2020-05-05 22:17:12 +00:00
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export class SocketManager {
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constructor (app) {
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this._app = app
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this._hasRequestedHistoryGraph = false
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this._reconnectDelayBase = 0
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}
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reset () {
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this._hasRequestedHistoryGraph = false
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}
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createWebSocket () {
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2020-05-05 22:52:28 +00:00
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let webSocketProtocol = 'ws:'
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if (location.protocol === 'https:') {
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webSocketProtocol = 'wss:'
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}
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2020-06-08 21:29:15 +00:00
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this._webSocket = new WebSocket(`${webSocketProtocol}//${location.host}`)
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2020-05-05 22:17:12 +00:00
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// The backend will automatically push data once connected
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this._webSocket.onopen = () => {
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this._app.caption.set('Loading...')
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// Reset reconnection scheduling since the WebSocket has been established
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this._reconnectDelayBase = 0
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}
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this._webSocket.onclose = (event) => {
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this._app.handleDisconnect()
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// Modify page state to display loading overlay
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// Code 1006 denotes "Abnormal closure", most likely from the server or client losing connection
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// See https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent
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// Treat other codes as active errors (besides connectivity errors) when displaying the message
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if (event.code === 1006) {
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this._app.caption.set('Lost connection!')
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} else {
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this._app.caption.set('Disconnected due to error.')
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}
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// Schedule socket reconnection attempt
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this.scheduleReconnect()
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}
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this._webSocket.onmessage = (message) => {
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const payload = JSON.parse(message.data)
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switch (payload.message) {
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case 'init':
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this._app.setPublicConfig(payload.config)
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// Display the main page component
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// Called here instead of syncComplete so the DOM can be drawn prior to the graphs being drawn
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this._app.setPageReady(true)
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// Allow the graphDisplayManager to control whether or not the historical graph is loaded
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// Defer to isGraphVisible from the publicConfig to understand if the frontend will ever receive a graph payload
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if (this._app.publicConfig.isGraphVisible) {
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2020-05-12 01:53:59 +00:00
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this.sendHistoryGraphRequest()
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2020-05-05 22:17:12 +00:00
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}
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2020-05-08 07:39:30 +00:00
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payload.servers.forEach((serverPayload, serverId) => {
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this._app.addServer(serverId, serverPayload, payload.timestampPoints)
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2020-05-08 06:22:07 +00:00
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})
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2020-05-05 22:17:12 +00:00
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// Init payload contains all data needed to render the page
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// Alert the app it is ready
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this._app.handleSyncComplete()
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break
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2020-05-08 05:36:15 +00:00
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case 'updateServers': {
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for (let serverId = 0; serverId < payload.updates.length; serverId++) {
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// The backend may send "update" events prior to receiving all "add" events
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// A server has only been added once it's ServerRegistration is defined
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// Checking undefined protects from this race condition
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const serverRegistration = this._app.serverRegistry.getServerRegistration(serverId)
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const serverUpdate = payload.updates[serverId]
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if (serverRegistration) {
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2020-05-08 06:22:07 +00:00
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serverRegistration.handlePing(serverUpdate, payload.timestamp)
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2020-05-08 07:39:30 +00:00
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serverRegistration.updateServerStatus(serverUpdate, this._app.publicConfig.minecraftVersions)
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2020-05-08 05:36:15 +00:00
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}
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2020-05-11 09:12:46 +00:00
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}
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2020-05-05 22:17:12 +00:00
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2020-05-11 09:12:46 +00:00
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// Bulk add playerCounts into graph during #updateHistoryGraph
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if (payload.updateHistoryGraph) {
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this._app.graphDisplayManager.addGraphPoint(payload.timestamp, Object.values(payload.updates).map(update => update.playerCount))
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2020-05-05 22:17:12 +00:00
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2020-05-11 09:12:46 +00:00
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// Run redraw tasks after handling bulk updates
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2020-05-12 01:53:59 +00:00
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this._app.graphDisplayManager.redraw()
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2020-05-05 22:17:12 +00:00
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}
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2020-05-08 08:27:01 +00:00
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this._app.percentageBar.redraw()
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this._app.updateGlobalStats()
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2020-05-05 22:17:12 +00:00
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break
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}
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case 'historyGraph': {
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2020-05-11 09:12:46 +00:00
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this._app.graphDisplayManager.buildPlotInstance(payload.timestamps, payload.graphData)
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2020-05-05 22:17:12 +00:00
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// Build checkbox elements for graph controls
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let lastRowCounter = 0
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let controlsHTML = ''
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this._app.serverRegistry.getServerRegistrations()
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.map(serverRegistration => serverRegistration.data.name)
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.sort()
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.forEach(serverName => {
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const serverRegistration = this._app.serverRegistry.getServerRegistration(serverName)
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2023-05-20 11:24:50 +00:00
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controlsHTML += `<td><label>
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2020-06-08 21:29:15 +00:00
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<input type="checkbox" class="graph-control" minetrack-server-id="${serverRegistration.serverId}" ${serverRegistration.isVisible ? 'checked' : ''}>
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${serverName}
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2023-05-20 11:24:50 +00:00
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</label></td>`
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2020-05-05 22:17:12 +00:00
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// Occasionally break table rows using a magic number
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if (++lastRowCounter % 6 === 0) {
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controlsHTML += '</tr><tr>'
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}
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})
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// Apply generated HTML and show controls
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2020-06-08 21:29:15 +00:00
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document.getElementById('big-graph-checkboxes').innerHTML = `<table><tr>${controlsHTML}</tr></table>`
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2020-05-05 22:17:12 +00:00
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document.getElementById('big-graph-controls').style.display = 'block'
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// Bind click event for updating graph data
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this._app.graphDisplayManager.initEventListeners()
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break
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}
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}
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}
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}
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scheduleReconnect () {
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// Release any active WebSocket references
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this._webSocket = undefined
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this._reconnectDelayBase++
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// Exponential backoff for reconnection attempts
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// Clamp ceiling value to 30 seconds
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this._reconnectDelaySeconds = Math.min((this._reconnectDelayBase * this._reconnectDelayBase), 30)
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const reconnectInterval = setInterval(() => {
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this._reconnectDelaySeconds--
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if (this._reconnectDelaySeconds === 0) {
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// Explicitly clear interval, this avoids race conditions
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// #clearInterval first to avoid potential errors causing pre-mature returns
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clearInterval(reconnectInterval)
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// Update displayed text
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this._app.caption.set('Reconnecting...')
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// Attempt reconnection
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// Only attempt when reconnectDelaySeconds === 0 and not <= 0, otherwise multiple attempts may be started
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this.createWebSocket()
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} else if (this._reconnectDelaySeconds > 0) {
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// Update displayed text
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2020-06-08 21:29:15 +00:00
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this._app.caption.set(`Reconnecting in ${this._reconnectDelaySeconds}s...`)
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2020-05-05 22:17:12 +00:00
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}
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}, 1000)
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}
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sendHistoryGraphRequest () {
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if (!this._hasRequestedHistoryGraph) {
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this._hasRequestedHistoryGraph = true
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// Send request as a plain text string to avoid the server needing to parse JSON
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// This is mostly to simplify the backend server's need for error handling
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this._webSocket.send('requestHistoryGraph')
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}
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}
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}
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