prevent data leakage when sending server.data
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@ -71,7 +71,7 @@ class App {
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graphDurationLabel: config.graphDurationLabel || (Math.floor(config.graphDuration / (60 * 60 * 1000)) + 'h'),
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graphMaxLength: TimeTracker.getMaxGraphDataLength(),
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serverGraphMaxLength: TimeTracker.getMaxServerGraphDataLength(),
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servers: this.serverRegistrations.map(serverRegistration => serverRegistration.data),
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servers: this.serverRegistrations.map(serverRegistration => serverRegistration.getPublicData()),
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minecraftVersions: minecraftVersionNames,
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isGraphVisible: config.logToDatabase
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}
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@ -303,6 +303,16 @@ class ServerRegistration {
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message: message
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}
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}
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getPublicData () {
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// Return a custom object instead of data directly to avoid data leakage
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return {
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name: this.data.name,
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ip: this.data.ip,
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type: this.data.type,
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color: this.data.color
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}
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}
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}
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module.exports = ServerRegistration
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