fix mini rankings
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This commit is contained in:
Lee 2024-10-10 01:52:05 +01:00
parent f75897007c
commit 526167d4f1

@ -36,6 +36,7 @@ type Variants = {
itemsPerPage: number;
icon: (player: ScoreSaberPlayer) => ReactElement;
getPage: (player: ScoreSaberPlayer, itemsPerPage: number) => number;
getRank: (player: ScoreSaberPlayer) => number;
query: (page: number, country: string) => Promise<ScoreSaberPlayersPageToken | undefined>;
};
};
@ -47,6 +48,9 @@ const miniVariants: Variants = {
getPage: (player: ScoreSaberPlayer, itemsPerPage: number) => {
return Math.floor((player.rank - 1) / itemsPerPage) + 1;
},
getRank: (player: ScoreSaberPlayer) => {
return player.rank;
},
query: (page: number) => {
return scoresaberService.lookupPlayers(page);
},
@ -59,6 +63,9 @@ const miniVariants: Variants = {
getPage: (player: ScoreSaberPlayer, itemsPerPage: number) => {
return Math.floor((player.countryRank - 1) / itemsPerPage) + 1;
},
getRank: (player: ScoreSaberPlayer) => {
return player.countryRank;
},
query: (page: number, country: string) => {
return scoresaberService.lookupPlayersByCountry(page, country);
},
@ -67,69 +74,74 @@ const miniVariants: Variants = {
export default function Mini({ type, player, shouldUpdate }: MiniProps) {
if (shouldUpdate == undefined) {
// Default to true
shouldUpdate = true;
}
const variant = miniVariants[type];
const icon = variant.icon(player);
const itemsPerPage = variant.itemsPerPage;
// Calculate the page and the rank of the player within that page
const page = variant.getPage(player, itemsPerPage);
const rankWithinPage = player.rank % itemsPerPage;
const rankWithinPage = variant.getRank(player) % itemsPerPage;
const { data, isLoading, isError } = useQuery({
queryKey: ["player-" + type, player.id, type, page],
queryKey: ["mini-ranking-" + type, player.id, type, page],
queryFn: async () => {
// Determine pages to search based on player's rank within the page
const pagesToSearch = [page];
if (rankWithinPage < 5 && page > 1) {
// Allow page 1 to be valid
// Player is near the start of the page, so search the previous page too
pagesToSearch.push(page - 1);
}
if (rankWithinPage > itemsPerPage - 5) {
// Player is near the end of the page, so search the next page too
pagesToSearch.push(page + 1);
}
// Fetch players from the determined pages
const players: ScoreSaberPlayerToken[] = [];
for (const p of pagesToSearch) {
const response = await variant.query(p, player.country);
if (response === undefined) {
return undefined;
}
if (response) {
players.push(...response.players);
}
}
return players;
// Sort players by rank to ensure correct order
return players.sort((a, b) => {
// This is the wrong type but it still works.
return variant.getRank(a as unknown as ScoreSaberPlayer) - variant.getRank(b as unknown as ScoreSaberPlayer);
});
},
enabled: shouldUpdate,
});
let players = data; // So we can update it later
if (players && (!isLoading || !isError)) {
// Find the player's position in the list
if (isLoading) {
return <PlayerRankingSkeleton />;
}
if (isError || !data) {
return <p className="text-red-500">Error loading ranking</p>;
}
let players = data;
const playerPosition = players.findIndex(p => p.id === player.id);
// Ensure we always show 5 players
const start = Math.max(0, playerPosition - 3); // Start showing 3 players above the player, but not less than index 0
const end = Math.min(players.length, start + 5); // Ensure there are 5 players shown
// Always show 5 players: 3 above and 1 below the player
const start = Math.max(0, playerPosition - 3);
const end = Math.min(players.length, start + 5);
players = players.slice(start, end);
// If there are less than 5 players at the top, append more players from below
if (players.length < 5 && start === 0) {
const additionalPlayers = players.slice(playerPosition + 1, playerPosition + (5 - players.length + 1));
// If fewer than 5 players, append/prepend more
if (players.length < 5) {
const missingPlayers = 5 - players.length;
if (start === 0) {
const additionalPlayers = players.slice(playerPosition + 1, playerPosition + 1 + missingPlayers);
players = [...players, ...additionalPlayers];
} else if (end === players.length) {
const additionalPlayers = players.slice(Math.max(0, start - missingPlayers), start);
players = [...additionalPlayers, ...players];
}
}
if (isLoading) {
return <PlayerRankingSkeleton />;
}
return (
<Card className="w-full flex gap-2 sticky select-none">
<div className="flex gap-2">
@ -137,8 +149,7 @@ export default function Mini({ type, player, shouldUpdate }: MiniProps) {
<p>{type} Ranking</p>
</div>
<div className="flex flex-col text-sm">
{isError && <p className="text-red-500">Error</p>}
{players?.map((playerRanking, index) => {
{players.map((playerRanking, index) => {
const rank = type == "Global" ? playerRanking.rank : playerRanking.countryRank;
const playerName =
playerRanking.name.length > PLAYER_NAME_MAX_LENGTH