work on bulking updateServer payloads and single timestamps
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@ -121,7 +121,7 @@ export class App {
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// Handle the last known state (if any) as an incoming update
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// This triggers the main update pipeline and enables centralized update handling
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serverRegistration.updateServerStatus(latestPing, true, this.publicConfig.minecraftVersions)
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serverRegistration.updateServerStatus(latestPing, latestPing.timestamp, true, this.publicConfig.minecraftVersions)
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// Allow the ServerRegistration to bind any DOM events with app instance context
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serverRegistration.initEventListeners()
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@ -113,14 +113,14 @@ export class ServerRegistration {
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this._plotInstance = $.plot('#chart_' + this.serverId, [this._graphData], SERVER_GRAPH_OPTIONS)
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}
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handlePing (payload, pushToGraph) {
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handlePing (payload, timestamp, pushToGraph) {
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if (payload.result) {
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this.playerCount = payload.result.players.online
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if (pushToGraph) {
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// Only update graph for successful pings
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// This intentionally pauses the server graph when pings begin to fail
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this._graphData.push([payload.timestamp, this.playerCount])
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this._graphData.push([timestamp, this.playerCount])
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// Trim graphData to within the max length by shifting out the leading elements
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if (this._graphData.length > SERVER_GRAPH_DATA_MAX_LENGTH) {
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@ -169,10 +169,10 @@ export class ServerRegistration {
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this.lastPeakData = data
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}
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updateServerStatus (ping, isInitialUpdate, minecraftVersions) {
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updateServerStatus (ping, timestamp, isInitialUpdate, minecraftVersions) {
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// Only pushToGraph when initialUpdate === false
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// Otherwise the ping value is pushed into the graphData when already present
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this.handlePing(ping, !isInitialUpdate)
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this.handlePing(ping, timestamp, !isInitialUpdate)
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if (ping.versions) {
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const versionsElement = document.getElementById('version_' + this.serverId)
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@ -79,21 +79,23 @@ export class SocketManager {
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break
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case 'updateServer': {
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case 'updateServers': {
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for (let serverId = 0; serverId < payload.updates.length; serverId++) {
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// The backend may send "update" events prior to receiving all "add" events
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// A server has only been added once it's ServerRegistration is defined
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// Checking undefined protects from this race condition
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const serverRegistration = this._app.serverRegistry.getServerRegistration(payload.serverId)
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const serverRegistration = this._app.serverRegistry.getServerRegistration(serverId)
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const serverUpdate = payload.updates[serverId]
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if (serverRegistration) {
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serverRegistration.updateServerStatus(payload, false, this._app.publicConfig.minecraftVersions)
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serverRegistration.updateServerStatus(serverUpdate, payload.timestamp, false, this._app.publicConfig.minecraftVersions)
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}
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// Use update payloads to conditionally append data to graph
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// Skip any incoming updates if the graph is disabled
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if (payload.updateHistoryGraph && this._app.graphDisplayManager.isVisible) {
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if (serverUpdate.updateHistoryGraph && this._app.graphDisplayManager.isVisible) {
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// Update may not be successful, safely append 0 points
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const playerCount = payload.result ? payload.result.players.online : 0
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const playerCount = serverUpdate.result ? serverUpdate.result.players.online : 0
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this._app.graphDisplayManager.addGraphPoint(serverRegistration.serverId, payload.timestamp, playerCount)
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@ -102,6 +104,7 @@ export class SocketManager {
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this._app.graphDisplayManager.requestRedraw()
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}
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}
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}
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break
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}
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70
lib/ping.js
70
lib/ping.js
@ -97,6 +97,40 @@ class PingController {
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}
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pingAll = () => {
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const timestamp = new Date().getTime()
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this.startPingTasks(results => {
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const updates = []
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for (const serverRegistration of this._app.serverRegistrations) {
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const result = results[serverRegistration.serverId]
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// Log to database if enabled
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if (config.logToDatabase) {
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const playerCount = result.resp ? result.resp.players.online : 0
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this._app.database.insertPing(serverRegistration.data.ip, timestamp, playerCount)
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}
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// Generate a combined update payload
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// This includes any modified fields and flags used by the frontend
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// This will not be cached and can contain live metadata
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const update = serverRegistration.handlePing(timestamp, result.resp, result.err, result.version)
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updates[serverRegistration.serverId] = update
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}
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// Send object since updates uses serverIds as keys
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// Send a single timestamp entry since it is shared
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this._app.server.broadcast(MessageOf('updateServers', {
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timestamp,
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updates
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}))
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})
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}
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startPingTasks = (callback) => {
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const results = []
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let remainingTasks = this._app.serverRegistrations.length
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for (const serverRegistration of this._app.serverRegistrations) {
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const version = serverRegistration.getNextProtocolVersion()
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@ -105,36 +139,18 @@ class PingController {
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logger.log('error', 'Failed to ping %s: %s', serverRegistration.data.ip, err.message)
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}
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this.handlePing(serverRegistration, resp, err, version)
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results[serverRegistration.serverId] = {
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resp,
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err,
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version
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}
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if (--remainingTasks === 0) {
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callback(results)
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}
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}, version.protocolId)
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}
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}
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handlePing (serverRegistration, resp, err, version) {
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const timestamp = new Date().getTime()
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serverRegistration.addPing(timestamp, resp)
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let updateHistoryGraph = false
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if (config.logToDatabase) {
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const playerCount = resp ? resp.players.online : 0
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// Log to database
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this._app.database.insertPing(serverRegistration.data.ip, timestamp, playerCount)
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if (serverRegistration.addGraphPoint(resp !== undefined, playerCount, timestamp)) {
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updateHistoryGraph = true
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}
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}
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// Generate a combined update payload
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// This includes any modified fields and flags used by the frontend
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// This will not be cached and can contain live metadata
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const updateMessage = serverRegistration.getUpdate(timestamp, resp, err, version, updateHistoryGraph)
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this._app.server.broadcast(MessageOf('updateServer', updateMessage))
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}
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}
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module.exports = PingController
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@ -14,11 +14,29 @@ class ServerRegistration {
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this._pingHistory = []
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}
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getUpdate (timestamp, resp, err, version, updateHistoryGraph) {
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const update = {
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serverId: this.serverId,
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timestamp: timestamp
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handlePing (timestamp, resp, err, version) {
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// Store into in-memory ping data
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this.addPing(timestamp, resp)
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// Only notify the frontend to append to the historical graph
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// if both the graphing behavior is enabled and the backend agrees
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// that the ping is eligible for addition
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let updateHistoryGraph = false
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if (config.logToDatabase) {
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const playerCount = resp ? resp.players.online : 0
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if (this.addGraphPoint(resp !== undefined, playerCount, timestamp)) {
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updateHistoryGraph = true
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}
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}
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// Delegate out update payload generation
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return this.getUpdate(timestamp, resp, err, version, updateHistoryGraph)
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}
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getUpdate (timestamp, resp, err, version, updateHistoryGraph) {
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const update = {}
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if (resp) {
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if (resp.version && this.updateProtocolVersionCompat(resp.version, version.protocolId, version.protocolIndex)) {
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