2020-04-29 09:25:08 +00:00
**5.2.0** *(Apr 29 2020)*
- Updated protocol to use serverIds instead of string names. This will reduce wasted bandwidth when pushing updates.
- Removed "updatePeak", "peaks" and "updateHistoryGraph" socket events. Their behavior has been optimized and merged into "update".
- Removed various legacy code.
2020-04-22 23:20:37 +00:00
**5.1.2** *(Apr 22 2020)*
- Fixes the historical graph overflowing the maximum graphDuration value.
2020-04-21 23:51:29 +00:00
**5.1.1** *(Apr 21 2020)*
- Fixes records being overwritten after boot. This bug did not corrupt saves and is only a visual error.
2020-04-21 22:59:53 +00:00
**5.1.0** *(Apr 21 2020)*
- Completely rebuilt the backend. This includes several optimizations, code cleanup and syncing fixes. Its code model now pairs nicely with the frontend's Javascript model.
**5.0.0** *(Apr 8 2020)*
Minetrack 5 (#143)
* remove unused #getServer methods, inline #roundToPoint
* replace #safeName regex with incremental ids
* remove legacy #setInterval based #updateMojangServices handling
* add Tooltip class, move faviconSize to css instead of js
* move server id assignment to ServerRegistry
* move printPort logic to formatMinecraftServerAddress, add MINECRAFT_DEFAULT_PORTS
* simplify ping tracking
* rework perc-bar tooltip to not use mousemove event
* begin moving graphing logic to GraphDisplayManager
* begin merge graph point tracking into graphDisplayManager
* centralizing graphing logic into GraphDisplayManager
* properly reset GraphDisplayManager when handling disconnects
* move individual server graph data into ServerGraph class
* constantly run sortServers loop to simplify logic
* inline #updateMojangServices method
* resize performance improvements
* remove legacy bootTime refresh behavior, require manual user refresh
* move class defs to core.js
* remove unused #isGraphDataVisible arg
* remove #toggleControlsDrawer
* dont call #updatePercentageBar in #updateServerStatus calls
* centralize caption handling
* inline #msToTime
* remove hackish seconds handling for timestamps
* reduce #forEach calls with filter/map
* safely fallback to errorMessage if errno/description does not match
* Add /images/missing_favicon.png path instead of putting base64 in js
* remove debug
* cleanup mojang status handling
* move historyPlot instance into GraphDisplayManager
* cleanup checkbox html generation
* cleanup #updateServerStatus
* fix up tooltip styling
* move jquery code out of core.js
* fix add server race condition when initially pinging servers
* send error.placeholder=true for pending pings so the frontend can discard later
* filter placeholder pings sent by the backend
* del assets/images/logo_2014.png
* move graph code into graph.js
* merge pingTracker into ServerRegistry+ServerGraph
* remove todos
* simplify getVisibleGraphData
* fix potential sortServers race condition when adding
* use #show instead of #fadeIn(0)
* remove publicConfig.json, send over socket
* update docs/CHANGELOG.md
* getOrAssign -> getOrCreateId
* dont delete graph controls when disconnected
* early work cleaning up HTML+CSS structures
* cleanup server css elements
* cleanup graph control css elements
* move base CSS color values into @media(prefers-color-scheme: light)
* move CSS magic colors to vars
* reduce duplicated CSS color rules
* inline body text color CSS
* WIP replacing jQuery calls with vanilla JS
* WIP replacing jQuery calls with vanilla JS
* replace getElementsByClass with querySelectorAll
* typeMarker -> serverTypeHTML
* use jQuery slim for remaining flot.js dependency
* merge setAllGraphVisibility into GraphDisplayManager
* break apart element update and redraw logic
* add eslint + parcel bundler
* auto lint assets/js when building
* statically serve favicons/ for faviconOverrides outside of dist/
* only send favicons when changed
* move faviconOverride behavior into entry in servers.json
* add warning to backend server files
* remove .server-favicon-missing class
* add Minetrack 5 migration guide
* add npm run build step to install.sh
* adjust package.json version to 5.0.0
* remove js references from index.html
* move logic and behavior out of site.js
* cleanup ServerRegistry methods
* prevent multiple history graph redraws
* add comments
* cleanup #addServer usage, move to App
* move graph control bindings into GraphDisplayManager
* site.js -> main.js, core.js -> servers.js
* move Tooltip/Caption into util.js
* spacing tweak
* format index.html
* ensure the frontend does not handling updateHistoryGraph events
* prevent versions/record updates if the same value
* avoid empty percbar updates, ensure versions are sorted
* only include main.js ref in index.html
* serve minified copy of font awesome directly
* bundle icons.css into main.css, remove Open Sans 400
* add new SVG logo
* update docs/CHANGELOG.md
* new design, server version grouping
* remove start.sh call from install.sh
* move graph controls into header with new button
* move #handleSettingsToggle back to graph
* fix legacy code behavior of currentVersionIndex applying globally
* fix header text color in light mode
* fix mojang status text color in light mode
* fix toggle settings and checkbox colors
* tweak button hover color
* tweak button hover color
* add new status-overlay to avoid complicated DOM management during loading
* fix initial graph rendering bug
* add comments
* update default graph tick sizes
* prevent #tooltip from overflowing page
* remove localhost spec
* prevent minor connection errors from reshuffling layout
* update CHANGELOG.md
* add message/button for manually loading historical graph on mobile devices
* send isGraphVisible to frontend to prevent alert if logToDatabase: false
* send timestamp data with record
* update docs/CHANGELOG.md
* remove clock icon
* remove 24h peak timestamp
* Only check favicon if present
* safely handle undefined/empty knownVersions in #formatMinecraftVersions
* merge config.versions and minecraft.json into minecraft_versions.json, simplify index matching behavior
* remove localhost url in socket.io config
* stub methods/linkage for FocusManager
* add #isObjectEqual hack, add event proxying to FocusManager
* wip extended stats box
* remove server-type badging
* tweak mojang unstable color
* serve socket.io-client using parcel
* fix incorrect mojang status colors
* remove legacy capitalization design
* redesign focus boxes
* update docs/CHANGELOG.md
* remove localhost ref
* color clock icon
* use background-color for hover effect, remove unused var
* improve stats focus box icons
* change mojang sessions icon to globe
* Add favorites system
* remove focus boxes
* update docs/CHANGELOG.md
* remove focus icons from font
* simplify graph related event binding
* Add Sort By button
* store current sortOption in localStorage
* update docs/CHANGELOG.md
* move magic 0 sortOption to SORT_OPTION_INDEX_DEFAULT
* remove localhost ref
* merge #settings-toggle, #sort-by and .mojang-status CSS
* remove .focus-box CSS
* use sortedServerIds for _lastSortedServers
* tweak --color-blue
* new missing_favicon design to match logo
* edit footer CSS/text, remove github icon
* replace player count diff counter with GROWTH sort option
* italize non-default sort options
* add Only Favorites button to auto sync favorites to the visible graph data
* add icons to graph control buttons
* update docs/CHANGELOG.md
* use * to denote non-default sort option instead
* remove localhost url in socket.io config
* add value highlighting to make sort by easier to read
* remove last remaining uppercase text
* remove serverTypesVisible from config.json
* simplify header CSS, fix spacing with logToDatabase=false
* fix inverted text color on highlighted values
* remove localhost url in socket.io config
* break header into rows on mobile devices
Co-authored-by: Hugo Manrique <contact@hugmanrique.me>
2020-04-20 00:27:59 +00:00
- New logo!
- Completely rebuilt the frontend's Javascript (heavy optimizations and cleanup!)
- Adds a button for mobile devices to manually request the historical graph
- Adds timestamp to each server's player count record
- Adds the ability to favorite servers so they'll always be sorted first
- Adds "Sort By" option for controlling the server listing sort order
- Adds "Only Favorites" button to graph controls
- Adds ESLint configuration
- New missing favicon icon
- The versions section, and minecraft.json file, have been merged into minecraft_versions.json
- Removes "routes" from config.json. The HTTP server will now serve static assets from dist/
- Added Parcel bundler which bundles the assets/ directory into dist/
- Custom favicons are now served from "favicons/" directory and their configuration moved into servers.json. Paths in servers.json should be updated to reflect their filename without the path.
- Added finalhandler and serve-static dependencies
- Add ```npm run dev``` and ```npm run build``` scripts to package.json
- Added a distinct loading/connection status screen to simplify state management
- publicConfig.json is now sent over the socket connection so the frontend can be safely reloaded on rebooted instances
- Tooltips have been optimized and updated to a more readable design
- Initial page loading has been optimized
- MISSING_FAVICON_BASE64 has been moved to a file, images/missing_favicon.svg to improve caching behavior (and its customizable now!)
- Peak player count labels are formatted using the graphDuration hours and now displays the timestamp seconds
- Fixed favicon payloads being repeatedly sent.
- Fixed the page being broken when connecting to a freshly booted instance
- Fixed graphs starting at 0 player count when a server is initially pinged
- Fixed status text ocassionally not being shown
- Fixed some elements/frontend state not being completely reset on disconnect
- Fixed Minecraft Bedrock Edition servers showing the default port of 19132
- Fixed tooltips overflowing the page width
- Fixed backend bug causing servers to skip some Minecraft versions
- Minor connection blips have a grace period before the UI is updated, this prevents page reshuffle spam when experiencing minor connection issues
- Moved localStorage keys to "minetrack_hidden_servers" since the data structure has been changed
- Removed #validateBootTime loop and logic
- Removed mime dependency
2020-04-02 03:38:46 +00:00
**4.0.5** *(Apr 1 2020)*
- The frontend will now auto calculate the "24h Peak" label using your configured graphDuration in config.json
2020-04-02 03:03:33 +00:00
**4.0.3** *(Apr 1 2020)*
- Updated jquery dependency, 2.1.4->3.4.1
- Updated socket.io dependency, 1.3.7->2.3.0 (fixes several socket.io low risk vulns)
- Logs CF-Connecting-IP/X-Forwarded-For headers when present
2020-04-02 03:16:11 +00:00
- Added Minecraft version 1.15.1 support to config.json & minecraft.json
2020-04-02 03:03:33 +00:00
2020-04-02 02:20:21 +00:00
**4.0.2** *(Apr 1 2020)*
- Updated install.sh & start.sh scripts
- Committed package-lock.json
- Fixed outdated package.json version
2020-04-02 01:45:56 +00:00
**4.0.1** *(Apr 1 2020)*
- Fixed potential crash issue during startup when determining 24 hour graph peaks.
- Fixed a bug in the frontend that could result in "undefined" AM/PM time markers.
- Added protection to prevent artifically high player counts (>250k) degrading browser performance by abusing the graphs.
- Updated mime dependency, 1.3.4->2.4.4
- Updated request dependency, 2.74.0->2.88.2 (deprecated, should investigate removal)
- Updated sqlite3 dependency, 3.1.8->4.1.1 (fixes macOS install issue)
- winston & socket.io dependencies were not updated due to broken behavior. Will investigate as a follow up patch.
2020-03-30 06:16:52 +00:00
**4.0.0** *(Mar 30 2020)*
- Added dark mode
- Added 24hr peak feature
- Removed legacy category system
- Removed /status.json deprecation warning
- Removed Google Analytics tracker
- Changed default footer text
- Various bug fixes
- Removed gulp build tools
2017-03-14 22:07:58 +00:00
**3.1.0** *(Mar 14 2017)*
- Updated design. More flexible!
- Automatically builds indexes on database.
- Fixes issue with record query.
2017-03-11 23:44:21 +00:00
**3.0.0** *(Mar 11 2017)*
- Adds player count records.
- Adds "serverTypesVisible" to hide PC/PE badges.
- Moves Minecraft protocol versions out of site.js and into minecraft.json.
- Design tweaks to remove fluff.
- Fixes various bugs.
2016-07-05 19:11:09 +00:00
**2.2.2** *(Jul 5 2016)*
- Now builds against mcpe-ping-fixed (requires a ```npm install```)!
**2.2.1** *(Jun 20 2016)*
- Design tweaks (sticky bar at top, updated header/footer)
- New favicon
2016-03-06 07:31:03 +00:00
**2.2.0** *(Mar 6 2016)*
- Added supported versions per network (courtesy of [@forairan ](https://github.com/forairan ))
- Updated dependency version of ```mc-ping-updated``` to 0.1.0
2016-02-24 01:28:44 +00:00
2016-03-06 07:31:03 +00:00
**2.1.0** *(Feb 23 2016)*
2016-02-24 01:28:44 +00:00
- You can now categorize servers. Add a "category tag" to their entry in ```servers.json```.
- Define the tags in ```config.json```, such as below:
```
"serverCategories": {
"major": "Major Networks",
"midsized": "Midsized Networks",
"small": "Small Networks"
}
```
- If you have no categories, it will create a (hidden) category named "default".
- You can control whether or not categories are visible by default using the "categoriesVisible" tag in ```config.json```.
- If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden.
- New endpoint (```publicConfig.json```) allows the browser to know system details before the socket connection is established.
- New header design to make it less annoying.
- Various bug fixes.
2016-03-06 07:30:38 +00:00
2016-03-06 07:31:03 +00:00
**2.0.0** *(Feb 1 2016)*
- Servers are now referenced by their name on the graph controls instead of their IP.
- Servers now display their name on hover instead of their IP.
- Graph controls are now saved and loaded automatically.
- Moved server configuration into servers.json from config.json.