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V 2023-04-15 02:26:46 +02:00 committed by GitHub
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5 changed files with 284 additions and 2 deletions

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@ -21,7 +21,8 @@ import { relaunch } from "@utils/native";
import definePlugin from "@utils/types";
import * as Webpack from "@webpack";
import { extract, filters, findAll, search } from "@webpack";
import { React } from "@webpack/common";
import { React, ReactDOM } from "@webpack/common";
import type { ComponentType } from "react";
const WEB_ONLY = (f: string) => () => {
throw new Error(`'${f}' is Discord Desktop only.`);
@ -59,6 +60,7 @@ export default definePlugin({
};
}
let fakeRenderWin: WeakRef<Window> | undefined;
return {
wp: Vencord.Webpack,
wpc: Webpack.wreq.c,
@ -79,7 +81,15 @@ export default definePlugin({
Settings: Vencord.Settings,
Api: Vencord.Api,
reload: () => location.reload(),
restart: IS_WEB ? WEB_ONLY("restart") : relaunch
restart: IS_WEB ? WEB_ONLY("restart") : relaunch,
fakeRender: (component: ComponentType, props: any) => {
const prevWin = fakeRenderWin?.deref();
const win = prevWin?.closed === false ? prevWin : window.open("about:blank", "Fake Render", "popup,width=500,height=500")!;
fakeRenderWin = new WeakRef(win);
win.focus();
ReactDOM.render(React.createElement(component, props), win.document.body);
}
};
},

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@ -0,0 +1,74 @@
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { addContextMenuPatch, findGroupChildrenByChildId, NavContextMenuPatchCallback, removeContextMenuPatch } from "@api/ContextMenu";
import { Menu } from "@webpack/common";
import { isPinned, movePin, snapshotArray, togglePin } from "./settings";
function PinMenuItem(channelId: string) {
const pinned = isPinned(channelId);
return (
<>
<Menu.MenuItem
id="pin-dm"
label={pinned ? "Unpin DM" : "Pin DM"}
action={() => togglePin(channelId)}
/>
{pinned && snapshotArray[0] !== channelId && (
<Menu.MenuItem
id="move-pin-up"
label="Move Pin Up"
action={() => movePin(channelId, -1)}
/>
)}
{pinned && snapshotArray[snapshotArray.length - 1] !== channelId && (
<Menu.MenuItem
id="move-pin-down"
label="Move Pin Down"
action={() => movePin(channelId, +1)}
/>
)}
</>
);
}
const GroupDMContext: NavContextMenuPatchCallback = (children, props) => {
const container = findGroupChildrenByChildId("leave-channel", children);
if (container)
container.unshift(PinMenuItem(props.channel.id));
};
const UserContext: NavContextMenuPatchCallback = (children, props) => {
const container = findGroupChildrenByChildId("close-dm", children);
if (container) {
const idx = container.findIndex(c => c?.props?.id === "close-dm");
container.splice(idx, 0, PinMenuItem(props.channel.id));
}
};
export function addContextMenus() {
addContextMenuPatch("gdm-context", GroupDMContext);
addContextMenuPatch("user-context", UserContext);
}
export function removeContextMenus() {
removeContextMenuPatch("gdm-context", GroupDMContext);
removeContextMenuPatch("user-context", UserContext);
}

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@ -0,0 +1,127 @@
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Devs } from "@utils/constants";
import definePlugin from "@utils/types";
import { Channel } from "discord-types/general";
import { addContextMenus, removeContextMenus } from "./contextMenus";
import { getPinAt, isPinned, snapshotArray, usePinnedDms } from "./settings";
export default definePlugin({
name: "PinDMs",
description: "Allows you to pin private channels to the top of your DM list. To pin/unpin or reorder pins, right click DMs",
authors: [Devs.Ven, Devs.Strencher],
dependencies: ["ContextMenuAPI"],
start: addContextMenus,
stop: removeContextMenus,
usePinCount(channelIds: string[]) {
const pinnedDms = usePinnedDms();
// See comment on 2nd patch for reasoning
return channelIds.length ? [pinnedDms.size] : [];
},
getChannel(channels: Record<string, Channel>, idx: number) {
return channels[getPinAt(idx)];
},
isPinned,
getSnapshot: () => snapshotArray,
getScrollOffset(channelId: string, rowHeight: number, padding: number, preRenderedChildren: number, originalOffset: number) {
if (!isPinned(channelId))
return (
(rowHeight + padding) * 2 // header
+ rowHeight * snapshotArray.length // pins
+ originalOffset // original pin offset minus pins
);
return rowHeight * (snapshotArray.indexOf(channelId) + preRenderedChildren) + padding;
},
patches: [
// Patch DM list
{
find: ".privateChannelsHeaderContainer,",
replacement: [
{
// filter Discord's privateChannelIds list to remove pins, and pass
// pinCount as prop. This needs to be here so that the entire DM list receives
// updates on pin/unpin
match: /privateChannelIds:(\i),/,
replace: "privateChannelIds:$1.filter(c=>!$self.isPinned(c)),pinCount:$self.usePinCount($1),"
},
{
// sections is an array of numbers, where each element is a section and
// the number is the amount of rows. Add our pinCount in second place
// - Section 1: buttons for pages like Friends & Library
// - Section 2: our pinned dms
// - Section 3: the normal dm list
match: /(?<=renderRow:(\i)\.renderRow,)sections:\[\i,/,
// For some reason, adding our sections when no private channels are ready yet
// makes DMs infinitely load. Thus usePinCount returns either a single element
// array with the count, or an empty array. Due to spreading, only in the former
// case will an element be added to the outer array
// Thanks for the fix, Strencher!
replace: "$&...$1.props.pinCount,"
},
{
// Patch renderSection (renders the header) to set the text to "Pinned DMs" instead of "Direct Messages"
// lookbehind is used to lookup parameter name. We could use arguments[0], but
// if children ever is wrapped in an iife, it will break
match: /children:(\i\.\i\.Messages.DIRECT_MESSAGES)(?<=renderSection=function\((\i)\).+?)/,
replace: "children:$2.section===1?'Pinned DMs':$1"
},
{
// Patch channel lookup inside renderDM
// channel=channels[channelIds[row]];
match: /(?<=preRenderedChildren,(\i)=)((\i)\[\i\[\i\]\]);/,
// section 1 is us, manually get our own channel
// section === 1 ? getChannel(channels, row) : channels[channelIds[row]];
replace: "arguments[0]===1?$self.getChannel($3,arguments[1]):$2;"
},
{
// Fix getRowHeight's check for whether this is the DMs section
// section === DMS
match: /===\i.DMS&&0/,
// section -1 === DMS
replace: "-1$&"
},
{
// Override scrollToChannel to properly account for pinned channels
match: /(?<=else\{\i\+=)(\i)\*\(.+?(?=;)/,
replace: "$self.getScrollOffset(arguments[0],$1,this.props.padding,this.state.preRenderedChildren,$&)"
}
]
},
// Fix Alt Up/Down navigation
{
find: '"mod+alt+right"',
replacement: {
// channelIds = __OVERLAY__ ? stuff : toArray(getStaticPaths()).concat(toArray(channelIds))
match: /(?<=(\i)=__OVERLAY__\?\i:.{0,10})\.concat\((.{0,10})\)/,
// ....concat(pins).concat(toArray(channelIds).filter(c => !isPinned(c)))
replace: ".concat($self.getSnapshot()).concat($2.filter(c=>!$self.isPinned(c)))"
}
}
]
});

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@ -0,0 +1,67 @@
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Settings, useSettings } from "@api/settings";
export let snapshotArray: string[];
let snapshot: Set<string> | undefined;
const getArray = () => (Settings.plugins.PinDMs.pinnedDMs || void 0)?.split(",") as string[] | undefined;
const save = (pins: string[]) => {
snapshot = void 0;
Settings.plugins.PinDMs.pinnedDMs = pins.join(",");
};
const takeSnapshot = () => {
snapshotArray = getArray() ?? [];
return snapshot = new Set<string>(snapshotArray);
};
const requireSnapshot = () => snapshot ?? takeSnapshot();
export function usePinnedDms() {
useSettings(["plugins.PinDMs.pinnedDMs"]);
return requireSnapshot();
}
export function isPinned(id: string) {
return requireSnapshot().has(id);
}
export function togglePin(id: string) {
const snapshot = requireSnapshot();
if (!snapshot.delete(id)) {
snapshot.add(id);
}
save([...snapshot]);
}
export function getPinAt(idx: number) {
requireSnapshot();
return snapshotArray[idx];
}
export function movePin(id: string, direction: -1 | 1) {
const pins = getArray()!;
const a = pins.indexOf(id);
const b = a + direction;
[pins[a], pins[b]] = [pins[b], pins[a]];
save(pins);
}

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@ -257,5 +257,9 @@ export const Devs = /* #__PURE__*/ Object.freeze({
pylix: {
name: "pylix",
id: 492949202121261067n
},
Strencher: {
name: "Strencher",
id: 415849376598982656n
}
});