make score difficulty random
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8814b9881e
commit
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@ -1,6 +1,6 @@
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import { MapDifficulty } from "@ssr/common/score/map-difficulty";
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type Difficulty = {
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export type Difficulty = {
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/**
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* The name of the difficulty
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*/
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@ -63,14 +63,21 @@ export function getScoreBadgeFromAccuracy(acc: number): ScoreBadge {
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return scoreBadges[scoreBadges.length - 1];
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}
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/**
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* Get a random difficulty, except ExpertPlus.
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*/
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export function getRandomDifficulty(): Difficulty {
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return difficulties[Math.floor(Math.random() * (difficulties.length - 1))];
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}
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/**
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* Gets a {@link Difficulty} from its name
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*
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* @param diff the name of the difficulty
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* @returns the difficulty
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*/
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export function getDifficulty(diff: MapDifficulty) {
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const difficulty = difficulties.find(d => d.name === diff);
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export function getDifficulty(diff: Difficulty | MapDifficulty) {
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const difficulty = difficulties.find(d => d.name === (typeof diff === "string" ? diff : diff.name));
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if (!difficulty) {
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throw new Error(`Unknown difficulty: ${diff}`);
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}
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@ -1,7 +1,7 @@
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import { Database } from "lucide-react";
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import { getRandomInteger } from "@/common/utils";
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import { GlobeAmericasIcon } from "@heroicons/react/24/solid";
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import { getDifficulty } from "@/common/song-utils";
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import { Difficulty, getDifficulty, getRandomDifficulty } from "@/common/song-utils";
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import { AnimatedList } from "@/components/ui/animated-list";
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type ScoreProps = {
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@ -28,7 +28,7 @@ let scores: ScoreProps[] = [
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songArt: "https://cdn.scoresaber.com/covers/8E4B7917C01E5987A5B3FF13FAA3CA8F27D21D34.png",
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songName: "RATATA",
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songAuthor: "Skrillex, Missy Elliot & Mr. Oizo",
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setBy: "Minion",
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setBy: "Rainnny",
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},
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{
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songArt: "https://cdn.scoresaber.com/covers/98F73BD330852EAAEBDC695140EAC8F2027AEEC8.png",
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@ -63,7 +63,7 @@ export default function RealtimeScores() {
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{/* Content */}
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<div className="w-full flex flex-col justify-center items-center">
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<AnimatedList className="w-full max-w-[32rem] h-96 divide-y divide-muted overflow-hidden">
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<AnimatedList className="w-full max-w-[32rem] h-96 divide-y divide-muted overflow-hidden" delay={1500}>
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{scores.map((score, index) => (
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<Score key={index} {...score} />
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))}
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@ -74,6 +74,7 @@ export default function RealtimeScores() {
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}
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function Score({ songArt, songName, songAuthor, setBy }: ScoreProps) {
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const difficulty: Difficulty = getRandomDifficulty();
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return (
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<figure className="py-2 flex flex-col text-sm">
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{/* Set By */}
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@ -98,10 +99,10 @@ function Score({ songArt, songName, songAuthor, setBy }: ScoreProps) {
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<div
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className="absolute inset-x-0 bottom-0 py-px flex justify-center text-xs rounded-t-lg"
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style={{
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backgroundColor: getDifficulty("Hard").color + "f0", // Transparency value (in hex 0-255)
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backgroundColor: getDifficulty(difficulty).color + "f0", // Transparency value (in hex 0-255)
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}}
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>
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Hard
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{difficulty.name}
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</div>
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</div>
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