Cleanup code
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@ -6,6 +6,7 @@ import { useSongDataStore } from "../store/songDataStore";
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import { getMapHashFromLevelId } from "./map/mapHelpers";
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const ip = useSettingsStore.getState().socketAddr || "localhost";
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const updatePlayerData = usePlayerDataStore.getState().updatePlayerData;
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let cutData: any = [];
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cutData.saberA = {
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@ -17,8 +18,6 @@ cutData.saberB = {
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totalScore: [0, 0, 0],
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};
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const updatePlayerData = usePlayerDataStore.getState().updatePlayerData;
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export function connectClient(attempt: number = 1) {
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const client = new W3CWebSocket(`ws://${ip}:6557/socket`);
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const retryTime = 30_000 * attempt > 60_000 ? 60_000 : 30_000 * attempt;
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@ -85,7 +84,6 @@ const handlers: any = {
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state.setCurrentScore(finalScore);
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state.setPercent(percent);
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state.setPp(percent);
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state.updateMapData(
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getMapHashFromLevelId(levelId),
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difficultyEnum,
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