fix records being overwritten at boot
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2a3f177826
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@ -1,3 +1,6 @@
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**5.1.1** *(Apr 21 2020)*
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- Fixes records being overwritten after boot. This bug did not corrupt saves and is only a visual error.
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**5.1.0** *(Apr 21 2020)*
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- Completely rebuilt the backend. This includes several optimizations, code cleanup and syncing fixes. Its code model now pairs nicely with the frontend's Javascript model.
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@ -10,7 +10,6 @@ class ServerRegistration {
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constructor (data) {
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this.data = data
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this._pingHistory = []
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this._hasInitialRecordData = false
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}
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getUpdate (timestamp, resp, err, version) {
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@ -27,14 +26,7 @@ class ServerRegistration {
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update.versions = this.versions
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}
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// Validate that we have logToDatabase enabled otherwise in memory pings
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// will create a record that's only valid for the runtime duration.
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if (config.logToDatabase && (!this._hasInitialRecordData || !this.recordData || resp.players.online > this.recordData.playerCount)) {
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// For instances with existing data, recordData will be defined at boot
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// This causes initial updates to NOT include recordData since it hasn't changed
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// This flag force includes it to avoid "late loading"
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this._hasInitialRecordData = true
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if (config.logToDatabase && (!this.recordData || resp.players.online > this.recordData.playerCount)) {
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this.recordData = {
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playerCount: resp.players.online,
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timestamp: timestamp
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2
package-lock.json
generated
2
package-lock.json
generated
@ -1,6 +1,6 @@
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{
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"name": "minetrack",
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"version": "5.0.0",
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"version": "5.1.0",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@ -1,6 +1,6 @@
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{
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"name": "minetrack",
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"version": "5.1.0",
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"version": "5.1.1",
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"description": "A Minecraft server tracker that lets you focus on the basics.",
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"main": "main.js",
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"dependencies": {
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