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Release Mod / Build (push) Failing after 23s

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Lee 2024-08-07 05:45:21 +01:00
parent 7307ccc99b
commit 0287f4f83a
2 changed files with 28 additions and 17 deletions

View File

@ -13,11 +13,14 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Dev|Any CPU = Dev|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Dev|Any CPU.ActiveCfg = Dev|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Dev|Any CPU.Build.0 = Dev|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection

View File

@ -15,7 +15,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<GameDirectory>$(LocalRefsDir)</GameDirectory>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<!--<PathMap>$(AppOutputBase)=X:\$(AssemblyName)\</PathMap>-->
<ErrorReport>prompt</ErrorReport>
@ -39,16 +39,25 @@
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<DisableZipRelease>True</DisableZipRelease>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Dev'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Dev\</OutputPath>
<Optimize>true</Optimize>
<DebugType>portable</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>8.0</LangVersion>
<ErrorReport>prompt</ErrorReport>
</PropertyGroup>
<ItemGroup>
<Reference Include="BGNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="BS_Utils, Version=1.12.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
<HintPath>$(GameDirectory)\Plugins\BS_Utils.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SiraUtil, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
<HintPath>$(GameDirectory)\Plugins\SiraUtil.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="System" />
@ -58,57 +67,57 @@
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Main">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
@ -125,7 +134,6 @@
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
<None Include="Mod.csproj.user" Condition="Exists('Mod.csproj.user')" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks">