Minetrack/docs/CHANGELOG.md
2020-04-21 18:51:29 -05:00

6.0 KiB

5.1.1 (Apr 21 2020)

  • Fixes records being overwritten after boot. This bug did not corrupt saves and is only a visual error.

5.1.0 (Apr 21 2020)

  • Completely rebuilt the backend. This includes several optimizations, code cleanup and syncing fixes. Its code model now pairs nicely with the frontend's Javascript model.

5.0.0 (Apr 8 2020)

  • New logo!
  • Completely rebuilt the frontend's Javascript (heavy optimizations and cleanup!)
  • Adds a button for mobile devices to manually request the historical graph
  • Adds timestamp to each server's player count record
  • Adds the ability to favorite servers so they'll always be sorted first
  • Adds "Sort By" option for controlling the server listing sort order
  • Adds "Only Favorites" button to graph controls
  • Adds ESLint configuration
  • New missing favicon icon
  • The versions section, and minecraft.json file, have been merged into minecraft_versions.json
  • Removes "routes" from config.json. The HTTP server will now serve static assets from dist/
  • Added Parcel bundler which bundles the assets/ directory into dist/
  • Custom favicons are now served from "favicons/" directory and their configuration moved into servers.json. Paths in servers.json should be updated to reflect their filename without the path.
  • Added finalhandler and serve-static dependencies
  • Add npm run dev and npm run build scripts to package.json
  • Added a distinct loading/connection status screen to simplify state management
  • publicConfig.json is now sent over the socket connection so the frontend can be safely reloaded on rebooted instances
  • Tooltips have been optimized and updated to a more readable design
  • Initial page loading has been optimized
  • MISSING_FAVICON_BASE64 has been moved to a file, images/missing_favicon.svg to improve caching behavior (and its customizable now!)
  • Peak player count labels are formatted using the graphDuration hours and now displays the timestamp seconds
  • Fixed favicon payloads being repeatedly sent.
  • Fixed the page being broken when connecting to a freshly booted instance
  • Fixed graphs starting at 0 player count when a server is initially pinged
  • Fixed status text ocassionally not being shown
  • Fixed some elements/frontend state not being completely reset on disconnect
  • Fixed Minecraft Bedrock Edition servers showing the default port of 19132
  • Fixed tooltips overflowing the page width
  • Fixed backend bug causing servers to skip some Minecraft versions
  • Minor connection blips have a grace period before the UI is updated, this prevents page reshuffle spam when experiencing minor connection issues
  • Moved localStorage keys to "minetrack_hidden_servers" since the data structure has been changed
  • Removed #validateBootTime loop and logic
  • Removed mime dependency

4.0.5 (Apr 1 2020)

  • The frontend will now auto calculate the "24h Peak" label using your configured graphDuration in config.json

4.0.3 (Apr 1 2020)

  • Updated jquery dependency, 2.1.4->3.4.1
  • Updated socket.io dependency, 1.3.7->2.3.0 (fixes several socket.io low risk vulns)
  • Logs CF-Connecting-IP/X-Forwarded-For headers when present
  • Added Minecraft version 1.15.1 support to config.json & minecraft.json

4.0.2 (Apr 1 2020)

  • Updated install.sh & start.sh scripts
  • Committed package-lock.json
  • Fixed outdated package.json version

4.0.1 (Apr 1 2020)

  • Fixed potential crash issue during startup when determining 24 hour graph peaks.
  • Fixed a bug in the frontend that could result in "undefined" AM/PM time markers.
  • Added protection to prevent artifically high player counts (>250k) degrading browser performance by abusing the graphs.
  • Updated mime dependency, 1.3.4->2.4.4
  • Updated request dependency, 2.74.0->2.88.2 (deprecated, should investigate removal)
  • Updated sqlite3 dependency, 3.1.8->4.1.1 (fixes macOS install issue)
  • winston & socket.io dependencies were not updated due to broken behavior. Will investigate as a follow up patch.

4.0.0 (Mar 30 2020)

  • Added dark mode
  • Added 24hr peak feature
  • Removed legacy category system
  • Removed /status.json deprecation warning
  • Removed Google Analytics tracker
  • Changed default footer text
  • Various bug fixes
  • Removed gulp build tools

3.1.0 (Mar 14 2017)

  • Updated design. More flexible!
  • Automatically builds indexes on database.
  • Fixes issue with record query.

3.0.0 (Mar 11 2017)

  • Adds player count records.
  • Adds "serverTypesVisible" to hide PC/PE badges.
  • Moves Minecraft protocol versions out of site.js and into minecraft.json.
  • Design tweaks to remove fluff.
  • Fixes various bugs.

2.2.2 (Jul 5 2016)

  • Now builds against mcpe-ping-fixed (requires a npm install)!

2.2.1 (Jun 20 2016)

  • Design tweaks (sticky bar at top, updated header/footer)
  • New favicon

2.2.0 (Mar 6 2016)

  • Added supported versions per network (courtesy of @forairan)
  • Updated dependency version of mc-ping-updated to 0.1.0

2.1.0 (Feb 23 2016)

  • You can now categorize servers. Add a "category tag" to their entry in servers.json.
  • Define the tags in config.json, such as below:
"serverCategories": {
	"major": "Major Networks",
	"midsized": "Midsized Networks",
	"small": "Small Networks"
}
  • If you have no categories, it will create a (hidden) category named "default".
  • You can control whether or not categories are visible by default using the "categoriesVisible" tag in config.json.
    • If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
  • New endpoint (publicConfig.json) allows the browser to know system details before the socket connection is established.
  • New header design to make it less annoying.
  • Various bug fixes.

2.0.0 (Feb 1 2016)

  • Servers are now referenced by their name on the graph controls instead of their IP.
  • Servers now display their name on hover instead of their IP.
  • Graph controls are now saved and loaded automatically.
  • Moved server configuration into servers.json from config.json.