Implement Winston powered logger
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parent
eb75acf754
commit
dec1536c6c
16
app.js
16
app.js
@ -1,5 +1,7 @@
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var server = require('./lib/server');
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var ping = require('./lib/ping');
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var logger = require('./lib/logger');
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var config = require('./config.json');
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var networkHistory = [];
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@ -15,9 +17,7 @@ setInterval(function() {
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ping.ping(network.ip, network.port || 25565, network.type, 2500, function(err, result) {
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// Handle our ping results, if it succeeded.
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if (err) {
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console.log('Failed to ping ' + network.ip + ': ' + err);
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} else {
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console.log(network.ip + ' reply: ' + result.players.online + '/' + result.players.max);
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logger.log('error', 'Failed to ping ' + network.ip + ': ' + err);
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}
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server.io.sockets.emit('update', result);
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@ -48,18 +48,14 @@ setInterval(function() {
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}
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}, 2500);
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setInterval(function() {
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console.log('Connected clients: %d', connectedClients);
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}, 1000);
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server.start(function() {
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// Track how many people are currently connected.
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server.io.on('connect', function(client) {
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console.log('Incoming connection: %s', client.request.connection.remoteAddress);
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// We're good to connect them!
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connectedClients += 1;
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logger.log('info', 'Accepted connection: %s, total clients: %d', client.request.connection.remoteAddress, connectedClients);
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// Remap our associative array into just an array.
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var networkHistoryList = [];
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var networkHistoryKeys = Object.keys(networkHistory);
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@ -73,8 +69,6 @@ server.start(function() {
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// Attach our listeners.
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client.on('disconnect', function(client) {
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console.log('Dropped connection: %s', client.request.connection.remoteAddress);
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connectedClients -= 1;
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});
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});
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@ -4,4 +4,12 @@ $(document).ready(function() {
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socket.on('connect', function() {
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});
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socket.on('add', function(servers) {
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});
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socket.on('update', function(server) {
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});
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});
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17
lib/logger.js
Normal file
17
lib/logger.js
Normal file
@ -0,0 +1,17 @@
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var winston = require('winston');
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winston.remove(winston.transports.Console);
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winston.add(winston.transports.File, {
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filename: 'minetrack.log'
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});
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winston.add(winston.transports.Console, {
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'timestamp': function() {
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var date = new Date();
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return date.toLocaleTimeString() + " " + date.getDate() + "/" + (date.getMonth() + 1) + "/" + date.getFullYear().toString().substring(2, 4);
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},
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'colorize': true
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});
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module.exports = winston;
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@ -4,6 +4,8 @@ var url = require('url');
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var mime = require('mime');
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var io = require('socket.io');
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var logger = require('./logger');
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var config = require('../config.json');
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exports.start = function(callback) {
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@ -15,7 +17,7 @@ exports.start = function(callback) {
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urlMapping[routeKeys[i]] = config.routes[routeKeys[i]];
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}
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console.log(Object.keys(config.routes));
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logger.log('info', Object.keys(config.routes));
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// Create our tiny little HTTP server.
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var server = http.createServer(function(req, res) {
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@ -41,7 +43,7 @@ exports.start = function(callback) {
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exports.io = (io = io.listen(server));
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// Since everything is loaded, do some final prep work.
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console.log('Started on %s:%d', config.site.ip, config.site.port);
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logger.log('info', 'Started on %s:%d', config.site.ip, config.site.port);
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callback();
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};
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@ -4,8 +4,9 @@
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"description": "A Minecraft server tracker that lets you focus on the basics.",
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"main": "app.js",
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"dependencies": {
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"mime": "^1.3.4",
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"socket.io": "^1.3.7",
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"mime": "^1.3.4"
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"winston": "^2.0.0"
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},
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"repository": {
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"type": "git",
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