2 car garage

This commit is contained in:
Lee 2024-01-01 03:45:00 +00:00
parent 2bf37eb5e8
commit 5b1db5d6de
13 changed files with 5952 additions and 0 deletions

10
data/config.json Normal file
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{
"api": {
"host": "localhost",
"port": 3000
},
"scanner": {
"updateCron": "*/1 * * * *",
"timeout": 2000
}
}

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data/servers.json Normal file
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[
{
"name": "WildPrison",
"ip": "wildprison.net",
"type": "PC"
},
{
"name": "Hypixel",
"ip": "mc.hypixel.net",
"type": "PC"
},
{
"name": "CubeCraft",
"ip": "play.cubecraft.net",
"type": "PC"
},
{
"name": "Mineplex",
"ip": "mineplex.com",
"type": "PC"
},
{
"name": "2b2t",
"ip": "2b2t.org",
"type": "PC"
},
{
"name": "AkumaMC",
"ip": "akumamc.net",
"type": "PC"
},
{
"name": "Wynncraft",
"ip": "play.wynncraft.com",
"type": "PC"
},
{
"name": "Minehut",
"ip": "minehut.com",
"type": "PC"
},
{
"name": "Grand Theft Minecraft",
"ip": "gtm.network",
"type": "PC"
},
{
"name": "HiveMC",
"ip": "geo.hivebedrock.network",
"type": "PE"
},
{
"name": "Purple Prison",
"ip": "MCSL.PURPLE.WTF",
"type": "PC"
},
{
"name": "MinecraftOnline",
"ip": "minecraftonline.com",
"type": "PC"
}
]

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package.json Normal file
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{
"name": "backend",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"dev": "nodemon --exec ts-node src/index.ts"
},
"keywords": [],
"author": "",
"license": "ISC",
"dependencies": {
"@types/better-sqlite3": "^7.6.8",
"@types/mcping-js": "^1.5.4",
"@types/node-cron": "^3.0.11",
"better-sqlite3": "^9.2.2",
"dns": "^0.2.2",
"mcping-js": "^1.5.0",
"node-cron": "^3.0.3",
"ts-node": "^10.9.2",
"typescript": "^5.3.3"
},
"devDependencies": {
"@types/node": "^20.10.6"
}
}

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src/index.ts Normal file
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import Scanner from "./scanner/scanner";
import ServerManager from "./server/serverManager";
export const serverManager = new ServerManager();
new Scanner();

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src/scanner/scanner.ts Normal file
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import Database from "better-sqlite3";
import cron from "node-cron";
import { serverManager } from "..";
import Config from "../../data/config.json";
import Server, { PingResponse } from "../server/server";
const DATA_DIR = "data";
const PINGS_TABLE = "pings";
const RECORD_TABLE = "record";
/**
* SQL Queries
*/
const CREATE_TABLE = `
CREATE TABLE IF NOT EXISTS {} (
timestamp BIGINT NOT NULL,
ip TINYTEXT NOT NULL,
player_count MEDIUMINT NOT NULL
);
`;
const CREATE_PINGS_TABLE = CREATE_TABLE.replace("{}", PINGS_TABLE);
const CREATE_RECORD_TABLE = CREATE_TABLE.replace("{}", RECORD_TABLE);
const CREATE_PINGS_INDEX = `CREATE INDEX IF NOT EXISTS ip_index ON pings (ip, player_count)`;
const CREATE_TIMESTAMP_INDEX = `CREATE INDEX IF NOT EXISTS timestamp_index on PINGS (timestamp)`;
const INSERT_PING = `
INSERT INTO ${PINGS_TABLE} (timestamp, ip, player_count)
VALUES (?, ?, ?)
`;
const INSERT_RECORD = `
INSERT INTO ${RECORD_TABLE} (timestamp, ip, player_count)
VALUES (?, ?, ?)
`;
const DELETE_OLD_RECORD = `
DELETE FROM ${RECORD_TABLE}
WHERE ip = ?
`;
export default class Scanner {
private db: Database.Database;
constructor() {
console.log("Loading scanner database");
this.db = new Database(`${DATA_DIR}/db.sqlite`);
console.log("Ensuring tables exist");
this.db.exec(CREATE_PINGS_TABLE); // Ensure the pings table exists
this.db.exec(CREATE_RECORD_TABLE); // Ensure the record table exists
console.log("Ensuring indexes exist");
this.db.exec(CREATE_PINGS_INDEX); // Ensure the pings index exists
this.db.exec(CREATE_TIMESTAMP_INDEX); // Ensure the timestamp index exists
console.log("Starting server scan");
cron.schedule(Config.scanner.updateCron, () => {
this.scanServers();
});
}
/**
* Start a server scan to ping all servers.
*/
private async scanServers(): Promise<void> {
console.log(`Scanning servers ${serverManager.getServers().length}`);
// ping all servers in parallel
await Promise.all(
serverManager.getServers().map((server) => this.scanServer(server))
);
console.log("Finished scanning servers");
}
/**
* Scans a server and inserts the ping into the database.
*
* @param server the server to scan
* @returns a promise that resolves when the server has been scanned
*/
async scanServer(server: Server): Promise<void> {
//console.log(`Scanning server ${server.getIP()} - ${server.getType()}`);
let response;
let online = false;
try {
response = await server.pingServer(server);
if (response == undefined) {
return; // Server is offline
}
online = true;
} catch (err) {
console.log(`Failed to ping ${server.getIP()}`, err);
return;
}
if (!online || !response) {
return; // Server is offline
}
const { timestamp, players } = response;
this.insertPing(timestamp, server.getIP(), players.online);
this.updateRecord(server, response);
}
/**
* Updates the record for a server.
*
* @param server the server to update
* @param response the response to update with
*/
private updateRecord(server: Server, response: PingResponse): void {
const ip = server.getIP();
// select record from database for this server
const statement = this.db.prepare(
`SELECT * FROM ${RECORD_TABLE} WHERE ip = ?`
);
const record = statement.get(ip);
// delete old record
if (record) {
this.db.prepare(DELETE_OLD_RECORD).run(ip);
}
this.insertRecord(server, response);
}
/**
* Inserts a ping into the database.
*
* @param timestamp the timestamp of the ping
* @param ip the IP address of the server
* @param playerCount the number of players online
*/
private insertPing(timestamp: number, ip: string, playerCount: number): void {
const statement = this.db.prepare(INSERT_PING);
statement.run(timestamp, ip, playerCount); // Insert the ping into the database
}
/**
* Inserts a record into the database.
*
* @param server the server to insert
* @param response the response to insert
*/
private insertRecord(server: Server, response: PingResponse): void {
const { timestamp, players } = response;
const ip = server.getIP();
const onlineCount = players.online;
const statement = this.db.prepare(INSERT_RECORD);
statement.run(timestamp, ip, onlineCount); // Insert the record into the database
}
}

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import { ResolvedServer, resolveDns } from "../utils/dnsResolver";
import JavaPing = require("mcping-js");
import Config from "../../data/config.json";
/**
* The type of server.
*
* PC: Java Edition - PE: Bedrock Edition
*/
export type ServerType = "PC" | "PE";
/**
* The response from a ping request to a server.
*/
export type PingResponse = {
timestamp: number;
ip: string;
version: string;
players: {
online: number;
max: number;
};
};
type ServerOptions = {
name: string;
ip: string;
type: ServerType;
};
type DnsInfo = {
hasResolved: boolean;
resolvedServer?: ResolvedServer;
};
export default class Server {
/**
* The name of the server.
*/
private name: string;
/**
* The IP address of the server.
*/
private ip: string;
/**
* The type of server.
*/
private type: ServerType;
/**
* The resolved server information from
* DNS records for a PC server.
*/
private dnsInfo: DnsInfo = {
hasResolved: false,
};
constructor({ name, ip, type }: ServerOptions) {
this.name = name;
this.ip = ip;
this.type = type;
}
/**
* Pings a server and gets the response.
*
* @param server the server to ping
* @returns the ping response or undefined if the server is offline
*/
public pingServer(server: Server): Promise<PingResponse | undefined> {
switch (server.getType()) {
case "PC": {
return this.pingPCServer(server);
}
case "PE": {
return this.pingPEServer(server);
}
default: {
throw new Error(
`Unknown server type ${server.getType()} for ${server.getName()}`
);
}
}
}
/**
* Pings a PC server and gets the response.
*
* @param server the server to ping
* @returns the ping response or undefined if the server is offline
*/
private async pingPCServer(
server: Server
): Promise<PingResponse | undefined> {
if (this.dnsInfo.resolvedServer == undefined && !this.dnsInfo.hasResolved) {
try {
const resolvedServer = await resolveDns(server.getIP());
this.dnsInfo = {
hasResolved: true,
resolvedServer: resolvedServer,
};
} catch (err) {}
}
const { hasResolved, resolvedServer } = this.dnsInfo;
let ip: string;
let port: number;
if (hasResolved && resolvedServer != undefined) {
ip = resolvedServer.ip;
port = resolvedServer.port;
} else {
ip = server.getIP();
port = 25565; // The default port
}
const serverPing = new JavaPing.MinecraftServer(ip, port);
return new Promise((resolve, reject) => {
serverPing.ping(Config.scanner.timeout, 700, (err, res) => {
if (err || res == undefined) {
return reject(err);
}
resolve({
timestamp: Date.now(),
ip: ip,
version: res.version.name,
players: {
online: res.players.online,
max: res.players.max,
},
});
});
});
}
/**
* Pings a PE server and gets the response.
*
* @param server the server to ping
* @returns the ping response or undefined if the server is offline
*/
private async pingPEServer(
server: Server
): Promise<PingResponse | undefined> {
return undefined;
}
/**
* Returns the name of the server.
*
* @returns the name
*/
public getName(): string {
return this.name;
}
/**
* Returns the IP address of the server.
*
* @returns the IP address
*/
public getIP(): string {
return this.ip;
}
/**
* Returns the type of server.
*
* @returns the type
*/
public getType(): ServerType {
return this.type;
}
}

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import Server, { ServerType } from "./server";
import Servers from "../../data/servers.json";
export default class ServerManager {
private servers: Server[] = [];
constructor() {
for (const server of Servers) {
this.servers.push(
new Server({
ip: server.ip,
name: server.name,
type: server.type as ServerType,
})
);
}
}
/**
* Returns the servers.
*
* @returns the servers
*/
public getServers(): Server[] {
return this.servers;
}
}

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import dns from "dns";
export type ResolvedServer = {
/**
* The IP address of the server.
*/
ip: string;
/**
* The port of the server.
*/
port: number;
};
/**
* Resolves a minecraft server domain to an
* IP address and port using the SRV record.
*
* @param domain the domain to resolve
* @returns the resolved minecraft server
*/
export async function resolveDns(domain: string): Promise<ResolvedServer> {
return new Promise((resolve, reject) => {
try {
dns.resolveSrv(`_minecraft._tcp.${domain}`, (err, records) => {
if (err) {
reject(err);
} else {
const record = records[0];
if (record == undefined) {
return reject(undefined);
}
resolve({
ip: record.name,
port: record.port,
});
}
});
} catch (err) {
reject(undefined);
}
});
}

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import fs from "fs";
/**
* Creates a directory at the given path.
*
* @param path the path to the file
* @param recursive whether to create the directory tree if it doesn't exist (defaults to true)
* @returns a promise that resolves when the file is created
*/
export async function createDirectory(
path: string,
recursive?: boolean
): Promise<void> {
if (recursive == undefined) {
recursive = true; // Set to true by default
}
return new Promise((resolve, reject) => {
fs.mkdir(path, { recursive: recursive }, (err) => {
if (err) {
reject(err);
} else {
resolve();
}
});
});
}
/**
* Checks if a file exists at the given path.
*
* @param path the path to the file
* @returns a promise that returns true if the file exists, false otherwise
*/
export async function exists(path: string): Promise<boolean> {
return new Promise((resolve) => {
fs.exists(path, (exists) => {
resolve(exists);
});
});
}

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{
"$schema": "https://json.schemastore.org/tsconfig",
"compilerOptions": {
"esModuleInterop": true,
"skipLibCheck": true,
"target": "es2022",
"resolveJsonModule": true,
"isolatedModules": true,
"moduleDetection": "force",
"strict": true,
"noUncheckedIndexedAccess": true,
"module": "NodeNext",
"noEmit": true,
"lib": ["es2022", "dom", "dom.iterable"]
},
"exclude": ["node_modules", "dist"]
}