137 lines
6.8 KiB
Markdown
137 lines
6.8 KiB
Markdown
**5.3.0** *(May 5 2020)*
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- Replaces socket.io library (and dependency) with vanilla WebSockets.
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- Frontend reconnect behavior has been improved to use exponential backoff behavior (up to 30 seconds) with unlimited retries.
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- The "Lost connection!" message will now show the reconnection attempt timer.
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**5.2.1** *(May 1 2020)*
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- The historical graph will now auto scale its yaxis steps.
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**5.2.0** *(Apr 29 2020)*
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- Updated protocol to use serverIds instead of string names. This will reduce wasted bandwidth when pushing updates.
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- Removed "updatePeak", "peaks" and "updateHistoryGraph" socket events. Their behavior has been optimized and merged into "update".
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- Removed various legacy code.
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**5.1.2** *(Apr 22 2020)*
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- Fixes the historical graph overflowing the maximum graphDuration value.
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**5.1.1** *(Apr 21 2020)*
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- Fixes records being overwritten after boot. This bug did not corrupt saves and is only a visual error.
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**5.1.0** *(Apr 21 2020)*
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- Completely rebuilt the backend. This includes several optimizations, code cleanup and syncing fixes. Its code model now pairs nicely with the frontend's Javascript model.
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**5.0.0** *(Apr 8 2020)*
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- New logo!
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- Completely rebuilt the frontend's Javascript (heavy optimizations and cleanup!)
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- Adds a button for mobile devices to manually request the historical graph
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- Adds timestamp to each server's player count record
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- Adds the ability to favorite servers so they'll always be sorted first
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- Adds "Sort By" option for controlling the server listing sort order
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- Adds "Only Favorites" button to graph controls
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- Adds ESLint configuration
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- New missing favicon icon
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- The versions section, and minecraft.json file, have been merged into minecraft_versions.json
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- Removes "routes" from config.json. The HTTP server will now serve static assets from dist/
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- Added Parcel bundler which bundles the assets/ directory into dist/
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- Custom favicons are now served from "favicons/" directory and their configuration moved into servers.json. Paths in servers.json should be updated to reflect their filename without the path.
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- Added finalhandler and serve-static dependencies
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- Add ```npm run dev``` and ```npm run build``` scripts to package.json
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- Added a distinct loading/connection status screen to simplify state management
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- publicConfig.json is now sent over the socket connection so the frontend can be safely reloaded on rebooted instances
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- Tooltips have been optimized and updated to a more readable design
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- Initial page loading has been optimized
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- MISSING_FAVICON_BASE64 has been moved to a file, images/missing_favicon.svg to improve caching behavior (and its customizable now!)
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- Peak player count labels are formatted using the graphDuration hours and now displays the timestamp seconds
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- Fixed favicon payloads being repeatedly sent.
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- Fixed the page being broken when connecting to a freshly booted instance
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- Fixed graphs starting at 0 player count when a server is initially pinged
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- Fixed status text ocassionally not being shown
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- Fixed some elements/frontend state not being completely reset on disconnect
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- Fixed Minecraft Bedrock Edition servers showing the default port of 19132
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- Fixed tooltips overflowing the page width
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- Fixed backend bug causing servers to skip some Minecraft versions
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- Minor connection blips have a grace period before the UI is updated, this prevents page reshuffle spam when experiencing minor connection issues
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- Moved localStorage keys to "minetrack_hidden_servers" since the data structure has been changed
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- Removed #validateBootTime loop and logic
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- Removed mime dependency
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**4.0.5** *(Apr 1 2020)*
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- The frontend will now auto calculate the "24h Peak" label using your configured graphDuration in config.json
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**4.0.3** *(Apr 1 2020)*
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- Updated jquery dependency, 2.1.4->3.4.1
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- Updated socket.io dependency, 1.3.7->2.3.0 (fixes several socket.io low risk vulns)
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- Logs CF-Connecting-IP/X-Forwarded-For headers when present
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- Added Minecraft version 1.15.1 support to config.json & minecraft.json
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**4.0.2** *(Apr 1 2020)*
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- Updated install.sh & start.sh scripts
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- Committed package-lock.json
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- Fixed outdated package.json version
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**4.0.1** *(Apr 1 2020)*
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- Fixed potential crash issue during startup when determining 24 hour graph peaks.
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- Fixed a bug in the frontend that could result in "undefined" AM/PM time markers.
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- Added protection to prevent artifically high player counts (>250k) degrading browser performance by abusing the graphs.
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- Updated mime dependency, 1.3.4->2.4.4
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- Updated request dependency, 2.74.0->2.88.2 (deprecated, should investigate removal)
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- Updated sqlite3 dependency, 3.1.8->4.1.1 (fixes macOS install issue)
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- winston & socket.io dependencies were not updated due to broken behavior. Will investigate as a follow up patch.
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**4.0.0** *(Mar 30 2020)*
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- Added dark mode
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- Added 24hr peak feature
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- Removed legacy category system
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- Removed /status.json deprecation warning
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- Removed Google Analytics tracker
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- Changed default footer text
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- Various bug fixes
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- Removed gulp build tools
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**3.1.0** *(Mar 14 2017)*
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- Updated design. More flexible!
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- Automatically builds indexes on database.
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- Fixes issue with record query.
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**3.0.0** *(Mar 11 2017)*
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- Adds player count records.
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- Adds "serverTypesVisible" to hide PC/PE badges.
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- Moves Minecraft protocol versions out of site.js and into minecraft.json.
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- Design tweaks to remove fluff.
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- Fixes various bugs.
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**2.2.2** *(Jul 5 2016)*
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- Now builds against mcpe-ping-fixed (requires a ```npm install```)!
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**2.2.1** *(Jun 20 2016)*
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- Design tweaks (sticky bar at top, updated header/footer)
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- New favicon
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**2.2.0** *(Mar 6 2016)*
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- Added supported versions per network (courtesy of [@forairan](https://github.com/forairan))
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- Updated dependency version of ```mc-ping-updated``` to 0.1.0
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**2.1.0** *(Feb 23 2016)*
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- You can now categorize servers. Add a "category tag" to their entry in ```servers.json```.
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- Define the tags in ```config.json```, such as below:
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```
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"serverCategories": {
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"major": "Major Networks",
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"midsized": "Midsized Networks",
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"small": "Small Networks"
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}
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```
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- If you have no categories, it will create a (hidden) category named "default".
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- You can control whether or not categories are visible by default using the "categoriesVisible" tag in ```config.json```.
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- If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
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- New endpoint (```publicConfig.json```) allows the browser to know system details before the socket connection is established.
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- New header design to make it less annoying.
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- Various bug fixes.
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**2.0.0** *(Feb 1 2016)*
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- Servers are now referenced by their name on the graph controls instead of their IP.
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- Servers now display their name on hover instead of their IP.
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- Graph controls are now saved and loaded automatically.
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- Moved server configuration into servers.json from config.json.
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