47 lines
1.8 KiB
Markdown
47 lines
1.8 KiB
Markdown
**3.1.0** *(Mar 14 2017)*
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- Updated design. More flexible!
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- Automatically builds indexes on database.
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- Fixes issue with record query.
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**3.0.0** *(Mar 11 2017)*
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- Adds player count records.
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- Adds "serverTypesVisible" to hide PC/PE badges.
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- Moves Minecraft protocol versions out of site.js and into minecraft.json.
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- Design tweaks to remove fluff.
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- Fixes various bugs.
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**2.2.2** *(Jul 5 2016)*
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- Now builds against mcpe-ping-fixed (requires a ```npm install```)!
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**2.2.1** *(Jun 20 2016)*
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- Design tweaks (sticky bar at top, updated header/footer)
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- New favicon
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**2.2.0** *(Mar 6 2016)*
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- Added supported versions per network (courtesy of [@forairan](https://github.com/forairan))
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- Updated dependency version of ```mc-ping-updated``` to 0.1.0
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**2.1.0** *(Feb 23 2016)*
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- You can now categorize servers. Add a "category tag" to their entry in ```servers.json```.
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- Define the tags in ```config.json```, such as below:
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```
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"serverCategories": {
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"major": "Major Networks",
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"midsized": "Midsized Networks",
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"small": "Small Networks"
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}
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```
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- If you have no categories, it will create a (hidden) category named "default".
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- You can control whether or not categories are visible by default using the "categoriesVisible" tag in ```config.json```.
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- If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
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- New endpoint (```publicConfig.json```) allows the browser to know system details before the socket connection is established.
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- New header design to make it less annoying.
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- Various bug fixes.
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**2.0.0** *(Feb 1 2016)*
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- Servers are now referenced by their name on the graph controls instead of their IP.
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- Servers now display their name on hover instead of their IP.
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- Graph controls are now saved and loaded automatically.
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- Moved server configuration into servers.json from config.json.
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