cleanup score badges
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This commit is contained in:
Lee 2024-10-23 07:52:23 +01:00
parent 299cf20cb9
commit 8090361615
5 changed files with 143 additions and 102 deletions

@ -1,21 +1,16 @@
import Tooltip from "@/components/tooltip";
import { Change } from "@/common/change";
import ScoreSaberScore from "@ssr/common/score/impl/scoresaber-score";
import { capitalizeFirstLetter } from "@/common/string-utils";
import { ScoreBadgeProps } from "@/components/score/badges/badge-props";
type HandAccuracyProps = {
/**
* The score to get the hand accuracy from
*/
score: ScoreSaberScore;
type HandAccuracyProps = ScoreBadgeProps & {
/**
* The hand to get the hand accuracy from
*/
hand: "left" | "right";
};
export function HandAccuracy({ score, hand }: HandAccuracyProps) {
export function HandAccuracyBadge({ score, hand }: HandAccuracyProps) {
if (!score.additionalData) {
return undefined;
}

@ -0,0 +1,67 @@
import { getScoreBadgeFromAccuracy } from "@/common/song-utils";
import { Modifier } from "@ssr/common/score/modifier";
import Tooltip from "@/components/tooltip";
import { ScoreModifiers } from "@/components/score/score-modifiers";
import { Change } from "@/common/change";
import { ScoreBadgeProps } from "@/components/score/badges/badge-props";
import ScoreSaberLeaderboard from "@ssr/common/leaderboard/impl/scoresaber-leaderboard";
type ScoreAccuracyProps = ScoreBadgeProps & {
/**
* The leaderboard the score was set on.
*/
leaderboard: ScoreSaberLeaderboard;
};
export function ScoreAccuracyBadge({ score, leaderboard }: ScoreAccuracyProps) {
const scoreImprovement = score.additionalData?.scoreImprovement;
const previousAccuracy = scoreImprovement ? score.accuracy - scoreImprovement.accuracy : undefined;
const fcAccuracy = score.additionalData?.fcAccuracy;
const scoreBadge = getScoreBadgeFromAccuracy(score.accuracy);
let accDetails = `${scoreBadge.name != "-" ? scoreBadge.name : ""}`;
if (scoreBadge.max == null) {
accDetails += ` (> ${scoreBadge.min}%)`;
} else if (scoreBadge.min == null) {
accDetails += ` (< ${scoreBadge.max}%)`;
} else {
accDetails += ` (${scoreBadge.min}% - ${scoreBadge.max}%)`;
}
const failed = score.modifiers.includes("No Fail" as Modifier);
const modCount = score.modifiers.length;
return (
<>
<div className="flex flex-col items-center justify-center cursor-default">
<Tooltip
display={
<div className="flex flex-col gap-2">
<div>
<p className="font-semibold">Accuracy</p>
<p>Score: {accDetails}</p>
{!score.fullCombo && fcAccuracy && <p>Full Combo: {fcAccuracy.toFixed(2)}%</p>}
</div>
{modCount > 0 && (
<div>
<p className="font-semibold">Modifiers</p>
<ScoreModifiers type="full" score={score} />
</div>
)}
{failed && <p className="text-red-500">Failed</p>}
</div>
}
>
<p>
{score.accuracy.toFixed(2)}% {modCount > 0 && <ScoreModifiers type="simple" limit={1} score={score} />}
</p>
</Tooltip>
{scoreImprovement && previousAccuracy && (
<Tooltip display={`Previous Accuracy: ${previousAccuracy.toFixed(2)}%`}>
<Change change={scoreImprovement.accuracy} formatValue={num => `${num.toFixed(2)}%`} />
</Tooltip>
)}
</div>
</>
);
}

@ -0,0 +1,49 @@
import { ScoreBadgeProps } from "@/components/score/badges/badge-props";
import ScoreSaberLeaderboard from "@ssr/common/leaderboard/impl/scoresaber-leaderboard";
import Tooltip from "@/components/tooltip";
import { formatPp } from "@ssr/common/utils/number-utils";
import { scoresaberService } from "@ssr/common/service/impl/scoresaber";
import { Change } from "@/common/change";
type ScorePpProps = ScoreBadgeProps & {
/**
* The leaderboard the score was set on.
*/
leaderboard: ScoreSaberLeaderboard;
};
export function ScorePpBadge({ score, leaderboard }: ScorePpProps) {
const scoreImprovement = score.additionalData?.scoreImprovement;
const previousAccuracy = scoreImprovement ? score.accuracy - scoreImprovement?.accuracy : undefined;
const fcAccuracy = score.additionalData?.fcAccuracy;
const pp = score.pp;
const weight = score.weight;
if (pp === 0 || pp === undefined || weight === undefined) {
return undefined;
}
const weightedPp = pp * weight;
const previousPp = fcAccuracy ? scoresaberService.getPp(leaderboard.stars, fcAccuracy).toFixed(0) : undefined;
const isSamePp = previousPp === pp.toFixed(0);
return (
<>
<Tooltip
display={
<div>
<p className="font-semibold">Performance Points</p>
<p>Raw: {formatPp(pp)}pp</p>
<p>
Weighted: {formatPp(weightedPp)}pp ({(100 * weight).toFixed(2)}%)
</p>
{previousPp && !isSamePp && <p>Full Combo: {previousPp}pp</p>}
</div>
}
>
<div className="flex flex-col items-center justify-center cursor-default">
<p>{formatPp(pp)}pp</p>
{previousAccuracy && <Change change={previousAccuracy} isPp />}
</div>
</Tooltip>
</>
);
}

@ -0,0 +1,14 @@
import { ScoreBadgeProps } from "@/components/score/badges/badge-props";
import { formatNumberWithCommas } from "@ssr/common/utils/number-utils";
import { Change } from "@/common/change";
export function ScoreScoreBadge({ score }: ScoreBadgeProps) {
const scoreImprovement = score.additionalData?.scoreImprovement;
return (
<div className="flex flex-col items-center justify-center">
<p>{formatNumberWithCommas(Number(score.score.toFixed(0)))}</p>
{scoreImprovement && <Change change={scoreImprovement.score} />}
</div>
);
}

@ -1,15 +1,12 @@
import { formatNumberWithCommas, formatPp } from "@ssr/common/utils/number-utils";
import { getScoreBadgeFromAccuracy } from "@/common/song-utils";
import Tooltip from "@/components/tooltip";
import { ScoreBadge, ScoreBadges } from "@/components/score/score-badge";
import ScoreSaberScore from "@ssr/common/score/impl/scoresaber-score";
import ScoreSaberLeaderboard from "@ssr/common/leaderboard/impl/scoresaber-leaderboard";
import ScoreMissesBadge from "@/components/score/badges/score-misses";
import { Modifier } from "@ssr/common/score/modifier";
import { ScoreModifiers } from "@/components/score/score-modifiers";
import { Change } from "@/common/change";
import { scoresaberService } from "@ssr/common/service/impl/scoresaber";
import { HandAccuracy } from "@/components/score/hand-accuracy";
import { HandAccuracyBadge } from "@/components/score/badges/hand-accuracy";
import { ScoreAccuracyBadge } from "@/components/score/badges/score-accuracy";
import { ScorePpBadge } from "@/components/score/badges/score-pp";
import { ScoreScoreBadge } from "@/components/score/badges/score-score";
const badges: ScoreBadge[] = [
{
@ -18,37 +15,10 @@ const badges: ScoreBadge[] = [
return "bg-pp";
},
create: (score: ScoreSaberScore, leaderboard: ScoreSaberLeaderboard) => {
const scoreImprovement = score.additionalData?.scoreImprovement;
const previousAccuracy = scoreImprovement ? score.accuracy - scoreImprovement?.accuracy : undefined;
const fcAccuracy = score.additionalData?.fcAccuracy;
const pp = score.pp;
const weight = score.weight;
if (pp === 0 || pp === undefined || weight === undefined) {
if (!score.pp) {
return undefined;
}
const weightedPp = pp * weight;
return (
<>
<Tooltip
display={
<div>
<p className="font-semibold">Performance Points</p>
<p>Raw: {formatPp(pp)}pp</p>
<p>
Weighted: {formatPp(weightedPp)}pp ({(100 * weight).toFixed(2)}%)
</p>
{fcAccuracy && <p>Full Combo: {scoresaberService.getPp(leaderboard.stars, fcAccuracy).toFixed(0)}pp</p>}
</div>
}
>
<div className="flex flex-col items-center justify-center cursor-default">
<p>{formatPp(pp)}pp</p>
{previousAccuracy && <Change change={previousAccuracy} isPp />}
</div>
</Tooltip>
</>
);
return <ScorePpBadge score={score} leaderboard={leaderboard} />;
},
},
{
@ -58,67 +28,13 @@ const badges: ScoreBadge[] = [
return getScoreBadgeFromAccuracy(acc).color;
},
create: (score: ScoreSaberScore, leaderboard: ScoreSaberLeaderboard) => {
const scoreImprovement = score.additionalData?.scoreImprovement;
const acc = (score.score / leaderboard.maxScore) * 100;
const fcAccuracy = score.additionalData?.fcAccuracy;
const scoreBadge = getScoreBadgeFromAccuracy(acc);
let accDetails = `${scoreBadge.name != "-" ? scoreBadge.name : ""}`;
if (scoreBadge.max == null) {
accDetails += ` (> ${scoreBadge.min}%)`;
} else if (scoreBadge.min == null) {
accDetails += ` (< ${scoreBadge.max}%)`;
} else {
accDetails += ` (${scoreBadge.min}% - ${scoreBadge.max}%)`;
}
const failed = score.modifiers.includes("No Fail" as Modifier);
const modCount = score.modifiers.length;
return (
<>
<Tooltip
display={
<div className="flex flex-col gap-2">
<div>
<p className="font-semibold">Accuracy</p>
<p>Score: {accDetails}</p>
{fcAccuracy && <p>Full Combo: {fcAccuracy.toFixed(2)}%</p>}
</div>
{modCount > 0 && (
<div>
<p className="font-semibold">Modifiers</p>
<ScoreModifiers type="full" score={score} />
</div>
)}
{failed && <p className="text-red-500">Failed</p>}
</div>
}
>
<div className="flex flex-col items-center justify-center cursor-default">
<p>
{acc.toFixed(2)}% {modCount > 0 && <ScoreModifiers type="simple" limit={1} score={score} />}
</p>
{scoreImprovement && (
<Change change={scoreImprovement.accuracy} formatValue={num => `${num.toFixed(2)}%`} />
)}
</div>
</Tooltip>
</>
);
return <ScoreAccuracyBadge score={score} leaderboard={leaderboard} />;
},
},
{
name: "Score",
create: (score: ScoreSaberScore) => {
const scoreImprovement = score.additionalData?.scoreImprovement;
return (
<div className="flex flex-col items-center justify-center">
<p>{formatNumberWithCommas(Number(score.score.toFixed(0)))}</p>
{scoreImprovement && <Change change={scoreImprovement.score} />}
</div>
);
return <ScoreScoreBadge score={score} />;
},
},
{
@ -128,7 +44,7 @@ const badges: ScoreBadge[] = [
if (!score.additionalData) {
return undefined;
}
return <HandAccuracy score={score} hand="left" />;
return <HandAccuracyBadge score={score} hand="left" />;
},
},
{
@ -138,7 +54,7 @@ const badges: ScoreBadge[] = [
if (!score.additionalData) {
return undefined;
}
return <HandAccuracy score={score} hand="right" />;
return <HandAccuracyBadge score={score} hand="right" />;
},
},
{