Braydon
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0358acf5eb
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Initial Commit
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2021-07-16 14:35:13 -04:00 |
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Nicholas Rees
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931ded5190
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Cleaned up the documentation a bit.
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2021-05-02 13:54:10 -05:00 |
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Joel
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28e4a91aff
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Added a check do scheduler if server is null where player is standing on.
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2021-03-17 23:44:37 +01:00 |
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Joel
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3640b6ca98
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New attempt to disconnect players when lobbies restarts...
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2021-03-17 23:33:10 +01:00 |
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Joel
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6f3c62b464
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Fixed lobby checks
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2021-02-20 04:02:55 +01:00 |
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Joel
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b50aa92f76
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Made a method HubBalancer#removeServer since the code was duplicated.
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2021-02-20 03:46:33 +01:00 |
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Joel
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7eb8b8c614
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Probs made a fix so players won't stuck in a lobby anymore, when all lobbies are restarting.
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2021-02-20 03:29:58 +01:00 |
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nickreesdev
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f9f6eeb055
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Changed negated isPresent() to isEmpty().
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2021-02-19 14:57:28 -06:00 |
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Rainnny7
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c10b295171
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Initial commit
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2021-02-19 15:11:08 -05:00 |
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