update embeds
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@ -16,6 +16,12 @@ type Params = {
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export async function generateMetadata({ params: { id } }: Params): Promise<Metadata> {
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export async function generateMetadata({ params: { id } }: Params): Promise<Metadata> {
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try {
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try {
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if (!id || id.length === 0) {
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return generateEmbed({
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title: "Player Not Found",
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description: "Click to lookup a player.",
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});
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}
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const player = await getPlayer(id);
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const player = await getPlayer(id);
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const { username, uniqueId, skin } = player;
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const { username, uniqueId, skin } = player;
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@ -57,6 +57,12 @@ export async function generateMetadata({ params: { platform, hostname } }: Param
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description: "Invalid platform",
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description: "Invalid platform",
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});
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});
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}
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}
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if (!hostname || hostname.length === 0) {
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return generateEmbed({
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title: "Server Lookup",
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description: `Click to lookup a ${capitalizeFirstLetter(platform)} server.`,
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});
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}
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const server = await getServer(platform, hostname);
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const server = await getServer(platform, hostname);
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const { hostname: serverHostname, players } = server as CachedJavaMinecraftServer | CachedBedrockMinecraftServer;
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const { hostname: serverHostname, players } = server as CachedJavaMinecraftServer | CachedBedrockMinecraftServer;
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@ -80,7 +86,7 @@ export async function generateMetadata({ params: { platform, hostname } }: Param
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export default async function Page({ params: { platform, hostname } }: Params): Promise<JSX.Element> {
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export default async function Page({ params: { platform, hostname } }: Params): Promise<JSX.Element> {
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let error: string | undefined = undefined; // The error to display
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let error: string | undefined = undefined; // The error to display
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let server: CachedJavaMinecraftServer | CachedBedrockMinecraftServer | undefined = undefined; // The server to display
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let server: CachedJavaMinecraftServer | CachedBedrockMinecraftServer | undefined = undefined; // The server to display
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let invalidPlatform = checkPlatform(platform) === false;
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let invalidPlatform = checkPlatform(platform) === false; // Whether the platform is invalid
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// Try and get the player to display
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// Try and get the player to display
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try {
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try {
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