CallTimer: Fix lag
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@ -1,116 +0,0 @@
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Settings } from "../api/settings";
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import { Devs } from "../utils/constants";
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import definePlugin, { OptionType } from "../utils/types";
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import { FluxDispatcher } from "../webpack/common";
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export default definePlugin({
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name: "CallTimer",
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description: "Adds a timer to vcs",
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authors: [Devs.Ven],
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style: void 0 as HTMLStyleElement | undefined,
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startTime: 0,
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interval: void 0 as NodeJS.Timeout | undefined,
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options: {
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format: {
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type: OptionType.SELECT,
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description: "The timer format. This can be any valid moment.js format",
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options: [
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{
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label: "30d 23:00:42",
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value: "stopwatch",
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default: true
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},
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{
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label: "30d 23h 00m 42s",
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value: "human"
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}
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]
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}
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},
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formatDuration(ms: number) {
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// here be dragons (moment fucking sucks)
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const human = Settings.plugins.CallTimer.format === "human";
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const format = (n: number) => human ? n : n.toString().padStart(2, "0");
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const unit = (s: string) => human ? s : "";
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const delim = human ? " " : ":";
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// thx copilot
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const d = Math.floor(ms / 86400000);
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const h = Math.floor((ms % 86400000) / 3600000);
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const m = Math.floor(((ms % 86400000) % 3600000) / 60000);
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const s = Math.floor((((ms % 86400000) % 3600000) % 60000) / 1000);
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let res = "";
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if (d) res += `${d}d `;
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if (h || res) res += `${format(h)}${unit("h")}${delim}`;
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if (m || res || !human) res += `${format(m)}${unit("m")}${delim}`;
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res += `${format(s)}${unit("s")}`;
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return res;
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},
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setTimer(ms: number) {
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if (!this.style) return;
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this.style.textContent = `
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[class*="connection-"] [class*="channel-"]::after {
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content: "Connected for ${this.formatDuration(ms)}";
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display: block;
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}
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`;
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},
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start() {
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const style = this.style = document.createElement("style");
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style.id = "VencordCallTimer";
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document.head.appendChild(style);
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this.setTimer(0);
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this.handleRtcConnectionState = this.handleRtcConnectionState.bind(this);
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FluxDispatcher.subscribe("RTC_CONNECTION_STATE", this.handleRtcConnectionState);
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},
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handleRtcConnectionState(e: { state: string; }) {
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if (e.state === "RTC_CONNECTED" || e.state === "RTC_DISCONNECTED") {
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clearInterval(this.interval);
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if (e.state === "RTC_CONNECTED") {
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this.startTime = Date.now();
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this.interval = setInterval(
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() => this.setTimer(Math.round(Date.now() - this.startTime)),
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1000
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);
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} else this.startTime = 0;
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this.setTimer(0);
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}
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},
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stop() {
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FluxDispatcher.unsubscribe("RTC_CONNECTION_STATE", this.handleRtcConnectionState);
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this.style?.remove();
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clearInterval(this.interval);
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}
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});
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101
src/plugins/callTimer.tsx
Normal file
101
src/plugins/callTimer.tsx
Normal file
@ -0,0 +1,101 @@
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Settings } from "../api/settings";
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import ErrorBoundary from "../components/ErrorBoundary";
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import { Devs } from "../utils/constants";
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import definePlugin, { OptionType } from "../utils/types";
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import { React } from "../webpack/common";
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function formatDuration(ms: number) {
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// here be dragons (moment fucking sucks)
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const human = Settings.plugins.CallTimer.format === "human";
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const format = (n: number) => human ? n : n.toString().padStart(2, "0");
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const unit = (s: string) => human ? s : "";
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const delim = human ? " " : ":";
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// thx copilot
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const d = Math.floor(ms / 86400000);
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const h = Math.floor((ms % 86400000) / 3600000);
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const m = Math.floor(((ms % 86400000) % 3600000) / 60000);
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const s = Math.floor((((ms % 86400000) % 3600000) % 60000) / 1000);
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let res = "";
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if (d) res += `${d}d `;
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if (h || res) res += `${format(h)}${unit("h")}${delim}`;
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if (m || res || !human) res += `${format(m)}${unit("m")}${delim}`;
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res += `${format(s)}${unit("s")}`;
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return res;
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}
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export default definePlugin({
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name: "CallTimer",
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description: "Adds a timer to vcs",
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authors: [Devs.Ven],
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startTime: 0,
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interval: void 0 as NodeJS.Timeout | undefined,
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options: {
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format: {
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type: OptionType.SELECT,
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description: "The timer format. This can be any valid moment.js format",
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options: [
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{
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label: "30d 23:00:42",
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value: "stopwatch",
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default: true
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},
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{
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label: "30d 23h 00m 42s",
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value: "human"
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}
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]
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}
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},
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patches: [{
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find: ".renderConnectionStatus=",
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replacement: {
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match: /(?<=renderConnectionStatus=.+\(\)\.channel,children:)\w/,
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replace: "[$&, Vencord.Plugins.plugins.CallTimer.renderTimer(this.props.channel.id)]"
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}
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}],
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renderTimer(channelId: string) {
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return <ErrorBoundary noop>
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<this.Timer channelId={channelId} />
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</ErrorBoundary>;
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},
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Timer({ channelId }: { channelId: string; }) {
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const [time, setTime] = React.useState(0);
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const startTime = React.useMemo(() => Date.now(), [channelId]);
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React.useEffect(() => {
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const interval = setInterval(() => setTime(Date.now() - startTime), 1000);
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return () => {
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clearInterval(interval);
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setTime(0);
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};
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}, [channelId]);
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return <p style={{ margin: 0 }}>Connected for {formatDuration(time)}</p>;
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}
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});
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