cleanup isometric head
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Deploy App / docker (ubuntu-latest, 2.44.0, 17, 3.8.5) (push) Successful in 1m11s
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@ -146,14 +146,13 @@ public class Skin {
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@AllArgsConstructor @Getter
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public enum PartPosition {
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/**
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* Skin postions
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* Skin positions
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*/
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HEAD(8, 8, 8, 8, null),
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HEAD_FACE(8, 8, 8, 8, null),
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HEAD_TOP(8, 0, 8, 8, null),
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HEAD_FRONT(8, 8, 8, 8, null),
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HEAD_LEFT(0, 8, 8, 8, null),
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BODY(20, 20, 8, 12, null),
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BODY_FRONT(20, 20, 8, 12, null),
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BODY_BACK(20, 36, 8, 12, null),
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BODY_LEFT(32, 52, 8, 12, null),
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BODY_RIGHT(44, 20, 8, 12, null),
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@ -167,8 +166,8 @@ public class Skin {
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/**
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* Skin overlay (layer) positions
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*/
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HEAD_OVERLAY_FACE(40, 8, 8, 8, null),
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HEAD_OVERLAY_TOP(40, 0, 8, 8, null),
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HEAD_OVERLAY_FRONT(40, 8, 8, 8, null),
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HEAD_OVERLAY_LEFT(48, 8, 8, 8, null),
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BODY_OVERLAY_FRONT(20, 36, 8, 12, null),
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@ -23,15 +23,15 @@ public class BodyRenderer extends SkinRenderer {
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Graphics2D graphics = outputImage.createGraphics();
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// Get all the required body parts
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BufferedImage head = this.getSkinPart(skin, Skin.PartPosition.HEAD, 1);
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BufferedImage body = this.getSkinPart(skin, Skin.PartPosition.BODY, 1);
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BufferedImage face = this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, 1);
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BufferedImage body = this.getSkinPart(skin, Skin.PartPosition.BODY_FRONT, 1);
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BufferedImage rightArm = this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM, 1);
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BufferedImage leftArm = this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM, 1);
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BufferedImage rightLeg = this.getSkinPart(skin, Skin.PartPosition.RIGHT_LEG, 1);
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BufferedImage leftLeg = this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG, 1);
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if (renderOverlay) { // Render the skin layers
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applyOverlay(head, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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applyOverlay(face, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, 1));
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applyOverlay(body, this.getSkinPart(skin, Skin.PartPosition.BODY_OVERLAY_FRONT, 1));
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applyOverlay(rightArm, this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM_OVERLAY, 1));
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applyOverlay(leftArm, this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM_OVERLAY, 1));
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@ -40,7 +40,7 @@ public class BodyRenderer extends SkinRenderer {
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}
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// Draw the body
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graphics.drawImage(head, 4, 0, null);
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graphics.drawImage(face, 4, 0, null);
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graphics.drawImage(body, 4, 8, null);
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graphics.drawImage(rightArm, skin.getModel() == Skin.Model.SLIM ? 1 : 0, 8, null);
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graphics.drawImage(leftArm, 12, 8, null);
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@ -21,10 +21,10 @@ public class HeadRenderer extends SkinRenderer {
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Graphics2D graphics = outputImage.createGraphics();
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graphics.setTransform(AffineTransform.getScaleInstance(scale, scale));
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graphics.drawImage(this.getSkinPart(skin, Skin.PartPosition.HEAD, 1), 0, 0, null);
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graphics.drawImage(this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, 1), 0, 0, null);
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if (renderOverlay) { // Render the skin layers
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applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, 1));
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}
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return super.getBytes(outputImage, skin, partName);
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@ -34,12 +34,12 @@ public class IsometricHeadRenderer extends SkinRenderer {
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// Get all the required head parts
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BufferedImage headTop = this.getSkinPart(skin, Skin.PartPosition.HEAD_TOP, scale);
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BufferedImage headFront = this.getSkinPart(skin, Skin.PartPosition.HEAD_FRONT, scale);
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BufferedImage headFront = this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, scale);
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BufferedImage headLeft = this.getSkinPart(skin, Skin.PartPosition.HEAD_LEFT, scale);
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if (renderOverlay) { // Render the skin layers
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applyOverlay(headTop, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_TOP, scale));
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applyOverlay(headFront, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, scale));
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applyOverlay(headFront, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, scale));
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applyOverlay(headLeft, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_LEFT, scale));
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}
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