cleanup
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Deploy App / docker (ubuntu-latest, 2.44.0, 17, 3.8.5) (push) Successful in 1m27s
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e788ae003f
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@ -52,6 +52,8 @@ public class ImageUtils {
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try (ByteArrayOutputStream outputStream = new ByteArrayOutputStream()) {
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ImageIO.write(image, "png", outputStream);
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return outputStream.toByteArray();
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} catch (Exception e) {
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throw new Exception("Failed to convert image to bytes", e);
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}
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}
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}
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@ -38,7 +38,7 @@ public class Skin {
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/**
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* The legacy status of the skin
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*/
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private boolean isLegacy = false;
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private boolean legacy;
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/**
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* The skin image for the skin
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@ -60,9 +60,7 @@ public class Skin {
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if (this.skinImage != null) {
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try {
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BufferedImage image = ImageIO.read(new ByteArrayInputStream(this.skinImage));
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if (image.getWidth() == 64 && image.getHeight() == 32) { // Using the old skin format
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this.isLegacy = true;
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}
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this.legacy = image.getWidth() == 64 && image.getHeight() == 32;
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} catch (Exception ignored) {}
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}
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}
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@ -137,26 +137,26 @@ public class PlayerService {
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throw new BadRequestException("Invalid skin part: %s".formatted(partName));
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}
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log.info("Getting skin part {} for player: {}", part.name(), player.getUniqueId());
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String key = "%s-%s-%s-%s".formatted(player.getUniqueId(), part.name(), size, renderOverlay);
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String name = part.name();
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log.info("Getting skin part {} for player: {}", name, player.getUniqueId());
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String key = "%s-%s-%s-%s".formatted(player.getUniqueId(), name, size, renderOverlay);
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Optional<CachedPlayerSkinPart> cache = playerSkinPartCacheRepository.findById(key);
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// The skin part is cached
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if (cache.isPresent() && Config.INSTANCE.isProduction()) {
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log.info("Skin part {} for player {} is cached", part.name(), player.getUniqueId());
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log.info("Skin part {} for player {} is cached", name, player.getUniqueId());
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return cache.get();
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}
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long before = System.currentTimeMillis();
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BufferedImage renderedPart = part.render(player.getSkin(), renderOverlay, size); // Render the skin part
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log.info("Took {}ms to render skin part {} for player: {}", System.currentTimeMillis() - before, part.name(), player.getUniqueId());
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log.info("Took {}ms to render skin part {} for player: {}", System.currentTimeMillis() - before, name, player.getUniqueId());
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byte[] skinPartBytes = ImageUtils.imageToBytes(renderedPart); // Convert the image to bytes
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CachedPlayerSkinPart skinPart = new CachedPlayerSkinPart(
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key,
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skinPartBytes
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ImageUtils.imageToBytes(renderedPart)
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);
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log.info("Fetched skin part {} for player: {}", part.name(), player.getUniqueId());
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log.info("Fetched skin part {} for player: {}", name, player.getUniqueId());
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playerSkinPartCacheRepository.save(skinPart);
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return skinPart;
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