData: this.getGraphPeak(),
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favicon: this.data.favicon
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2020-05-08 07:39:30 +00:00
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}
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2020-04-21 22:59:53 +00:00
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}
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loadGraphPoints (points) {
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// Filter pings so each result is a minute apart
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const minutePoints = []
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let lastTimestamp = 0
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for (const point of points) {
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// 0 is the index of the timestamp
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if (point[0] - lastTimestamp >= 60 * 1000) {
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// This check tries to smooth out randomly dropped pings
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// By default only filter pings that are online (playerCount > 0)
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// This will keep looking forward until it finds a ping that is online
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// If it can't find one within a reasonable timeframe, it will select a failed ping
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if (point[0] - lastTimestamp >= 120 * 1000 || point[1] > 0) {
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minutePoints.push(point)
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lastTimestamp = point[0]
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}
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}
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}
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if (minutePoints.length > 0) {
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this.graphData = minutePoints
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// Select the last entry to use for lastGraphDataPush
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this._lastGraphDataPush = minutePoints[minutePoints.length - 1][0]
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}
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}
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addGraphPoint (isSuccess, playerCount, timestamp) {
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// If the ping failed, then to avoid destroying the graph, ignore it
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// However if it's been too long since the last successful ping, push it anyways
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if (this._lastGraphDataPush) {
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const timeSince = timestamp - this._lastGraphDataPush
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if ((isSuccess && timeSince < 60 * 1000) || (!isSuccess && timeSince < 70 * 1000)) {
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return false
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}
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}
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this.graphData.push([timestamp, playerCount])
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this._lastGraphDataPush = timestamp
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2020-05-08 06:54:04 +00:00
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// Trim old graphPoints according to #getMaxGraphDataLength
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2020-05-08 07:56:39 +00:00
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if (this.graphData.length > TimeTracker.getMaxGraphDataLength()) {
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2020-05-08 06:54:04 +00:00
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this.graphData.shift()
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}
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2020-04-21 22:59:53 +00:00
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return true
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}
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findNewGraphPeak () {
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let index = -1
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for (let i = 0; i < this.graphData.length; i++) {
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const point = this.graphData[i]
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if (index === -1 || point[1] > this.graphData[index][1]) {
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index = i
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}
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}
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if (index >= 0) {
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const lastGraphPeakIndex = this._graphPeakIndex
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this._graphPeakIndex = index
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return index !== lastGraphPeakIndex
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} else {
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this._graphPeakIndex = undefined
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return false
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}
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}
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getGraphPeak () {
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if (this._graphPeakIndex === undefined) {
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return
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}
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const graphPeak = this.graphData[this._graphPeakIndex]
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return {
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playerCount: graphPeak[1],
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timestamp: graphPeak[0]
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}
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}
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updateFavicon (favicon) {
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2020-05-08 09:47:10 +00:00
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// If data.favicon is defined, then a favicon override is present
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// Disregard the incoming favicon, regardless if it is different
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if (this.data.favicon) {
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return false
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}
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2020-04-21 22:59:53 +00:00
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if (favicon && favicon !== this.lastFavicon) {
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this.lastFavicon = favicon
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2020-05-08 09:47:10 +00:00
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// Generate an updated hash
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// This is used by #getFaviconUrl
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2020-05-10 04:28:37 +00:00
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this.faviconHash = crypto.createHash('md5').update(favicon).digest('hex').toString()
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2020-05-08 09:47:10 +00:00
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2020-04-21 22:59:53 +00:00
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return true
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}
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2020-05-08 21:00:36 +00:00
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2020-04-21 22:59:53 +00:00
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return false
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}
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2020-05-08 09:47:10 +00:00
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getFaviconUrl () {
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if (this.faviconHash) {
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2020-05-08 21:00:36 +00:00
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return Server.getHashedFaviconUrl(this.faviconHash)
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2020-05-08 09:47:10 +00:00
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} else if (this.data.favicon) {
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return this.data.favicon
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}
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}
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2020-04-21 22:59:53 +00:00
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updateProtocolVersionCompat (incomingId, outgoingId, protocolIndex) {
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// If the result version matches the attempted version, the version is supported
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const isSuccess = incomingId === outgoingId
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const indexOf = this.versions.indexOf(protocolIndex)
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// Test indexOf to avoid inserting previously recorded protocolIndex values
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if (isSuccess && indexOf < 0) {
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this.versions.push(protocolIndex)
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// Sort versions in ascending order
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// This matches protocol ids to Minecraft versions release order
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this.versions.sort((a, b) => a - b)
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return true
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} else if (!isSuccess && indexOf >= 0) {
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this.versions.splice(indexOf, 1)
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return true
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}
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return false
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}
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getNextProtocolVersion () {
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2020-04-21 23:02:29 +00:00
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// Minecraft Bedrock Edition does not have protocol versions
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if (this.data.type === 'PE') {
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return {
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protocolId: 0,
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protocolIndex: 0
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}
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}
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2020-04-21 22:59:53 +00:00
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const protocolVersions = minecraftVersions[this.data.type]
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if (typeof this._nextProtocolIndex === 'undefined' || this._nextProtocolIndex + 1 >= protocolVersions.length) {
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this._nextProtocolIndex = 0
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} else {
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this._nextProtocolIndex++
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}
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return {
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protocolId: protocolVersions[this._nextProtocolIndex].protocolId,
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protocolIndex: this._nextProtocolIndex
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}
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}
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filterError (err) {
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2020-04-21 23:10:07 +00:00
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let message = 'Unknown error'
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2020-04-21 22:59:53 +00:00
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// Attempt to match to the first possible value
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for (const key of ['message', 'description', 'errno']) {
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if (err[key]) {
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2020-04-21 23:10:07 +00:00
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message = err[key]
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break
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2020-04-21 22:59:53 +00:00
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}
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}
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2020-04-21 23:10:07 +00:00
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// Trim the message if too long
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if (message.length > 28) {
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message = message.substring(0, 28) + '...'
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2020-04-21 22:59:53 +00:00
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}
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2020-04-21 23:10:07 +00:00
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2020-04-21 23:11:29 +00:00
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return {
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message: message
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}
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2020-04-21 22:59:53 +00:00
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}
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2020-05-08 21:22:24 +00:00
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getPublicData () {
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// Return a custom object instead of data directly to avoid data leakage
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return {
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name: this.data.name,
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ip: this.data.ip,
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type: this.data.type,
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color: this.data.color
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}
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}
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2020-05-08 21:53:48 +00:00
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unfurlSrv (callback) {
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// Skip unfurling SRV, instantly return pre-configured data
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if (config.performance && config.performance.skipUnfurlSrv) {
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callback(this.data.ip, this.data.port)
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return
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}
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const timestamp = new Date().getTime()
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// If a cached copy exists and is within its TTL, instantly return
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if (this._lastUnfurlSrv && timestamp - this._lastUnfurlSrv.timestamp <= config.performance.unfurlSrvCacheTtl) {
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callback(this._lastUnfurlSrv.ip, this._lastUnfurlSrv.port)
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return
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}
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// Group callbacks into an array
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// Once resolved, fire callbacks sequentially
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// This avoids callbacks possibly executing out of order
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if (!this._unfurlSrvCallbackQueue) {
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this._unfurlSrvCallbackQueue = []
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}
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this._unfurlSrvCallbackQueue.push(callback)
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// Prevent multiple #resolveSrv calls per ServerRegistration
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if (!this._isUnfurlingSrv) {
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this._isUnfurlingSrv = true
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dns.resolveSrv('_minecraft._tcp' + this.data.ip, (_, records) => {
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this._lastUnfurlSrv = {
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timestamp
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}
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if (records && records.length > 0) {
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this._lastUnfurlSrv.ip = records[0].name
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this._lastUnfurlSrv.port = records[0].port
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} else {
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// Provide fallback to pre-configured data
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this._lastUnfurlSrv.ip = this.data.ip
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this._lastUnfurlSrv.port = this.data.port
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}
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// Fire the waiting callbacks in queue
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// Release blocking flag to allow new #resolveSrv calls
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this._isUnfurlingSrv = false
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for (const callback of this._unfurlSrvCallbackQueue) {
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callback(this._lastUnfurlSrv.ip, this._lastUnfurlSrv.port)
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}
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// Reset the callback queue
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this._unfurlSrvCallbackQueue = []
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})
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}
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}
|
2020-04-21 22:59:53 +00:00
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}
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module.exports = ServerRegistration
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