cleanup
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This commit is contained in:
Lee 2024-10-12 20:29:22 +01:00
parent b86fb3a609
commit e2d9a23974
3 changed files with 9 additions and 9 deletions

@ -20,7 +20,7 @@ type Props = {
beatSaverMap?: BeatSaverMap;
alwaysSingleLine?: boolean;
setIsLeaderboardExpanded?: (isExpanded: boolean) => void;
setScore?: (score: ScoreSaberScoreToken) => void;
updateScore?: (score: ScoreSaberScoreToken) => void;
};
export default function ScoreButtons({
@ -29,7 +29,7 @@ export default function ScoreButtons({
beatSaverMap,
alwaysSingleLine,
setIsLeaderboardExpanded,
setScore,
updateScore,
}: Props) {
const [leaderboardExpanded, setLeaderboardExpanded] = useState(false);
const { toast } = useToast();
@ -84,8 +84,8 @@ export default function ScoreButtons({
className={`flex gap-2 ${alwaysSingleLine ? "flex-row" : "flex-row lg:flex-col"} items-center justify-center`}
>
{/* Edit score button */}
{score && leaderboard && setScore && (
<ScoreEditorButton score={score} leaderboard={leaderboard} setScore={setScore} />
{score && leaderboard && updateScore && (
<ScoreEditorButton score={score} leaderboard={leaderboard} updateScore={updateScore} />
)}
{/* View Leaderboard button */}

@ -12,10 +12,10 @@ import Tooltip from "@/components/tooltip";
type ScoreEditorButtonProps = {
score: ScoreSaberScoreToken;
leaderboard: ScoreSaberLeaderboardToken;
setScore: (score: ScoreSaberScoreToken) => void;
updateScore: (score: ScoreSaberScoreToken) => void;
};
export default function ScoreEditorButton({ score, leaderboard, setScore }: ScoreEditorButtonProps) {
export default function ScoreEditorButton({ score, leaderboard, updateScore }: ScoreEditorButtonProps) {
const [isScoreEditMode, setIsScoreEditMode] = useState(false);
const maxScore = leaderboard.maxScore || 1; // Use 1 to prevent division by zero
@ -24,14 +24,14 @@ export default function ScoreEditorButton({ score, leaderboard, setScore }: Scor
const handleSliderChange = (value: number[]) => {
const newAccuracy = Math.max(0, Math.min(value[0], 100)); // Ensure the accuracy stays within 0-100
const newBaseScore = (newAccuracy / 100) * maxScore;
setScore({
updateScore({
...score,
baseScore: newBaseScore,
});
};
const handleSliderReset = () => {
setScore({
updateScore({
...score,
baseScore: (accuracy / 100) * maxScore,
});

@ -60,7 +60,7 @@ export default function Score({ player, playerScore }: Props) {
beatSaverMap={beatSaverMap}
score={score}
setIsLeaderboardExpanded={setIsLeaderboardExpanded}
setScore={score => {
updateScore={score => {
setBaseScore(score.baseScore);
}}
/>