Minetrack/docs/CHANGELOG.md
2020-04-22 18:20:37 -05:00

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**5.1.2** *(Apr 22 2020)*
- Fixes the historical graph overflowing the maximum graphDuration value.
**5.1.1** *(Apr 21 2020)*
- Fixes records being overwritten after boot. This bug did not corrupt saves and is only a visual error.
**5.1.0** *(Apr 21 2020)*
- Completely rebuilt the backend. This includes several optimizations, code cleanup and syncing fixes. Its code model now pairs nicely with the frontend's Javascript model.
**5.0.0** *(Apr 8 2020)*
- New logo!
- Completely rebuilt the frontend's Javascript (heavy optimizations and cleanup!)
- Adds a button for mobile devices to manually request the historical graph
- Adds timestamp to each server's player count record
- Adds the ability to favorite servers so they'll always be sorted first
- Adds "Sort By" option for controlling the server listing sort order
- Adds "Only Favorites" button to graph controls
- Adds ESLint configuration
- New missing favicon icon
- The versions section, and minecraft.json file, have been merged into minecraft_versions.json
- Removes "routes" from config.json. The HTTP server will now serve static assets from dist/
- Added Parcel bundler which bundles the assets/ directory into dist/
- Custom favicons are now served from "favicons/" directory and their configuration moved into servers.json. Paths in servers.json should be updated to reflect their filename without the path.
- Added finalhandler and serve-static dependencies
- Add ```npm run dev``` and ```npm run build``` scripts to package.json
- Added a distinct loading/connection status screen to simplify state management
- publicConfig.json is now sent over the socket connection so the frontend can be safely reloaded on rebooted instances
- Tooltips have been optimized and updated to a more readable design
- Initial page loading has been optimized
- MISSING_FAVICON_BASE64 has been moved to a file, images/missing_favicon.svg to improve caching behavior (and its customizable now!)
- Peak player count labels are formatted using the graphDuration hours and now displays the timestamp seconds
- Fixed favicon payloads being repeatedly sent.
- Fixed the page being broken when connecting to a freshly booted instance
- Fixed graphs starting at 0 player count when a server is initially pinged
- Fixed status text ocassionally not being shown
- Fixed some elements/frontend state not being completely reset on disconnect
- Fixed Minecraft Bedrock Edition servers showing the default port of 19132
- Fixed tooltips overflowing the page width
- Fixed backend bug causing servers to skip some Minecraft versions
- Minor connection blips have a grace period before the UI is updated, this prevents page reshuffle spam when experiencing minor connection issues
- Moved localStorage keys to "minetrack_hidden_servers" since the data structure has been changed
- Removed #validateBootTime loop and logic
- Removed mime dependency
**4.0.5** *(Apr 1 2020)*
- The frontend will now auto calculate the "24h Peak" label using your configured graphDuration in config.json
**4.0.3** *(Apr 1 2020)*
- Updated jquery dependency, 2.1.4->3.4.1
- Updated socket.io dependency, 1.3.7->2.3.0 (fixes several socket.io low risk vulns)
- Logs CF-Connecting-IP/X-Forwarded-For headers when present
- Added Minecraft version 1.15.1 support to config.json & minecraft.json
**4.0.2** *(Apr 1 2020)*
- Updated install.sh & start.sh scripts
- Committed package-lock.json
- Fixed outdated package.json version
**4.0.1** *(Apr 1 2020)*
- Fixed potential crash issue during startup when determining 24 hour graph peaks.
- Fixed a bug in the frontend that could result in "undefined" AM/PM time markers.
- Added protection to prevent artifically high player counts (>250k) degrading browser performance by abusing the graphs.
- Updated mime dependency, 1.3.4->2.4.4
- Updated request dependency, 2.74.0->2.88.2 (deprecated, should investigate removal)
- Updated sqlite3 dependency, 3.1.8->4.1.1 (fixes macOS install issue)
- winston & socket.io dependencies were not updated due to broken behavior. Will investigate as a follow up patch.
**4.0.0** *(Mar 30 2020)*
- Added dark mode
- Added 24hr peak feature
- Removed legacy category system
- Removed /status.json deprecation warning
- Removed Google Analytics tracker
- Changed default footer text
- Various bug fixes
- Removed gulp build tools
**3.1.0** *(Mar 14 2017)*
- Updated design. More flexible!
- Automatically builds indexes on database.
- Fixes issue with record query.
**3.0.0** *(Mar 11 2017)*
- Adds player count records.
- Adds "serverTypesVisible" to hide PC/PE badges.
- Moves Minecraft protocol versions out of site.js and into minecraft.json.
- Design tweaks to remove fluff.
- Fixes various bugs.
**2.2.2** *(Jul 5 2016)*
- Now builds against mcpe-ping-fixed (requires a ```npm install```)!
**2.2.1** *(Jun 20 2016)*
- Design tweaks (sticky bar at top, updated header/footer)
- New favicon
**2.2.0** *(Mar 6 2016)*
- Added supported versions per network (courtesy of [@forairan](https://github.com/forairan))
- Updated dependency version of ```mc-ping-updated``` to 0.1.0
**2.1.0** *(Feb 23 2016)*
- You can now categorize servers. Add a "category tag" to their entry in ```servers.json```.
- Define the tags in ```config.json```, such as below:
```
"serverCategories": {
"major": "Major Networks",
"midsized": "Midsized Networks",
"small": "Small Networks"
}
```
- If you have no categories, it will create a (hidden) category named "default".
- You can control whether or not categories are visible by default using the "categoriesVisible" tag in ```config.json```.
- If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
- New endpoint (```publicConfig.json```) allows the browser to know system details before the socket connection is established.
- New header design to make it less annoying.
- Various bug fixes.
**2.0.0** *(Feb 1 2016)*
- Servers are now referenced by their name on the graph controls instead of their IP.
- Servers now display their name on hover instead of their IP.
- Graph controls are now saved and loaded automatically.
- Moved server configuration into servers.json from config.json.