Quick clean up
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97aecdcc09
commit
1c1f49aa43
2
app.js
2
app.js
@ -17,8 +17,6 @@ function pingAll() {
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// Handle our ping results, if it succeeded.
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if (err) {
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logger.log('error', 'Failed to ping ' + network.ip + ': ' + err);
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} else {
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console.log(network.ip + ': ' + res.players.online);
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}
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server.io.sockets.emit('update', res);
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@ -5,6 +5,7 @@ winston.remove(winston.transports.Console);
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winston.add(winston.transports.File, {
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filename: 'minetrack.log'
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});
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winston.add(winston.transports.Console, {
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'timestamp': function() {
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var date = new Date();
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19
lib/ping.js
19
lib/ping.js
@ -88,6 +88,16 @@ function pingMinecraftPC(host, port, timeout, callback) {
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});
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}
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// Wraps our Buffer into another to fit the Minecraft protocol.
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function writePCBuffer(client, buffer) {
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var length = mcpc.createBuffer();
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length.writeVarInt(buffer.buffer().length);
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client.write(Buffer.concat([length.buffer(), buffer.buffer()]));
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}
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// This is a wrapper function for mcpe-ping, mainly used to convert the data structure of the result.
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function pingMinecraftPE(host, port, timeout, callback) {
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var milliseconds = (new Date).getTime();
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@ -108,15 +118,6 @@ function pingMinecraftPE(host, port, timeout, callback) {
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}, timeout);
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}
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// Wraps our Buffer into another to fit the Minecraft protocol.
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function writePCBuffer(client, buffer) {
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var length = mcpc.createBuffer();
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length.writeVarInt(buffer.buffer().length);
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client.write(Buffer.concat([length.buffer(), buffer.buffer()]));
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}
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exports.ping = function(host, port, type, timeout, callback) {
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if (type === 'PC') {
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pingMinecraftPC(host, port || 25565, timeout, callback);
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