parent
7307ccc99b
commit
0287f4f83a
@ -13,11 +13,14 @@ EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Dev|Any CPU = Dev|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Dev|Any CPU.ActiveCfg = Dev|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Dev|Any CPU.Build.0 = Dev|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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@ -15,7 +15,7 @@
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
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<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
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<GameDirectory>$(LocalRefsDir)</GameDirectory>
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<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
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<!--<PathMap>$(AppOutputBase)=X:\$(AssemblyName)\</PathMap>-->
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<ErrorReport>prompt</ErrorReport>
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@ -39,16 +39,25 @@
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<DisableCopyToPlugins>True</DisableCopyToPlugins>
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<DisableZipRelease>True</DisableZipRelease>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Dev'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Dev\</OutputPath>
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<Optimize>true</Optimize>
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<DebugType>portable</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<LangVersion>8.0</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="BGNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
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<Reference Include="BS_Utils, Version=1.12.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
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<HintPath>$(GameDirectory)\Plugins\BS_Utils.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="SiraUtil, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
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<HintPath>$(GameDirectory)\Plugins\SiraUtil.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="System" />
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@ -58,57 +67,57 @@
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Main">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Main.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HMLib">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="HMUI">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="IPA.Loader">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIElementsModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<Private>False</Private>
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<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
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<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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</ItemGroup>
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@ -125,7 +134,6 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
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<None Include="Mod.csproj.user" Condition="Exists('Mod.csproj.user')" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="BeatSaberModdingTools.Tasks">
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Reference in New Issue
Block a user