2 car garage
This commit is contained in:
5
src/index.ts
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5
src/index.ts
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import Scanner from "./scanner/scanner";
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import ServerManager from "./server/serverManager";
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export const serverManager = new ServerManager();
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new Scanner();
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158
src/scanner/scanner.ts
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158
src/scanner/scanner.ts
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import Database from "better-sqlite3";
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import cron from "node-cron";
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import { serverManager } from "..";
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import Config from "../../data/config.json";
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import Server, { PingResponse } from "../server/server";
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const DATA_DIR = "data";
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const PINGS_TABLE = "pings";
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const RECORD_TABLE = "record";
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/**
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* SQL Queries
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*/
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const CREATE_TABLE = `
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CREATE TABLE IF NOT EXISTS {} (
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timestamp BIGINT NOT NULL,
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ip TINYTEXT NOT NULL,
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player_count MEDIUMINT NOT NULL
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);
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`;
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const CREATE_PINGS_TABLE = CREATE_TABLE.replace("{}", PINGS_TABLE);
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const CREATE_RECORD_TABLE = CREATE_TABLE.replace("{}", RECORD_TABLE);
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const CREATE_PINGS_INDEX = `CREATE INDEX IF NOT EXISTS ip_index ON pings (ip, player_count)`;
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const CREATE_TIMESTAMP_INDEX = `CREATE INDEX IF NOT EXISTS timestamp_index on PINGS (timestamp)`;
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const INSERT_PING = `
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INSERT INTO ${PINGS_TABLE} (timestamp, ip, player_count)
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VALUES (?, ?, ?)
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`;
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const INSERT_RECORD = `
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INSERT INTO ${RECORD_TABLE} (timestamp, ip, player_count)
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VALUES (?, ?, ?)
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`;
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const DELETE_OLD_RECORD = `
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DELETE FROM ${RECORD_TABLE}
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WHERE ip = ?
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`;
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export default class Scanner {
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private db: Database.Database;
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constructor() {
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console.log("Loading scanner database");
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this.db = new Database(`${DATA_DIR}/db.sqlite`);
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console.log("Ensuring tables exist");
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this.db.exec(CREATE_PINGS_TABLE); // Ensure the pings table exists
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this.db.exec(CREATE_RECORD_TABLE); // Ensure the record table exists
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console.log("Ensuring indexes exist");
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this.db.exec(CREATE_PINGS_INDEX); // Ensure the pings index exists
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this.db.exec(CREATE_TIMESTAMP_INDEX); // Ensure the timestamp index exists
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console.log("Starting server scan");
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cron.schedule(Config.scanner.updateCron, () => {
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this.scanServers();
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});
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}
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/**
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* Start a server scan to ping all servers.
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*/
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private async scanServers(): Promise<void> {
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console.log(`Scanning servers ${serverManager.getServers().length}`);
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// ping all servers in parallel
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await Promise.all(
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serverManager.getServers().map((server) => this.scanServer(server))
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);
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console.log("Finished scanning servers");
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}
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/**
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* Scans a server and inserts the ping into the database.
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*
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* @param server the server to scan
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* @returns a promise that resolves when the server has been scanned
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*/
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async scanServer(server: Server): Promise<void> {
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//console.log(`Scanning server ${server.getIP()} - ${server.getType()}`);
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let response;
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let online = false;
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try {
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response = await server.pingServer(server);
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if (response == undefined) {
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return; // Server is offline
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}
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online = true;
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} catch (err) {
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console.log(`Failed to ping ${server.getIP()}`, err);
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return;
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}
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if (!online || !response) {
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return; // Server is offline
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}
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const { timestamp, players } = response;
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this.insertPing(timestamp, server.getIP(), players.online);
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this.updateRecord(server, response);
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}
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/**
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* Updates the record for a server.
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*
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* @param server the server to update
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* @param response the response to update with
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*/
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private updateRecord(server: Server, response: PingResponse): void {
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const ip = server.getIP();
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// select record from database for this server
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const statement = this.db.prepare(
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`SELECT * FROM ${RECORD_TABLE} WHERE ip = ?`
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);
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const record = statement.get(ip);
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// delete old record
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if (record) {
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this.db.prepare(DELETE_OLD_RECORD).run(ip);
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}
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this.insertRecord(server, response);
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}
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/**
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* Inserts a ping into the database.
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*
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* @param timestamp the timestamp of the ping
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* @param ip the IP address of the server
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* @param playerCount the number of players online
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*/
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private insertPing(timestamp: number, ip: string, playerCount: number): void {
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const statement = this.db.prepare(INSERT_PING);
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statement.run(timestamp, ip, playerCount); // Insert the ping into the database
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}
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/**
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* Inserts a record into the database.
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*
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* @param server the server to insert
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* @param response the response to insert
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*/
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private insertRecord(server: Server, response: PingResponse): void {
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const { timestamp, players } = response;
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const ip = server.getIP();
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const onlineCount = players.online;
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const statement = this.db.prepare(INSERT_RECORD);
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statement.run(timestamp, ip, onlineCount); // Insert the record into the database
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}
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}
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181
src/server/server.ts
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181
src/server/server.ts
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import { ResolvedServer, resolveDns } from "../utils/dnsResolver";
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import JavaPing = require("mcping-js");
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import Config from "../../data/config.json";
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/**
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* The type of server.
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*
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* PC: Java Edition - PE: Bedrock Edition
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*/
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export type ServerType = "PC" | "PE";
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/**
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* The response from a ping request to a server.
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*/
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export type PingResponse = {
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timestamp: number;
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ip: string;
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version: string;
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players: {
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online: number;
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max: number;
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};
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};
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type ServerOptions = {
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name: string;
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ip: string;
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type: ServerType;
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};
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type DnsInfo = {
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hasResolved: boolean;
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resolvedServer?: ResolvedServer;
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};
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export default class Server {
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/**
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* The name of the server.
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*/
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private name: string;
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/**
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* The IP address of the server.
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*/
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private ip: string;
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/**
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* The type of server.
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*/
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private type: ServerType;
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/**
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* The resolved server information from
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* DNS records for a PC server.
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*/
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private dnsInfo: DnsInfo = {
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hasResolved: false,
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};
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constructor({ name, ip, type }: ServerOptions) {
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this.name = name;
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this.ip = ip;
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this.type = type;
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}
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/**
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* Pings a server and gets the response.
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*
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* @param server the server to ping
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* @returns the ping response or undefined if the server is offline
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*/
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public pingServer(server: Server): Promise<PingResponse | undefined> {
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switch (server.getType()) {
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case "PC": {
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return this.pingPCServer(server);
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}
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case "PE": {
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return this.pingPEServer(server);
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}
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default: {
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throw new Error(
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`Unknown server type ${server.getType()} for ${server.getName()}`
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);
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}
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}
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}
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/**
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* Pings a PC server and gets the response.
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*
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* @param server the server to ping
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* @returns the ping response or undefined if the server is offline
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*/
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private async pingPCServer(
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server: Server
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): Promise<PingResponse | undefined> {
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if (this.dnsInfo.resolvedServer == undefined && !this.dnsInfo.hasResolved) {
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try {
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const resolvedServer = await resolveDns(server.getIP());
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this.dnsInfo = {
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hasResolved: true,
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resolvedServer: resolvedServer,
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};
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} catch (err) {}
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}
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const { hasResolved, resolvedServer } = this.dnsInfo;
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let ip: string;
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let port: number;
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if (hasResolved && resolvedServer != undefined) {
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ip = resolvedServer.ip;
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port = resolvedServer.port;
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} else {
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ip = server.getIP();
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port = 25565; // The default port
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}
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const serverPing = new JavaPing.MinecraftServer(ip, port);
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return new Promise((resolve, reject) => {
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serverPing.ping(Config.scanner.timeout, 700, (err, res) => {
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if (err || res == undefined) {
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return reject(err);
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}
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resolve({
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timestamp: Date.now(),
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ip: ip,
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version: res.version.name,
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players: {
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online: res.players.online,
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max: res.players.max,
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},
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});
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});
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});
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}
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/**
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* Pings a PE server and gets the response.
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*
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* @param server the server to ping
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* @returns the ping response or undefined if the server is offline
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*/
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private async pingPEServer(
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server: Server
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): Promise<PingResponse | undefined> {
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return undefined;
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}
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/**
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* Returns the name of the server.
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*
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* @returns the name
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*/
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public getName(): string {
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return this.name;
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}
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/**
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* Returns the IP address of the server.
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*
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* @returns the IP address
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*/
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public getIP(): string {
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return this.ip;
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}
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/**
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* Returns the type of server.
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*
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* @returns the type
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*/
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public getType(): ServerType {
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return this.type;
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}
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}
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28
src/server/serverManager.ts
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28
src/server/serverManager.ts
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import Server, { ServerType } from "./server";
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import Servers from "../../data/servers.json";
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export default class ServerManager {
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private servers: Server[] = [];
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constructor() {
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for (const server of Servers) {
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this.servers.push(
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new Server({
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ip: server.ip,
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name: server.name,
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type: server.type as ServerType,
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})
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);
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}
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}
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/**
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* Returns the servers.
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*
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* @returns the servers
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*/
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public getServers(): Server[] {
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return this.servers;
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}
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}
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43
src/utils/dnsResolver.ts
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43
src/utils/dnsResolver.ts
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import dns from "dns";
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export type ResolvedServer = {
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/**
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* The IP address of the server.
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*/
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ip: string;
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/**
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* The port of the server.
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*/
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port: number;
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};
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/**
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* Resolves a minecraft server domain to an
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* IP address and port using the SRV record.
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*
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* @param domain the domain to resolve
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* @returns the resolved minecraft server
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*/
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export async function resolveDns(domain: string): Promise<ResolvedServer> {
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return new Promise((resolve, reject) => {
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try {
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dns.resolveSrv(`_minecraft._tcp.${domain}`, (err, records) => {
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if (err) {
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reject(err);
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} else {
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const record = records[0];
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if (record == undefined) {
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return reject(undefined);
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}
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resolve({
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ip: record.name,
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port: record.port,
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});
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}
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});
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} catch (err) {
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reject(undefined);
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}
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});
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}
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41
src/utils/fsUtils.ts
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41
src/utils/fsUtils.ts
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@ -0,0 +1,41 @@
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import fs from "fs";
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/**
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* Creates a directory at the given path.
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*
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* @param path the path to the file
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* @param recursive whether to create the directory tree if it doesn't exist (defaults to true)
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* @returns a promise that resolves when the file is created
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*/
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export async function createDirectory(
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path: string,
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recursive?: boolean
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): Promise<void> {
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if (recursive == undefined) {
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recursive = true; // Set to true by default
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}
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return new Promise((resolve, reject) => {
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fs.mkdir(path, { recursive: recursive }, (err) => {
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if (err) {
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reject(err);
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} else {
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resolve();
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}
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});
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});
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}
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/**
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* Checks if a file exists at the given path.
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*
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* @param path the path to the file
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* @returns a promise that returns true if the file exists, false otherwise
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*/
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export async function exists(path: string): Promise<boolean> {
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return new Promise((resolve) => {
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fs.exists(path, (exists) => {
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resolve(exists);
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});
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});
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}
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Reference in New Issue
Block a user