scoresaber-reloaded-v2/src/utils/scoresaber/scores.ts
Liam ddf0b61282
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2023-11-08 09:25:25 +00:00

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TypeScript

// Yoinked from https://github.com/Shurdoof/pp-calculator
// Thank for for this I have no fucking idea what the maths is doing but it works!
import { ScoresaberScore } from "@/schemas/scoresaber/score";
import { useScoresaberScoresStore } from "@/store/scoresaberScoresStore";
export const WEIGHT_COEFFICIENT = 0.965;
const starMultiplier = 42.11;
const ppCurve = [
[1, 5.367394282890631],
[0.9995, 5.019543595874787],
[0.999, 4.715470646416203],
[0.99825, 4.325027383589547],
[0.9975, 3.996793606763322],
[0.99625, 3.5526145337555373],
[0.995, 3.2022017597337955],
[0.99375, 2.9190155639254955],
[0.9925, 2.685667856592722],
[0.99125, 2.4902905794106913],
[0.99, 2.324506282149922],
[0.9875, 2.058947159052738],
[0.985, 1.8563887693647105],
[0.9825, 1.697536248647543],
[0.98, 1.5702410055532239],
[0.9775, 1.4664726399289512],
[0.975, 1.3807102743105126],
[0.9725, 1.3090333065057616],
[0.97, 1.2485807759957321],
[0.965, 1.1552120359501035],
[0.96, 1.0871883573850478],
[0.955, 1.0388633331418984],
[0.95, 1],
[0.94, 0.9417362980580238],
[0.93, 0.9039994071865736],
[0.92, 0.8728710341448851],
[0.91, 0.8488375988124467],
[0.9, 0.825756123560842],
[0.875, 0.7816934560296046],
[0.85, 0.7462290664143185],
[0.825, 0.7150465663454271],
[0.8, 0.6872268862950283],
[0.75, 0.6451808210101443],
[0.7, 0.6125565959114954],
[0.65, 0.5866010012767576],
[0.6, 0.18223233667439062],
[0, 0],
];
function clamp(value: number, min: number, max: number) {
if (min !== null && value < min) {
return min;
}
if (max !== null && value > max) {
return max;
}
return value;
}
function lerp(v0: number, v1: number, t: number) {
return v0 + t * (v1 - v0);
}
function calculatePPModifier(c1: Array<any>, c2: Array<any>, acc: number) {
const distance = (c2[0] - acc) / (c2[0] - c1[0]);
return lerp(c2[1], c1[1], distance);
}
function findPPModifier(acc: number, curve: Array<any>) {
acc = clamp(acc, 0, 100) / 100;
let prev = curve[1];
for (const item of curve) {
if (item[0] <= acc) {
return calculatePPModifier(item, prev, acc);
}
prev = item;
}
}
export function getScoreSaberPP(acc: number, stars: number) {
const ppValue = stars * starMultiplier;
const modifier = findPPModifier(acc * 100, ppCurve);
if (!modifier) return undefined;
const finalPP = modifier * ppValue;
return {
pp: Number.isNaN(finalPP) ? undefined : finalPP,
};
}
export function getTotalPpFromSortedPps(ppArray: Array<any>, startIdx = 0) {
return ppArray.reduce(
(cum, pp, idx) => cum + Math.pow(WEIGHT_COEFFICIENT, idx + startIdx) * pp,
0,
);
}
function calcRawPpAtIdx(
bottomScores: Array<any>,
idx: number,
expected: number,
) {
const oldBottomPp = getTotalPpFromSortedPps(bottomScores, idx);
const newBottomPp = getTotalPpFromSortedPps(bottomScores, idx + 1);
// 0.965^idx * rawPpToFind = expected + oldBottomPp - newBottomPp;
// rawPpToFind = (expected + oldBottomPp - newBottomPp) / 0.965^idx;
return (
(expected + oldBottomPp - newBottomPp) / Math.pow(WEIGHT_COEFFICIENT, idx)
);
}
/**
* Gets the amount of raw pp needed to gain the expected pp
*
* @param playerId the player id
* @param expectedPp the expected pp
* @returns the pp boundary (+ per raw pp)
*/
export function calcPpBoundary(playerId: string, expectedPp = 1) {
const state = useScoresaberScoresStore.getState();
const player = state.players.find((p) => p.id === playerId);
if (!player || !player.scores) return null;
const rankedScorePps = player.scores
.filter((s) => s.score.pp !== undefined)
.map((s) => s.score.pp)
.sort((a, b) => b - a);
let left = 0;
let right = rankedScorePps.length - 1;
let boundaryIdx = -1;
while (left <= right) {
const mid = Math.floor((left + right) / 2);
const bottomSlice = rankedScorePps.slice(mid);
const bottomPp = getTotalPpFromSortedPps(bottomSlice, mid);
bottomSlice.unshift(rankedScorePps[mid]);
const modifiedBottomPp = getTotalPpFromSortedPps(bottomSlice, mid);
const diff = modifiedBottomPp - bottomPp;
if (diff > expectedPp) {
boundaryIdx = mid;
left = mid + 1;
} else {
right = mid - 1;
}
}
if (boundaryIdx === -1) {
return calcRawPpAtIdx(rankedScorePps, 0, expectedPp);
} else {
return calcRawPpAtIdx(
rankedScorePps.slice(boundaryIdx + 1),
boundaryIdx + 1,
expectedPp,
);
}
}
/**
* Gets the ranked scores of the player
*
* @param playerId the player id
* @returns all ranked scores of the player
*/
export function getRankedScores(playerId: string, sorted: boolean = false) {
const scores = useScoresaberScoresStore
.getState()
.players.find((p) => p.id === playerId)
?.scores?.filter((s) => s.score.pp !== undefined);
if (sorted && scores) {
return scores.sort((a, b) => b.score.pp - a.score.pp);
}
return scores;
}
/**
* Gets the global pp gained from the score
*
* @param playerId the player id
* @param score the score to get the pp gained from
* @returns the pp gained from the score
*/
export function getPpGainedFromScore(playerId: string, score: ScoresaberScore) {
const scores = getRankedScores(playerId, true);
if (!scores) return null;
const scoreIndex = scores.map((s) => s.score.id).indexOf(score.id);
return score.pp * Math.pow(WEIGHT_COEFFICIENT, scoreIndex);
}
/**
* Get the highest pp play of a player
*
* @param playerId the player id
* @returns the highest pp play
*/
export function getHighestPpPlay(playerId: string) {
const rankedScores = useScoresaberScoresStore
.getState()
.players.find((p) => p.id === playerId)
?.scores?.filter((s) => s.score.pp !== undefined);
if (!rankedScores) return null;
const rankedScorePps = rankedScores
.map((s) => s.score.pp)
.sort((a, b) => b - a);
return rankedScorePps[0];
}
/**
* Gets the average pp of the player
*
* @param playerId the player id
* @param limit the amount of top scores to average (default: 50)
*/
export function getAveragePp(playerId: string, limit: number = 50) {
const rankedScores = getRankedScores(playerId, true);
if (!rankedScores) return null;
const rankedScorePps = rankedScores.map((s) => s.score.pp).slice(0, limit);
return (
rankedScorePps.reduce((cum, pp) => cum + pp, 0) / rankedScorePps.length
);
}
/**
* Returns the total amount of scores for the given player
*
* @param playerId the player id
* @returns the total amount of scores
*/
export function getTotalScores(playerId: string) {
return useScoresaberScoresStore.getState().get(playerId)?.scores?.length;
}