using ModAPI.Attributes; using TheForest.Items.Inventory; using TheForest.Utils; using UnityEngine; namespace frame_limiter { class FrameLimiter : MonoBehaviour { /** * The frame limit to apply when the player is in the pause menu or loading screen. */ private const int FrameLimit = 30; [ExecuteOnGameStart] private static void AddMeToScene() { new GameObject("__FrameLimiter__").AddComponent(); } private void Update() { PlayerInventory inventory = LocalPlayer.Inventory; if (inventory == null) { return; } switch (inventory.CurrentView) { case PlayerInventory.PlayerViews.Pause: { Application.targetFrameRate = FrameLimit; break; } case PlayerInventory.PlayerViews.Loading: { Application.targetFrameRate = FrameLimit; break; } default: // The frame limiter is set to the max frame rate that the user has set in the options. { Application.targetFrameRate = PlayerPreferences.MaxFrameRate; break; } } } } }