cleanup hand acc
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@ -1,19 +1,44 @@
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import React from "react";
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import { formatNumberWithCommas, formatPp } from "@ssr/common/utils/number-utils";
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/**
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* Renders the change for a stat.
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*
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* @param change the change
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* @param isPp whether the stat is pp
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* @param formatValue the function to format the value
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type ChangeProps = {
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/**
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* The amount the value changed
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*/
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export function renderChange(change: number | undefined, isPp: boolean, formatValue: (value: number) => string) {
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change: number | undefined;
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/**
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* The function to format the value
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* @param value
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*/
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formatValue?: (value: number) => string;
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/**
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* Whether the number is a pp number
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*/
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isPp?: boolean;
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/**
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* Should we use colors?
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*/
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showColors?: boolean;
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};
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export function Change({ change, formatValue, isPp, showColors }: ChangeProps) {
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if (change === 0 || (change && change > 0 && change < 0.01) || change === undefined) {
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return null;
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}
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// Default formats
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if (!formatValue) {
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formatValue = formatNumberWithCommas;
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if (isPp) {
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formatValue = formatPp;
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}
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}
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return (
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<p className={`text-sm ${change > 0 ? "text-green-400" : "text-red-400"}`}>
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<p className={`text-sm ${showColors && (change > 0 ? "text-green-400" : "text-red-400")}`}>
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{change > 0 ? "+" : ""}
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{`${formatValue(change)}${isPp ? "pp" : ""}`}
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</p>
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39
projects/website/src/components/score/hand-accuracy.tsx
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39
projects/website/src/components/score/hand-accuracy.tsx
Normal file
@ -0,0 +1,39 @@
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import Tooltip from "@/components/tooltip";
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import { Change } from "@/common/change";
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import ScoreSaberScore from "@ssr/common/score/impl/scoresaber-score";
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import { capitalizeFirstLetter } from "@/common/string-utils";
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type HandAccuracyProps = {
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/**
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* The score to get the hand accuracy from
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*/
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score: ScoreSaberScore;
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/**
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* The hand to get the hand accuracy from
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*/
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hand: "left" | "right";
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};
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export function HandAccuracy({ score, hand }: HandAccuracyProps) {
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if (!score.additionalData) {
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return undefined;
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}
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const { handAccuracy } = score.additionalData;
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const scoreImprovement = score.additionalData.scoreImprovement;
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const previousHandAccuracy = scoreImprovement ? handAccuracy[hand] - scoreImprovement.handAccuracy[hand] : undefined;
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const formattedHand = capitalizeFirstLetter(hand);
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return (
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<div className="flex flex-col items-center justify-center">
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<Tooltip display={`${formattedHand} Hand Accuracy`}>
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<p>{handAccuracy[hand].toFixed(2)}</p>
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</Tooltip>
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{scoreImprovement && previousHandAccuracy && (
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<Tooltip display={`Previous ${formattedHand} Hand Accuracy: ${previousHandAccuracy.toFixed(2)}`}>
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<Change change={scoreImprovement.handAccuracy[hand]} formatValue={num => num.toFixed(2)} />
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</Tooltip>
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)}
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</div>
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);
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}
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@ -7,8 +7,9 @@ import ScoreSaberLeaderboard from "@ssr/common/leaderboard/impl/scoresaber-leade
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import ScoreMissesBadge from "@/components/score/badges/score-misses";
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import { Modifier } from "@ssr/common/score/modifier";
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import { ScoreModifiers } from "@/components/score/score-modifiers";
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import { renderChange } from "@/common/change";
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import { Change } from "@/common/change";
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import { scoresaberService } from "@ssr/common/service/impl/scoresaber";
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import { HandAccuracy } from "@/components/score/hand-accuracy";
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const badges: ScoreBadge[] = [
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{
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@ -17,6 +18,8 @@ const badges: ScoreBadge[] = [
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return "bg-pp";
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},
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create: (score: ScoreSaberScore, leaderboard: ScoreSaberLeaderboard) => {
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const scoreImprovement = score.additionalData?.scoreImprovement;
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const previousAccuracy = scoreImprovement ? score.accuracy - scoreImprovement?.accuracy : undefined;
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const fcAccuracy = score.additionalData?.fcAccuracy;
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const pp = score.pp;
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const weight = score.weight;
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@ -39,7 +42,10 @@ const badges: ScoreBadge[] = [
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</div>
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}
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>
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<div className="flex flex-col items-center justify-center cursor-default">
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<p>{formatPp(pp)}pp</p>
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{previousAccuracy && <Change change={previousAccuracy} isPp />}
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</div>
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</Tooltip>
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</>
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);
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@ -93,10 +99,9 @@ const badges: ScoreBadge[] = [
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<p>
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{acc.toFixed(2)}% {modCount > 0 && <ScoreModifiers type="simple" limit={1} score={score} />}
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</p>
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{scoreImprovement &&
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renderChange(scoreImprovement.accuracy, false, num => {
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return `${num.toFixed(2)}%`;
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})}
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{scoreImprovement && (
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<Change change={scoreImprovement.accuracy} formatValue={num => `${num.toFixed(2)}%`} />
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)}
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</div>
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</Tooltip>
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</>
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@ -111,7 +116,7 @@ const badges: ScoreBadge[] = [
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return (
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<div className="flex flex-col items-center justify-center">
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<p>{formatNumberWithCommas(Number(score.score.toFixed(0)))}</p>
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{scoreImprovement && renderChange(scoreImprovement.score, false, formatNumberWithCommas)}
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{scoreImprovement && <Change change={scoreImprovement.score} />}
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</div>
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);
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},
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@ -120,40 +125,14 @@ const badges: ScoreBadge[] = [
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name: "Left Hand Accuracy",
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color: () => "bg-hands-left",
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create: (score: ScoreSaberScore) => {
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if (!score.additionalData) {
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return undefined;
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}
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const { handAccuracy } = score.additionalData;
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const scoreImprovement = score.additionalData.scoreImprovement;
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return (
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<Tooltip display={"Left Hand Accuracy"}>
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<div className="flex flex-col items-center justify-center">
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<p>{handAccuracy.left.toFixed(2)}</p>
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{scoreImprovement && renderChange(scoreImprovement.handAccuracy.left, false, num => num.toFixed(2))}
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</div>
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</Tooltip>
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);
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return <HandAccuracy score={score} hand="left" />;
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},
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},
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{
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name: "Right Hand Accuracy",
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color: () => "bg-hands-right",
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create: (score: ScoreSaberScore) => {
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if (!score.additionalData) {
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return undefined;
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}
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const { handAccuracy } = score.additionalData;
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const scoreImprovement = score.additionalData.scoreImprovement;
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return (
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<Tooltip display={"Right Hand Accuracy"}>
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<div className="flex flex-col items-center justify-center">
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<p>{handAccuracy.right.toFixed(2)}</p>
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{scoreImprovement && renderChange(scoreImprovement.handAccuracy.right, false, num => num.toFixed(2))}
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</div>
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</Tooltip>
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);
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return <HandAccuracy score={score} hand="right" />;
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},
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},
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{
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