forked from MinecraftUtilities/Backend
cleanup head renderer
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9debdece9e
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83a95fb26c
@ -17,15 +17,17 @@ public class HeadRenderer extends SkinRenderer {
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double scale = (double) size / 8d;
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double scale = (double) size / 8d;
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log.info("Getting {} part bytes for {} with size {} and scale {}", partName, skin.getUrl(), size, scale);
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log.info("Getting {} part bytes for {} with size {} and scale {}", partName, skin.getUrl(), size, scale);
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BufferedImage skinPart = this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, scale);
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if (!renderOverlay) {
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return super.getBytes(skinPart, skin, partName);
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}
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BufferedImage outputImage = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
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BufferedImage outputImage = new BufferedImage(size, size, BufferedImage.TYPE_INT_ARGB);
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Graphics2D graphics = outputImage.createGraphics();
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Graphics2D graphics = outputImage.createGraphics();
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graphics.drawImage(skinPart, 0, 0, null);
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graphics.setTransform(AffineTransform.getScaleInstance(scale, scale));
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// Apply the skin overlays
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graphics.drawImage(this.getSkinPart(skin, Skin.PartPosition.HEAD_FACE, 1), 0, 0, null);
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applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, scale));
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if (renderOverlay) { // Render the skin layers
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applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FACE, 1));
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}
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return super.getBytes(outputImage, skin, partName);
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return super.getBytes(outputImage, skin, partName);
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}
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}
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