parent
1bcb99430c
commit
e397c86963
5
Mod/.gitignore
vendored
5
Mod/.gitignore
vendored
@ -356,7 +356,4 @@ healthchecksdb
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MigrationBackup/
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# Ionide (cross platform F# VS Code tools) working folder
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.ionide/
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Mod.csproj.user
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ScoreTracker.csproj.user
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.ionide/
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@ -1,15 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- This file contains project properties used by the build. -->
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<Project>
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<PropertyGroup Condition="'$(GITHUB_ACTIONS)' == 'true'">
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<DisableCopyToPlugins>true</DisableCopyToPlugins>
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<DisableZipRelease>true</DisableZipRelease>
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</PropertyGroup>
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<PropertyGroup Condition="'$(NCrunch)' == '1'">
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<ContinuousIntegrationBuild>false</ContinuousIntegrationBuild>
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<DisableCopyToPlugins>true</DisableCopyToPlugins>
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<DisableZipRelease>true</DisableZipRelease>
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</PropertyGroup>
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<PropertyGroup>
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<ImportBSMTTargets>True</ImportBSMTTargets>
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<BSMTProjectType>BSIPA</BSMTProjectType>
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<LangVersion>8.0</LangVersion>
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</PropertyGroup>
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</Project>
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@ -1,101 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- This file contains the build tasks and targets for verifying the manifest, zipping Release builds,
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and copying the plugin to to your Beat Saber folder. Only edit this if you know what you are doing. -->
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<Project>
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<PropertyGroup>
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<BuildTargetsVersion>2.0</BuildTargetsVersion>
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<!--Set this to true if you edit this file to prevent automatic updates-->
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<BuildTargetsModified>false</BuildTargetsModified>
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<!--Output assembly path without extension-->
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<OutputAssemblyName>$(OutputPath)$(AssemblyName)</OutputAssemblyName>
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<!--Path to folder to be zipped. Needs to be relative to the project directory to work without changes to the 'BuildForCI' target.-->
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<ArtifactDestination>$(OutputPath)Final</ArtifactDestination>
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<ErrorOnMismatchedVersions Condition="'$(Configuration)' == 'Release'">True</ErrorOnMismatchedVersions>
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</PropertyGroup>
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<!--Build Targets-->
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<!--Displays a warning if BeatSaberModdingTools.Tasks is not installed.-->
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<Target Name="CheckBSMTInstalled" AfterTargets="BeforeBuild" Condition="'$(BSMTTaskAssembly)' == ''">
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<Warning Text="The BeatSaberModdingTools.Tasks nuget package doesn't seem to be installed, advanced build targets will not work."/>
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</Target>
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<!--Runs a build task to get info about the project used by later targets.-->
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<Target Name="GetProjectInfo" AfterTargets="CheckBSMTInstalled" DependsOnTargets="CheckBSMTInstalled" Condition="'$(BSMTTaskAssembly)' != ''">
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<Message Text="Using AssemblyVersion defined in project instead of 'Properties\AssemblyInfo.cs'" Importance="high" Condition="'$(AssemblyVersion)' != ''"/>
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<GetManifestInfo FailOnError="$(ErrorOnMismatchedVersions)">
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<Output TaskParameter="PluginVersion" PropertyName="PluginVersion"/>
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<Output TaskParameter="BasePluginVersion" PropertyName="BasePluginVersion"/>
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<Output TaskParameter="GameVersion" PropertyName="GameVersion"/>
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</GetManifestInfo>
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<PropertyGroup>
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<AssemblyVersion>$(BasePluginVersion)</AssemblyVersion>
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<FileVersion>$(BasePluginVersion)</FileVersion>
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<InformationalVersion>$(BasePluginVersion)</InformationalVersion>
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</PropertyGroup>
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<GetCommitInfo ProjectDir="$(ProjectDir)">
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<Output TaskParameter="CommitHash" PropertyName="CommitHash"/>
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<Output TaskParameter="Branch" PropertyName="Branch"/>
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<Output TaskParameter="Modified" PropertyName="GitModified"/>
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</GetCommitInfo>
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<PropertyGroup>
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<!--Build name for artifact/zip file-->
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<ArtifactName>$(AssemblyName)</ArtifactName>
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<ArtifactName Condition="'$(PluginVersion)' != ''">$(ArtifactName)-$(PluginVersion)</ArtifactName>
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<ArtifactName Condition="'$(GameVersion)' != ''">$(ArtifactName)-bs$(GameVersion)</ArtifactName>
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<ArtifactName Condition="'$(CommitHash)' != '' AND '$(CommitHash)' != 'local'">$(ArtifactName)-$(CommitHash)</ArtifactName>
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</PropertyGroup>
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</Target>
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<!--Build target for Continuous Integration builds. Set up for GitHub Actions.-->
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<Target Name="BuildForCI" AfterTargets="Build" DependsOnTargets="GetProjectInfo" Condition="'$(ContinuousIntegrationBuild)' == 'True' AND '$(BSMTTaskAssembly)' != ''">
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<PropertyGroup>
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<!--Set 'ArtifactName' if it failed before.-->
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<ArtifactName Condition="'$(ArtifactName)' == ''">$(AssemblyName)</ArtifactName>
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</PropertyGroup>
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<Message Text="Building for CI" Importance="high"/>
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<Message Text="PluginVersion: $(PluginVersion), AssemblyVersion: $(AssemblyVersion), GameVersion: $(GameVersion)" Importance="high"/>
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<Message Text="::set-output name=filename::$(ArtifactName)" Importance="high"/>
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<Message Text="::set-output name=assemblyname::$(AssemblyName)" Importance="high"/>
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<Message Text="::set-output name=artifactpath::$(ProjectDir)$(ArtifactDestination)" Importance="high"/>
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<Message Text="Copying '$(OutputAssemblyName).dll' to '$(ProjectDir)$(ArtifactDestination)\Plugins\$(AssemblyName).dll'" Importance="high"/>
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<Copy SourceFiles="$(OutputAssemblyName).dll" DestinationFiles="$(ProjectDir)$(ArtifactDestination)\Plugins\$(AssemblyName).dll"/>
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</Target>
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<!--Creates a BeatMods compliant zip file with the release.-->
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<Target Name="ZipRelease" AfterTargets="Build" Condition="'$(DisableZipRelease)' != 'True' AND '$(Configuration)' == 'Release' AND '$(BSMTTaskAssembly)' != ''">
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<PropertyGroup>
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<!--Set 'ArtifactName' if it failed before.-->
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<ArtifactName Condition="'$(ArtifactName)' == ''">$(AssemblyName)</ArtifactName>
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<DestinationDirectory>$(OutDir)zip\</DestinationDirectory>
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</PropertyGroup>
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<ItemGroup>
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<OldZips Include="$(DestinationDirectory)$(AssemblyName)*.zip"/>
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</ItemGroup>
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<Copy SourceFiles="$(OutputAssemblyName).dll" DestinationFiles="$(ArtifactDestination)\Plugins\$(AssemblyName).dll"/>
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<Message Text="PluginVersion: $(PluginVersion), AssemblyVersion: $(AssemblyVersion), GameVersion: $(GameVersion)" Importance="high"/>
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<Delete Files="@(OldZips)" TreatErrorsAsWarnings="true" ContinueOnError="true"/>
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<ZipDir SourceDirectory="$(ArtifactDestination)" DestinationFile="$(DestinationDirectory)$(ArtifactName).zip"/>
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</Target>
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<!--Copies the assembly and pdb to the Beat Saber folder.-->
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<Target Name="CopyToPlugins" AfterTargets="Build" Condition="'$(DisableCopyToPlugins)' != 'True' AND '$(ContinuousIntegrationBuild)' != 'True'">
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<PropertyGroup>
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<PluginDir>$(BeatSaberDir)\Plugins</PluginDir>
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<CanCopyToPlugins>True</CanCopyToPlugins>
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<CopyToPluginsError Condition="!Exists('$(PluginDir)')">Unable to copy assembly to game folder, did you set 'BeatSaberDir' correctly in your 'csproj.user' file? Plugins folder doesn't exist: '$(PluginDir)'.</CopyToPluginsError>
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<!--Error if 'BeatSaberDir' does not have 'Beat Saber.exe'-->
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<CopyToPluginsError Condition="!Exists('$(BeatSaberDir)\Beat Saber.exe')">Unable to copy to Plugins folder, '$(BeatSaberDir)' does not appear to be a Beat Saber game install.</CopyToPluginsError>
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<!--Error if 'BeatSaberDir' is the same as 'LocalRefsDir'-->
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<CopyToPluginsError Condition="'$(BeatSaberDir)' == '$(LocalRefsDir)' OR '$(BeatSaberDir)' == ''">Unable to copy to Plugins folder, 'BeatSaberDir' has not been set in your 'csproj.user' file.</CopyToPluginsError>
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<CanCopyToPlugins Condition="'$(CopyToPluginsError)' != ''">False</CanCopyToPlugins>
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</PropertyGroup>
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<!--Check if Beat Saber is running-->
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<IsProcessRunning ProcessName="Beat Saber" Condition="'$(BSMTTaskAssembly)' != ''">
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<Output TaskParameter="IsRunning" PropertyName="IsRunning"/>
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</IsProcessRunning>
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<PropertyGroup>
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<!--If Beat Saber is running, output to the Pending folder-->
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<PluginDir Condition="'$(IsRunning)' == 'True'">$(BeatSaberDir)\IPA\Pending\Plugins</PluginDir>
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</PropertyGroup>
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<Warning Text="$(CopyToPluginsError)" Condition="'$(CopyToPluginsError)' != ''"/>
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<Message Text="Copying '$(OutputAssemblyName).dll' to '$(PluginDir)'." Importance="high" Condition="$(CanCopyToPlugins)"/>
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<Copy SourceFiles="$(OutputAssemblyName).dll" DestinationFiles="$(PluginDir)\$(AssemblyName).dll" Condition="$(CanCopyToPlugins)"/>
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<Copy SourceFiles="$(OutputAssemblyName).pdb" DestinationFiles="$(PluginDir)\$(AssemblyName).pdb" Condition="'$(CanCopyToPlugins)' == 'True' AND Exists('$(OutputAssemblyName).pdb')"/>
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<Warning Text="Beat Saber is running, restart the game to use the latest build." Condition="'$(IsRunning)' == 'True'"/>
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</Target>
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</Project>
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@ -13,14 +13,11 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Dev|Any CPU = Dev|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Dev|Any CPU.ActiveCfg = Dev|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Dev|Any CPU.Build.0 = Dev|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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@ -34,7 +34,7 @@ namespace ScoreTracker
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Task.Run(async () =>
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{
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await Request.PostJsonAsync("http://localhost:7500/boobies", new Dictionary<object, object> {
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await Request.PostJsonAsync("http://localhost:7500/test", new Dictionary<object, object> {
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{ "boobies", "yes" }
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});
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});
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<Project Sdk="Microsoft.NET.Sdk">
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{E8654F87-DB97-4565-8B0C-7C9D55CD6805}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ScoreTracker</RootNamespace>
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<AssemblyName>ScoreTracker</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
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<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
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<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
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<LangVersion>9</LangVersion>
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<Nullable>enable</Nullable>
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<!--<PathMap>$(AppOutputBase)=X:\$(AssemblyName)\</PathMap>-->
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<Copyright>Copyright © 2023</Copyright>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<WarningLevel>3</WarningLevel>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="$(DefineConstants.Contains('CIBuild')) OR '$(NCrunch)' == '1'">
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<DisableCopyToPlugins>True</DisableCopyToPlugins>
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</PropertyGroup>
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<PropertyGroup Condition="'$(NCrunch)' == '1'">
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<DisableCopyToPlugins>True</DisableCopyToPlugins>
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<DisableZipRelease>True</DisableZipRelease>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BGNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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Reference in New Issue
Block a user