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beatsaber-scoretracker/Mod/ScoreTracker.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{E8654F87-DB97-4565-8B0C-7C9D55CD6805}</ProjectGuid>
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<TargetFramework>net472</TargetFramework>
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<OutputType>Library</OutputType>
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<LangVersion>7.3</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
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<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
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<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
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<AssemblyName>ScoreTracker</AssemblyName>
<RootNamespace>ScoreTracker</RootNamespace>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<BSMTProjectType>BSIPA</BSMTProjectType>
<SignAssembly>false</SignAssembly>
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<ErrorReport>prompt</ErrorReport>
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<Configurations>Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<WarningLevel>4</WarningLevel>
</PropertyGroup>
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<ItemGroup>
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<Reference Include="BS_Utils, Version=1.12.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
</Reference>
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<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
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<Reference Include="SiraUtil">
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<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
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<Private>False</Private>
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<SpecificVersion>False</SpecificVersion>
</Reference>
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<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Main">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="HMLib">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="HMUI">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<Private>False</Private>
</Reference>
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<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
</Reference>
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</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
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<None Include="ScoreTracker.csproj.user" Condition="Exists('ScoreTracker.csproj.user')" />
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<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
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<None Include="Directory.Build.targets" Condition="Exists('Directory.Build.targets')" />
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</ItemGroup>
<ItemGroup>
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<PackageReference Include="BeatSaberModdingTools.Tasks" Version="2.0.0-beta7" PrivateAssets="all" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
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</ItemGroup>
</Project>