fix legacy skins
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@ -84,7 +84,7 @@ public class Skin {
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}
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String url = json.get("url").getAsString();
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JsonObject metadata = json.getAsJsonObject("metadata");
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Model model = Model.fromName(metadata == null ? "slim" : // Fall back to slim if the model is not found
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Model model = Model.fromName(metadata == null ? "default" : // Fall back to slim if the model is not found
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metadata.get("model").getAsString());
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return new Skin(url, model);
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}
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@ -148,37 +148,37 @@ public class Skin {
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/**
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* Skin postions
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*/
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HEAD(8, 8, 8, 8, false),
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HEAD_TOP(8, 0, 8, 8, false),
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HEAD_FRONT(8, 8, 8, 8, false),
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HEAD_RIGHT(0, 8, 8, 8, false),
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HEAD(8, 8, 8, 8, null),
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HEAD_TOP(8, 0, 8, 8, null),
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HEAD_FRONT(8, 8, 8, 8, null),
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HEAD_RIGHT(0, 8, 8, 8, null),
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BODY(20, 20, 8, 12, false),
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BODY_BACK(20, 36, 8, 12, false),
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BODY_LEFT(32, 52, 8, 12, false),
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BODY_RIGHT(44, 20, 8, 12, false),
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BODY(20, 20, 8, 12, null),
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BODY_BACK(20, 36, 8, 12, null),
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BODY_LEFT(32, 52, 8, 12, null),
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BODY_RIGHT(44, 20, 8, 12, null),
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RIGHT_ARM(44, 20, 4, 12, false),
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LEFT_ARM(36, 52, 4, 12, true),
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RIGHT_ARM(44, 20, 4, 12, null),
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LEFT_ARM(36, 52, 4, 12, new LegacySkinPosition(44, 20, true)),
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RIGHT_LEG(4, 20, 4, 12, false),
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LEFT_LEG(20, 52, 4, 12, true),
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RIGHT_LEG(4, 20, 4, 12, null),
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LEFT_LEG(20, 52, 4, 12, new LegacySkinPosition(4, 20, true)),
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/**
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* Skin overlay (layer) positions
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*/
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HEAD_OVERLAY_TOP(40, 0, 8, 8, false),
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HEAD_OVERLAY_FRONT(40, 8, 8, 8, false),
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HEAD_OVERLAY_RIGHT(32, 8, 8, 8, false),
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HEAD_OVERLAY_LEFT(48, 8, 8, 8, false),
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HEAD_OVERLAY_TOP(40, 0, 8, 8, null),
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HEAD_OVERLAY_FRONT(40, 8, 8, 8, null),
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HEAD_OVERLAY_RIGHT(32, 8, 8, 8, null),
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HEAD_OVERLAY_LEFT(48, 8, 8, 8, null),
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BODY_OVERLAY_FRONT(20, 36, 8, 12, false),
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BODY_OVERLAY_FRONT(20, 36, 8, 12, null),
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RIGHT_ARM_OVERLAY(44, 36, 8, 12, false),
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LEFT_ARM_OVERLAY(52, 52, 8, 12, false),
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RIGHT_ARM_OVERLAY(44, 36, 8, 12, null),
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LEFT_ARM_OVERLAY(52, 52, 8, 12, null),
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RIGHT_LEG_OVERLAY(4, 36, 4, 12, false),
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LEFT_LEG_OVERLAY(4, 52, 20, 12, false);
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RIGHT_LEG_OVERLAY(4, 36, 4, 12, null),
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LEFT_LEG_OVERLAY(4, 52, 20, 12, null);
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/**
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* The x, and y position of the part.
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@ -190,6 +190,20 @@ public class Skin {
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*/
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private final int width, height;
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/**
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* The legacy skin position of the part.
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*/
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private final LegacySkinPosition legacySkinPosition;
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}
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@AllArgsConstructor @Getter
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public static class LegacySkinPosition {
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/**
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* The x, and y position of the part.
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*/
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private final int x, y;
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/*
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* Should the part be flipped horizontally?
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*/
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@ -45,13 +45,16 @@ public abstract class SkinRenderer {
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return null;
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}
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int width = skin.getModel() == Skin.Model.SLIM && position.name().contains("ARM") ? position.getWidth() - 1 : position.getWidth();
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BufferedImage part = skinImage.getSubimage(position.getX(), position.getY(), width, position.getHeight());
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if (part == null) {
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return null;
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}
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if (position.isFlipped()) { // Flip the part horizontally
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BufferedImage part;
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Skin.LegacySkinPosition legacySkinPosition = position.getLegacySkinPosition();
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if (legacySkinPosition != null) {
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part = skinImage.getSubimage(legacySkinPosition.getX(), legacySkinPosition.getY(), width, position.getHeight());
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if (legacySkinPosition.isFlipped()) {
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part = ImageUtils.flip(part);
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}
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} else {
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part = skinImage.getSubimage(position.getX(), position.getY(), width, position.getHeight());
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}
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return ImageUtils.resize(part, scale);
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} catch (Exception ex) {
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return null;
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@ -81,15 +84,18 @@ public abstract class SkinRenderer {
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/**
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* Applies an overlay (skin layer) to the head part.
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*
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* @param graphics the graphics
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* @param originalImage the original image
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* @param part the part
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*/
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public void applyOverlay(Graphics2D graphics, BufferedImage part) {
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public void applyOverlay(BufferedImage originalImage, BufferedImage part) {
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if (part == null) {
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return;
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}
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try {
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Graphics2D graphics = originalImage.createGraphics();
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graphics.drawImage(part, 0, 0, null);
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graphics.dispose();
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} catch (Exception ignored) {} // We can safely ignore this
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}
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/**
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@ -32,12 +32,12 @@ public class BodyRenderer extends SkinRenderer {
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BufferedImage leftLeg = this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG, 1);
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if (renderOverlay) { // Render the skin layers
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applyOverlay(head.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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applyOverlay(body.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.BODY_OVERLAY_FRONT, 1));
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applyOverlay(rightArm.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM_OVERLAY, 1));
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applyOverlay(leftArm.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM_OVERLAY, 1));
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applyOverlay(rightLeg.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.RIGHT_LEG_OVERLAY, 1));
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applyOverlay(leftLeg.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG_OVERLAY, 1));
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applyOverlay(head, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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applyOverlay(body, this.getSkinPart(skin, Skin.PartPosition.BODY_OVERLAY_FRONT, 1));
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applyOverlay(rightArm, this.getSkinPart(skin, Skin.PartPosition.RIGHT_ARM_OVERLAY, 1));
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applyOverlay(leftArm, this.getSkinPart(skin, Skin.PartPosition.LEFT_ARM_OVERLAY, 1));
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applyOverlay(rightLeg, this.getSkinPart(skin, Skin.PartPosition.RIGHT_LEG_OVERLAY, 1));
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applyOverlay(leftLeg, this.getSkinPart(skin, Skin.PartPosition.LEFT_LEG_OVERLAY, 1));
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}
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// Draw the body
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@ -25,7 +25,7 @@ public class HeadRenderer extends SkinRenderer {
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graphics.drawImage(this.getSkinPart(skin, Skin.PartPosition.HEAD, 1), 0, 0, null);
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if (renderOverlay) { // Render the skin layers
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applyOverlay(outputImage.createGraphics(), this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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applyOverlay(outputImage, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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}
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return super.getBytes(outputImage, skin, partName);
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@ -41,14 +41,9 @@ public class IsometricHeadRenderer extends SkinRenderer {
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BufferedImage headRight = ImageUtils.resize(this.getSkinPart(skin, Skin.PartPosition.HEAD_RIGHT, 1), scale);
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if (renderOverlay) { // Render the skin layers
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Graphics2D headGraphics = headTop.createGraphics();
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applyOverlay(headGraphics, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_TOP, 1));
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headGraphics = headFront.createGraphics();
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applyOverlay(headGraphics, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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headGraphics = headRight.createGraphics();
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applyOverlay(headGraphics, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_RIGHT, 1));
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applyOverlay(headTop, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_TOP, 1));
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applyOverlay(headFront, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_FRONT, 1));
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applyOverlay(headRight, this.getSkinPart(skin, Skin.PartPosition.HEAD_OVERLAY_RIGHT, 1));
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}
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// Draw the head
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