2024-08-06 22:57:47 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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2024-08-07 04:47:47 +00:00
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<TargetFramework>net48</TargetFramework>
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<OutputType>Library</OutputType>
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<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
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<GameDirectory>$(LocalRefsDir)</GameDirectory>
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<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
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<LangVersion>9</LangVersion>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<WarningLevel>3</WarningLevel>
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</PropertyGroup>
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<Reference Include="BGNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Private>False</Private>
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<HintPath>$(GameDirectory)\Plugins\BS_Utils.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="SiraUtil, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(GameDirectory)\Plugins\SiraUtil.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Main">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Main.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HMLib">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HMUI">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="IPA.Loader">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="API\Authentication.cs" />
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<Compile Include="API\Request.cs" />
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<Compile Include="Consts.cs" />
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<Compile Include="Installers\AppInstaller.cs" />
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="manifest.json" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="BeatSaberModdingTools.Tasks">
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<Version>2.0.0-beta1</Version>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<PrivateAssets>all</PrivateAssets>
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</PackageReference>
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<PackageReference Include="Newtonsoft.Json">
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<Version>13.0.3</Version>
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</PackageReference>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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