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181
src/server/server.ts
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181
src/server/server.ts
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import { ResolvedServer, resolveDns } from "../utils/dnsResolver";
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import JavaPing = require("mcping-js");
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import Config from "../../data/config.json";
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/**
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* The type of server.
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*
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* PC: Java Edition - PE: Bedrock Edition
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*/
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export type ServerType = "PC" | "PE";
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/**
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* The response from a ping request to a server.
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*/
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export type PingResponse = {
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timestamp: number;
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ip: string;
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version: string;
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players: {
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online: number;
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max: number;
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};
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};
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type ServerOptions = {
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name: string;
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ip: string;
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type: ServerType;
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};
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type DnsInfo = {
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hasResolved: boolean;
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resolvedServer?: ResolvedServer;
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};
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export default class Server {
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/**
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* The name of the server.
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*/
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private name: string;
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/**
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* The IP address of the server.
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*/
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private ip: string;
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/**
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* The type of server.
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*/
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private type: ServerType;
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/**
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* The resolved server information from
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* DNS records for a PC server.
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*/
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private dnsInfo: DnsInfo = {
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hasResolved: false,
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};
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constructor({ name, ip, type }: ServerOptions) {
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this.name = name;
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this.ip = ip;
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this.type = type;
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}
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/**
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* Pings a server and gets the response.
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*
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* @param server the server to ping
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* @returns the ping response or undefined if the server is offline
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*/
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public pingServer(server: Server): Promise<PingResponse | undefined> {
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switch (server.getType()) {
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case "PC": {
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return this.pingPCServer(server);
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}
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case "PE": {
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return this.pingPEServer(server);
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}
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default: {
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throw new Error(
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`Unknown server type ${server.getType()} for ${server.getName()}`
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);
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}
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}
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}
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/**
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* Pings a PC server and gets the response.
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*
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* @param server the server to ping
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* @returns the ping response or undefined if the server is offline
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*/
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private async pingPCServer(
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server: Server
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): Promise<PingResponse | undefined> {
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if (this.dnsInfo.resolvedServer == undefined && !this.dnsInfo.hasResolved) {
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try {
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const resolvedServer = await resolveDns(server.getIP());
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this.dnsInfo = {
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hasResolved: true,
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resolvedServer: resolvedServer,
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};
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} catch (err) {}
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}
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const { hasResolved, resolvedServer } = this.dnsInfo;
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let ip: string;
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let port: number;
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if (hasResolved && resolvedServer != undefined) {
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ip = resolvedServer.ip;
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port = resolvedServer.port;
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} else {
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ip = server.getIP();
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port = 25565; // The default port
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}
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const serverPing = new JavaPing.MinecraftServer(ip, port);
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return new Promise((resolve, reject) => {
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serverPing.ping(Config.scanner.timeout, 700, (err, res) => {
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if (err || res == undefined) {
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return reject(err);
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}
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resolve({
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timestamp: Date.now(),
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ip: ip,
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version: res.version.name,
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players: {
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online: res.players.online,
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max: res.players.max,
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},
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});
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});
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});
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}
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/**
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* Pings a PE server and gets the response.
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*
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* @param server the server to ping
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* @returns the ping response or undefined if the server is offline
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*/
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private async pingPEServer(
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server: Server
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): Promise<PingResponse | undefined> {
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return undefined;
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}
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/**
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* Returns the name of the server.
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*
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* @returns the name
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*/
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public getName(): string {
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return this.name;
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}
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/**
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* Returns the IP address of the server.
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*
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* @returns the IP address
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*/
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public getIP(): string {
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return this.ip;
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}
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/**
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* Returns the type of server.
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*
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* @returns the type
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*/
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public getType(): ServerType {
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return this.type;
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}
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}
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