6.0 KiB
6.0 KiB
5.1.1 (Apr 21 2020)
- Fixes records being overwritten after boot. This bug did not corrupt saves and is only a visual error.
5.1.0 (Apr 21 2020)
- Completely rebuilt the backend. This includes several optimizations, code cleanup and syncing fixes. Its code model now pairs nicely with the frontend's Javascript model.
5.0.0 (Apr 8 2020)
- New logo!
- Completely rebuilt the frontend's Javascript (heavy optimizations and cleanup!)
- Adds a button for mobile devices to manually request the historical graph
- Adds timestamp to each server's player count record
- Adds the ability to favorite servers so they'll always be sorted first
- Adds "Sort By" option for controlling the server listing sort order
- Adds "Only Favorites" button to graph controls
- Adds ESLint configuration
- New missing favicon icon
- The versions section, and minecraft.json file, have been merged into minecraft_versions.json
- Removes "routes" from config.json. The HTTP server will now serve static assets from dist/
- Added Parcel bundler which bundles the assets/ directory into dist/
- Custom favicons are now served from "favicons/" directory and their configuration moved into servers.json. Paths in servers.json should be updated to reflect their filename without the path.
- Added finalhandler and serve-static dependencies
- Add
npm run dev
andnpm run build
scripts to package.json - Added a distinct loading/connection status screen to simplify state management
- publicConfig.json is now sent over the socket connection so the frontend can be safely reloaded on rebooted instances
- Tooltips have been optimized and updated to a more readable design
- Initial page loading has been optimized
- MISSING_FAVICON_BASE64 has been moved to a file, images/missing_favicon.svg to improve caching behavior (and its customizable now!)
- Peak player count labels are formatted using the graphDuration hours and now displays the timestamp seconds
- Fixed favicon payloads being repeatedly sent.
- Fixed the page being broken when connecting to a freshly booted instance
- Fixed graphs starting at 0 player count when a server is initially pinged
- Fixed status text ocassionally not being shown
- Fixed some elements/frontend state not being completely reset on disconnect
- Fixed Minecraft Bedrock Edition servers showing the default port of 19132
- Fixed tooltips overflowing the page width
- Fixed backend bug causing servers to skip some Minecraft versions
- Minor connection blips have a grace period before the UI is updated, this prevents page reshuffle spam when experiencing minor connection issues
- Moved localStorage keys to "minetrack_hidden_servers" since the data structure has been changed
- Removed #validateBootTime loop and logic
- Removed mime dependency
4.0.5 (Apr 1 2020)
- The frontend will now auto calculate the "24h Peak" label using your configured graphDuration in config.json
4.0.3 (Apr 1 2020)
- Updated jquery dependency, 2.1.4->3.4.1
- Updated socket.io dependency, 1.3.7->2.3.0 (fixes several socket.io low risk vulns)
- Logs CF-Connecting-IP/X-Forwarded-For headers when present
- Added Minecraft version 1.15.1 support to config.json & minecraft.json
4.0.2 (Apr 1 2020)
- Updated install.sh & start.sh scripts
- Committed package-lock.json
- Fixed outdated package.json version
4.0.1 (Apr 1 2020)
- Fixed potential crash issue during startup when determining 24 hour graph peaks.
- Fixed a bug in the frontend that could result in "undefined" AM/PM time markers.
- Added protection to prevent artifically high player counts (>250k) degrading browser performance by abusing the graphs.
- Updated mime dependency, 1.3.4->2.4.4
- Updated request dependency, 2.74.0->2.88.2 (deprecated, should investigate removal)
- Updated sqlite3 dependency, 3.1.8->4.1.1 (fixes macOS install issue)
- winston & socket.io dependencies were not updated due to broken behavior. Will investigate as a follow up patch.
4.0.0 (Mar 30 2020)
- Added dark mode
- Added 24hr peak feature
- Removed legacy category system
- Removed /status.json deprecation warning
- Removed Google Analytics tracker
- Changed default footer text
- Various bug fixes
- Removed gulp build tools
3.1.0 (Mar 14 2017)
- Updated design. More flexible!
- Automatically builds indexes on database.
- Fixes issue with record query.
3.0.0 (Mar 11 2017)
- Adds player count records.
- Adds "serverTypesVisible" to hide PC/PE badges.
- Moves Minecraft protocol versions out of site.js and into minecraft.json.
- Design tweaks to remove fluff.
- Fixes various bugs.
2.2.2 (Jul 5 2016)
- Now builds against mcpe-ping-fixed (requires a
npm install
)!
2.2.1 (Jun 20 2016)
- Design tweaks (sticky bar at top, updated header/footer)
- New favicon
2.2.0 (Mar 6 2016)
- Added supported versions per network (courtesy of @forairan)
- Updated dependency version of
mc-ping-updated
to 0.1.0
2.1.0 (Feb 23 2016)
- You can now categorize servers. Add a "category tag" to their entry in
servers.json
. - Define the tags in
config.json
, such as below:
"serverCategories": {
"major": "Major Networks",
"midsized": "Midsized Networks",
"small": "Small Networks"
}
- If you have no categories, it will create a (hidden) category named "default".
- You can control whether or not categories are visible by default using the "categoriesVisible" tag in
config.json
.- If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
- New endpoint (
publicConfig.json
) allows the browser to know system details before the socket connection is established. - New header design to make it less annoying.
- Various bug fixes.
2.0.0 (Feb 1 2016)
- Servers are now referenced by their name on the graph controls instead of their IP.
- Servers now display their name on hover instead of their IP.
- Graph controls are now saved and loaded automatically.
- Moved server configuration into servers.json from config.json.