From 6c122db1b49d408c8d4b15cb687c7896ba6b4e2d Mon Sep 17 00:00:00 2001 From: Liam Date: Wed, 3 Jan 2024 02:03:19 +0000 Subject: [PATCH] cleanup --- FrameLimiter.cs | 7 +++---- Mod/frame_limiter.dll | Bin 4096 -> 4096 bytes 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/FrameLimiter.cs b/FrameLimiter.cs index f5cb1e8..db70267 100644 --- a/FrameLimiter.cs +++ b/FrameLimiter.cs @@ -9,6 +9,7 @@ namespace frame_limiter { /** * The frame limit to apply when the player is in the pause menu or loading screen. + * todo: make this configurable? */ private const int FrameLimit = 30; @@ -16,12 +17,11 @@ namespace frame_limiter private static void AddMeToScene() { new GameObject("__FrameLimiter__").AddComponent(); - } private void Update() { - PlayerInventory inventory = LocalPlayer.Inventory; + var inventory = LocalPlayer.Inventory; if (inventory == null) { return; @@ -34,7 +34,6 @@ namespace frame_limiter Application.targetFrameRate = FrameLimit; break; } - case PlayerInventory.PlayerViews.Loading: { Application.targetFrameRate = FrameLimit; @@ -44,7 +43,7 @@ namespace frame_limiter { Application.targetFrameRate = PlayerPreferences.MaxFrameRate; break; - } + } } } } diff --git a/Mod/frame_limiter.dll b/Mod/frame_limiter.dll index 62cc5259ca511fd0fa68d9e24d124f9f670232ac..132ea2c9c8d197c059700cea3b993013ed5a6b83 100644 GIT binary patch delta 92 zcmZorXi%8Y!E|{4#;#jz0!ldsZ0(&@4(+`$Id*fFR!=TrKLV7SY{em^`K+&&foV^r wU)PVrC!h9qykulxU~smI2`x@7Dvt5VOw5gONiEJU$uF3k#qoY~4(Aj$0QMav_y7O^ delta 77 zcmV-T0J8spAb=o{hytd!v5MLT5N734zNs#IN|)VerEasFj+1l;!~&+blR5|*76RAT j(YlOgO{YFcSH%$3j{yJx07N>IeF*Q9Kmil8YzdSGNC_Z9