cleanup isometric head
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This commit is contained in:
Lee 2024-04-11 08:11:21 +01:00
parent 9acb7c259a
commit 9debdece9e
4 changed files with 12 additions and 13 deletions

@ -146,14 +146,13 @@ public class Skin {
@AllArgsConstructor @Getter
public enum PartPosition {
/**
* Skin postions
* Skin positions
*/
HEAD(8, 8, 8, 8, null),
HEAD_FACE(8, 8, 8, 8, null),
HEAD_TOP(8, 0, 8, 8, null),
HEAD_FRONT(8, 8, 8, 8, null),
HEAD_LEFT(0, 8, 8, 8, null),
BODY(20, 20, 8, 12, null),
BODY_FRONT(20, 20, 8, 12, null),
BODY_BACK(20, 36, 8, 12, null),
BODY_LEFT(32, 52, 8, 12, null),
BODY_RIGHT(44, 20, 8, 12, null),
@ -167,8 +166,8 @@ public class Skin {
/**
* Skin overlay (layer) positions
*/
HEAD_OVERLAY_FACE(40, 8, 8, 8, null),
HEAD_OVERLAY_TOP(40, 0, 8, 8, null),
HEAD_OVERLAY_FRONT(40, 8, 8, 8, null),
HEAD_OVERLAY_LEFT(48, 8, 8, 8, null),
BODY_OVERLAY_FRONT(20, 36, 8, 12, null),

@ -23,15 +23,15 @@ public class BodyRenderer extends SkinRenderer {
Graphics2D graphics = outputImage.createGraphics();
// Get all the required body parts
BufferedImage head = this.getSkinPart(skin, Skin.PartPosition.HEAD, 1);
BufferedImage body = this.getSkinPart(skin, Skin.PartPosition.BODY, 1);
BufferedImage face = this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, 1);
BufferedImage body = this.getSkinPart(skin, Skin.PartPosition.BODY_FRONT, 1);
BufferedImage rightArm = this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM, 1);
BufferedImage leftArm = this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM, 1);
BufferedImage rightLeg = this.getSkinPart(skin, Skin.PartPosition.RIGHT_LEG, 1);
BufferedImage leftLeg = this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG, 1);
if (renderOverlay) { // Render the skin layers
applyOverlay(head, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
applyOverlay(face, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, 1));
applyOverlay(body, this.getSkinPart(skin, Skin.PartPosition.BODY_OVERLAY_FRONT, 1));
applyOverlay(rightArm, this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM_OVERLAY, 1));
applyOverlay(leftArm, this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM_OVERLAY, 1));
@ -40,7 +40,7 @@ public class BodyRenderer extends SkinRenderer {
}
// Draw the body
graphics.drawImage(head, 4, 0, null);
graphics.drawImage(face, 4, 0, null);
graphics.drawImage(body, 4, 8, null);
graphics.drawImage(rightArm, skin.getModel() == Skin.Model.SLIM ? 1 : 0, 8, null);
graphics.drawImage(leftArm, 12, 8, null);

@ -21,10 +21,10 @@ public class HeadRenderer extends SkinRenderer {
Graphics2D graphics = outputImage.createGraphics();
graphics.setTransform(AffineTransform.getScaleInstance(scale, scale));
graphics.drawImage(this.getSkinPart(skin, Skin.PartPosition.HEAD, 1), 0, 0, null);
graphics.drawImage(this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, 1), 0, 0, null);
if (renderOverlay) { // Render the skin layers
applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, 1));
}
return super.getBytes(outputImage, skin, partName);

@ -34,12 +34,12 @@ public class IsometricHeadRenderer extends SkinRenderer {
// Get all the required head parts
BufferedImage headTop = this.getSkinPart(skin, Skin.PartPosition.HEAD_TOP, scale);
BufferedImage headFront = this.getSkinPart(skin, Skin.PartPosition.HEAD_FRONT, scale);
BufferedImage headFront = this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, scale);
BufferedImage headLeft = this.getSkinPart(skin, Skin.PartPosition.HEAD_LEFT, scale);
if (renderOverlay) { // Render the skin layers
applyOverlay(headTop, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_TOP, scale));
applyOverlay(headFront, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, scale));
applyOverlay(headFront, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, scale));
applyOverlay(headLeft, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_LEFT, scale));
}