fix missing graphData culling behavior
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7fd0117f74
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@ -35,6 +35,21 @@ export class GraphDisplayManager {
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this._graphData[i].push(playerCounts[i])
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}
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// Trim all data arrays to only the relevant portion
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// This keeps it in sync with backend data structures
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const graphMaxLength = this._app.publicConfig.graphMaxLength
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if (this._graphTimestamps.length > graphMaxLength) {
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this._graphTimestamps.splice(0, this._graphTimestamps.length - graphMaxLength)
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}
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for (const series of this._graphData) {
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if (series.length > graphMaxLength) {
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series.splice(0, series.length - graphMaxLength)
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}
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}
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// Paint updated data structure
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this._plotInstance.setData([
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this._graphTimestamps,
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...this._graphData
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@ -58,7 +58,7 @@ class TimeTracker {
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}
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static getMaxGraphDataLength () {
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return Math.ceil(config.graphDuration / config.rates.pingAll)
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return Math.ceil(config.graphDuration / GRAPH_UPDATE_TIME_GAP)
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}
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static everyN (array, start, diff, adapter) {
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