maybe fix player data tracking idk
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@ -47,8 +47,8 @@ export class PlayerService {
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newPlayer.trackedSince = new Date();
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await newPlayer.save();
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await this.seedPlayerHistory(newPlayer.id, playerToken);
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await this.refreshAllPlayerScores(newPlayer.id);
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await this.seedPlayerHistory(newPlayer, playerToken);
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await this.refreshAllPlayerScores(newPlayer);
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// Notify in production
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if (isProduction()) {
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@ -83,15 +83,10 @@ export class PlayerService {
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* Seeds the player's history using data from
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* the ScoreSaber API.
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*
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* @param playerId the player id
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* @param player the player to seed
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* @param playerToken the SoreSaber player token
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*/
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public static async seedPlayerHistory(playerId: string, playerToken: ScoreSaberPlayerToken): Promise<void> {
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const player = await PlayerModel.findById(playerId);
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if (player == null) {
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throw new NotFoundError(`Player "${playerId}" not found`);
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}
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public static async seedPlayerHistory(player: PlayerDocument, playerToken: ScoreSaberPlayerToken): Promise<void> {
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// Loop through rankHistory in reverse, from current day backwards
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const playerRankHistory = playerToken.histories.split(",").map((value: string) => {
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return parseInt(value);
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@ -255,14 +250,9 @@ export class PlayerService {
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/**
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* Refreshes all the players scores.
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*
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* @param playerId the player's id
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* @param player the player to refresh
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*/
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public static async refreshAllPlayerScores(playerId: string) {
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const player = await PlayerModel.findById(playerId);
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if (player == null) {
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throw new NotFoundError(`Player "${playerId}" not found`);
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}
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public static async refreshAllPlayerScores(player: PlayerDocument) {
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await this.refreshPlayerScoreSaberScores(player);
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}
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