fix data fetching and auto refresh data
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deploy / deploy (push) Successful in 58s
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deploy / deploy (push) Successful in 58s
This commit is contained in:
parent
f03ac7809d
commit
e54d106a53
@ -1,19 +1,9 @@
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"use client";
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"use client";
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import { usePlayerScoresStore } from "@/store/playerScoresStore";
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type AppProviderProps = {
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type AppProviderProps = {
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children: React.ReactNode;
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children: React.ReactNode;
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};
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};
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usePlayerScoresStore.getState().updatePlayerScores();
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setTimeout(
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() => {
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usePlayerScoresStore.getState().updatePlayerScores();
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},
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1000 * 60 * 10,
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); // fetch new scores every 10 minutes
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export default function AppProvider({ children }: AppProviderProps) {
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export default function AppProvider({ children }: AppProviderProps) {
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return <>{children}</>;
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return <>{children}</>;
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}
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}
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@ -1,7 +1,7 @@
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import clsx from "clsx";
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import clsx from "clsx";
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interface ButtonProps {
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interface ButtonProps {
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text: string;
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text: JSX.Element | string;
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url: string;
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url: string;
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icon?: JSX.Element;
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icon?: JSX.Element;
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className?: string;
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className?: string;
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@ -32,7 +32,7 @@ function NavbarButton({ text, icon, href, children }: ButtonProps) {
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</a>
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</a>
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{children && (
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{children && (
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<div className="absolute z-20 hidden divide-y rounded-md bg-neutral-600 shadow-sm group-hover:flex">
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<div className="absolute z-20 hidden divide-y rounded-md bg-gray-600 opacity-[0.98] shadow-sm group-hover:flex">
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<div className="p-2">{children}</div>
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<div className="p-2">{children}</div>
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</div>
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</div>
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)}
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)}
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@ -61,7 +61,27 @@ export default function Navbar() {
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)}
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)}
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<NavbarButton text="Friends" icon={<UserIcon height={20} width={20} />}>
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<NavbarButton text="Friends" icon={<UserIcon height={20} width={20} />}>
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{settingsStore?.friends.length == 0 ? (
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<p className="text-sm font-bold">No friends, add someone!</p>
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<p className="text-sm font-bold">No friends, add someone!</p>
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) : (
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settingsStore?.friends.map((friend) => {
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return (
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<Button
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key={friend.id}
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className="mt-2 bg-gray-600"
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text={friend.name}
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url={`/player/${friend.id}`}
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icon={
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<Avatar
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url={friend.profilePicture}
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label={`${friend.name}'s avatar`}
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size={20}
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/>
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}
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/>
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);
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})
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)}
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<Button
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<Button
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className="mt-2"
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className="mt-2"
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@ -3,7 +3,11 @@ import { usePlayerScoresStore } from "@/store/playerScoresStore";
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import { useSettingsStore } from "@/store/settingsStore";
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import { useSettingsStore } from "@/store/settingsStore";
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import { formatNumber } from "@/utils/number";
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import { formatNumber } from "@/utils/number";
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import { calcPpBoundary, getHighestPpPlay } from "@/utils/scoresaber/scores";
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import { calcPpBoundary, getHighestPpPlay } from "@/utils/scoresaber/scores";
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import { GlobeAsiaAustraliaIcon, HomeIcon } from "@heroicons/react/20/solid";
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import {
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GlobeAsiaAustraliaIcon,
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HomeIcon,
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UserIcon,
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} from "@heroicons/react/20/solid";
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import { useRef } from "react";
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import { useRef } from "react";
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import ReactCountryFlag from "react-country-flag";
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import ReactCountryFlag from "react-country-flag";
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import { toast } from "react-toastify";
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import { toast } from "react-toastify";
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@ -29,8 +33,20 @@ export default function PlayerInfo({ playerData }: PlayerInfoProps) {
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async function claimProfile() {
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async function claimProfile() {
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settingsStore?.setUserId(playerId);
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settingsStore?.setUserId(playerId);
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settingsStore?.refreshProfile();
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addProfile(false);
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}
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async function addFriend() {
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const friend = await settingsStore?.addFriend(playerData.id);
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if (!friend) {
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toast.error(`Failed to add ${playerData.name} as a friend`);
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return;
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}
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addProfile(true);
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}
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async function addProfile(isFriend: boolean) {
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if (!usePlayerScoresStore.getState().exists(playerId)) {
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const reponse = await playerScoreStore?.addPlayer(
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const reponse = await playerScoreStore?.addPlayer(
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playerId,
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playerId,
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(page, totalPages) => {
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(page, totalPages) => {
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@ -52,18 +68,27 @@ export default function PlayerInfo({ playerData }: PlayerInfoProps) {
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});
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});
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}
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}
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console.log(`Fetching scores for ${playerId} (${page}/${totalPages})`);
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console.log(
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`Fetching scores for ${playerId} (${page}/${totalPages})`,
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);
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},
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},
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);
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);
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if (reponse?.error) {
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if (reponse?.error) {
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toast.error("Failed to claim profile");
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toast.error("Failed to fetch scores");
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console.log(reponse.message);
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console.log(reponse.message);
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return;
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return;
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}
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}
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toast.success("Successfully claimed profile");
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}
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}
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if (!isFriend) {
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toast.success(`Successfully set ${playerData.name} as your profile`);
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} else {
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toast.success(`Successfully added ${playerData.name} as a friend`);
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}
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}
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const isOwnProfile = settingsStore?.userId == playerId;
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return (
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return (
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<Card className="mt-2">
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<Card className="mt-2">
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{/* Player Info */}
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{/* Player Info */}
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@ -76,14 +101,21 @@ export default function PlayerInfo({ playerData }: PlayerInfoProps) {
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{/* Settings Buttons */}
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{/* Settings Buttons */}
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<div className="absolute right-3 top-20 flex flex-col justify-end gap-2 md:relative md:right-0 md:top-0 md:mt-2 md:flex-row md:justify-center">
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<div className="absolute right-3 top-20 flex flex-col justify-end gap-2 md:relative md:right-0 md:top-0 md:mt-2 md:flex-row md:justify-center">
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{settingsStore?.userId !== playerId && (
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{!isOwnProfile && (
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<button>
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<button
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<HomeIcon
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className="h-fit w-fit rounded-md bg-blue-500 p-1 hover:bg-blue-600"
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title="Set as your Profile"
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width={28}
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height={28}
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onClick={claimProfile}
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onClick={claimProfile}
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/>
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>
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<HomeIcon title="Set as your Profile" width={24} height={24} />
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</button>
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)}
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{!settingsStore?.isFriend(playerId) && !isOwnProfile && (
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<button
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className="rounded-md bg-blue-500 p-1 hover:bg-blue-600"
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onClick={addFriend}
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>
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<UserIcon title="Add as Friend" width={24} height={24} />
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</button>
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</button>
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)}
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)}
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</div>
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</div>
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@ -2,21 +2,23 @@
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import { ScoresaberPlayerScore } from "@/schemas/scoresaber/playerScore";
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import { ScoresaberPlayerScore } from "@/schemas/scoresaber/playerScore";
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import { fetchAllScores, fetchScores } from "@/utils/scoresaber/api";
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import { fetchAllScores, fetchScores } from "@/utils/scoresaber/api";
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import moment from "moment";
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import { create } from "zustand";
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import { create } from "zustand";
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import { createJSONStorage, persist } from "zustand/middleware";
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import { createJSONStorage, persist } from "zustand/middleware";
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import { useSettingsStore } from "./settingsStore";
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type Player = {
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type Player = {
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lastUpdated: number;
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id: string;
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id: string;
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scores: ScoresaberPlayerScore[];
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scores: ScoresaberPlayerScore[];
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};
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};
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interface PlayerScoresStore {
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interface PlayerScoresStore {
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lastUpdated: number;
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players: Player[];
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players: Player[];
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setLastUpdated: (lastUpdated: number) => void;
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exists: (playerId: string) => boolean;
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exists: (playerId: string) => boolean;
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get(playerId: string): Player | undefined;
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get(playerId: string): Player | undefined;
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addPlayer: (
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addPlayer: (
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playerId: string,
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playerId: string,
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callback?: (page: number, totalPages: number) => void,
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callback?: (page: number, totalPages: number) => void,
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@ -27,13 +29,18 @@ interface PlayerScoresStore {
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updatePlayerScores: () => void;
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updatePlayerScores: () => void;
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}
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}
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const UPDATE_INTERVAL = 1000 * 60 * 60; // 1 hour
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const UPDATE_INTERVAL = 1000 * 60 * 30; // 30 minutes
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export const usePlayerScoresStore = create<PlayerScoresStore>()(
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export const usePlayerScoresStore = create<PlayerScoresStore>()(
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persist(
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persist(
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(set) => ({
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(set) => ({
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lastUpdated: 0,
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players: [],
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players: [],
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setLastUpdated: (lastUpdated: number) => {
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set({ lastUpdated });
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},
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exists: (playerId: string) => {
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exists: (playerId: string) => {
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const players: Player[] = usePlayerScoresStore.getState().players;
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const players: Player[] = usePlayerScoresStore.getState().players;
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return players.some((player) => player.id == playerId);
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return players.some((player) => player.id == playerId);
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@ -73,15 +80,11 @@ export const usePlayerScoresStore = create<PlayerScoresStore>()(
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message: "Could not fetch scores for player",
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message: "Could not fetch scores for player",
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};
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};
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}
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}
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console.log(scores);
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set({
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set({
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players: [
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players: [
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...players,
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...players,
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{
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{
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id: playerId,
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id: playerId,
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lastUpdated: new Date().getTime(),
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scores: scores,
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scores: scores,
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},
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},
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],
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],
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@ -93,18 +96,34 @@ export const usePlayerScoresStore = create<PlayerScoresStore>()(
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},
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},
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updatePlayerScores: async () => {
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updatePlayerScores: async () => {
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// Skip if we refreshed the scores recently
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const timeUntilRefreshMs =
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UPDATE_INTERVAL -
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(Date.now() - usePlayerScoresStore.getState().lastUpdated);
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if (timeUntilRefreshMs > 0) {
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console.log(
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"Waiting",
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moment.duration(timeUntilRefreshMs).humanize(),
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"to refresh scores for players",
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);
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setTimeout(
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() => usePlayerScoresStore.getState().updatePlayerScores(),
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timeUntilRefreshMs,
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);
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return;
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}
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const players = usePlayerScoresStore.getState().players;
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const players = usePlayerScoresStore.getState().players;
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const friends = useSettingsStore.getState().friends;
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for (const friend of friends) {
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players.push({
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id: friend.id,
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scores: [],
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});
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}
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for (const player of players) {
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for (const player of players) {
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if (player == undefined) continue;
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if (player == undefined) continue;
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// Skip if the player was already updated recently
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if (
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player.lastUpdated >
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new Date(Date.now() - UPDATE_INTERVAL).getTime()
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)
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continue;
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console.log(`Updating scores for ${player.id}...`);
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console.log(`Updating scores for ${player.id}...`);
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let oldScores = player.scores;
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let oldScores = player.scores;
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@ -116,7 +135,9 @@ export const usePlayerScoresStore = create<PlayerScoresStore>()(
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return bDate.getTime() - aDate.getTime();
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return bDate.getTime() - aDate.getTime();
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});
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});
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const mostRecentScore = oldScores?.[0].score;
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if (!oldScores || oldScores.length == 0) continue;
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const mostRecentScore = oldScores[0].score;
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if (mostRecentScore == undefined) continue;
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if (mostRecentScore == undefined) continue;
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let search = true;
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let search = true;
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@ -150,7 +171,6 @@ export const usePlayerScoresStore = create<PlayerScoresStore>()(
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newPlayers = newPlayers.filter((playerr) => playerr.id != player.id);
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newPlayers = newPlayers.filter((playerr) => playerr.id != player.id);
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// Add the player
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// Add the player
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newPlayers.push({
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newPlayers.push({
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lastUpdated: new Date().getTime(),
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id: player.id,
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id: player.id,
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scores: oldScores,
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scores: oldScores,
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});
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});
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@ -158,6 +178,11 @@ export const usePlayerScoresStore = create<PlayerScoresStore>()(
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if (newScoresCount > 0) {
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if (newScoresCount > 0) {
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console.log(`Found ${newScoresCount} new scores for ${player.id}`);
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console.log(`Found ${newScoresCount} new scores for ${player.id}`);
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}
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}
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set({
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players: newPlayers,
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lastUpdated: Date.now(),
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});
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}
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}
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},
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},
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}),
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}),
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@ -167,3 +192,8 @@ export const usePlayerScoresStore = create<PlayerScoresStore>()(
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},
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},
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),
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),
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);
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);
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usePlayerScoresStore.getState().updatePlayerScores();
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setInterval(() => {
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usePlayerScoresStore.getState().updatePlayerScores();
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}, UPDATE_INTERVAL);
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@ -1,7 +1,9 @@
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"use client";
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"use client";
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import { ScoresaberPlayer } from "@/schemas/scoresaber/player";
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import { SortType, SortTypes } from "@/types/SortTypes";
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import { SortType, SortTypes } from "@/types/SortTypes";
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import { getPlayerInfo } from "@/utils/scoresaber/api";
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import { getPlayerInfo } from "@/utils/scoresaber/api";
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import moment from "moment";
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import { create } from "zustand";
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import { create } from "zustand";
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import { createJSONStorage, persist } from "zustand/middleware";
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import { createJSONStorage, persist } from "zustand/middleware";
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@ -9,19 +11,30 @@ interface SettingsStore {
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userId: string | undefined;
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userId: string | undefined;
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profilePicture: string | undefined;
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profilePicture: string | undefined;
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lastUsedSortType: SortType;
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lastUsedSortType: SortType;
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friends: ScoresaberPlayer[];
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profilesLastUpdated: number;
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setUserId: (userId: string) => void;
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setUserId: (userId: string) => void;
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setProfilePicture: (profilePicture: string) => void;
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setProfilePicture: (profilePicture: string) => void;
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setLastUsedSortType: (sortType: SortType) => void;
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setLastUsedSortType: (sortType: SortType) => void;
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refreshProfile: () => void;
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addFriend: (friendId: string) => Promise<boolean>;
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removeFriend: (friendId: string) => void;
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isFriend: (friendId: string) => boolean;
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clearFriends: () => void;
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setProfilesLastUpdated: (profilesLastUpdated: number) => void;
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refreshProfiles: () => void;
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}
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}
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|
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const UPDATE_INTERVAL = 1000 * 60 * 10; // 10 minutes
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|
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export const useSettingsStore = create<SettingsStore>()(
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export const useSettingsStore = create<SettingsStore>()(
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persist(
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persist(
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(set) => ({
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(set) => ({
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userId: undefined,
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userId: undefined,
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profilePicture: undefined,
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profilePicture: undefined,
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lastUsedSortType: SortTypes.top,
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lastUsedSortType: SortTypes.top,
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friends: [],
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profilesLastUpdated: 0,
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setUserId: (userId: string) => {
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setUserId: (userId: string) => {
|
||||||
set({ userId });
|
set({ userId });
|
||||||
@ -32,18 +45,77 @@ export const useSettingsStore = create<SettingsStore>()(
|
|||||||
setLastUsedSortType: (sortType: SortType) =>
|
setLastUsedSortType: (sortType: SortType) =>
|
||||||
set({ lastUsedSortType: sortType }),
|
set({ lastUsedSortType: sortType }),
|
||||||
|
|
||||||
async refreshProfile() {
|
async addFriend(friendId: string) {
|
||||||
const id = useSettingsStore.getState().userId;
|
const friends = useSettingsStore.getState().friends;
|
||||||
if (!id) return;
|
if (friends.some((friend) => friend.id == friendId)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
const profile = await getPlayerInfo(id);
|
const friend = await getPlayerInfo(friendId);
|
||||||
|
if (friend == undefined || friend == null) return false;
|
||||||
|
|
||||||
|
set({ friends: [...friends, friend] });
|
||||||
|
return true;
|
||||||
|
},
|
||||||
|
|
||||||
|
removeFriend: (friendId: string) => {
|
||||||
|
const friends = useSettingsStore.getState().friends;
|
||||||
|
set({ friends: friends.filter((friend) => friend.id != friendId) });
|
||||||
|
|
||||||
|
return friendId;
|
||||||
|
},
|
||||||
|
|
||||||
|
clearFriends: () => set({ friends: [] }),
|
||||||
|
|
||||||
|
isFriend: (friendId: string) => {
|
||||||
|
const friends: ScoresaberPlayer[] = useSettingsStore.getState().friends;
|
||||||
|
return friends.some((friend) => friend.id == friendId);
|
||||||
|
},
|
||||||
|
|
||||||
|
setProfilesLastUpdated: (profilesLastUpdated: number) =>
|
||||||
|
set({ profilesLastUpdated }),
|
||||||
|
|
||||||
|
async refreshProfiles() {
|
||||||
|
const timeUntilRefreshMs =
|
||||||
|
UPDATE_INTERVAL -
|
||||||
|
(Date.now() - useSettingsStore.getState().profilesLastUpdated);
|
||||||
|
if (timeUntilRefreshMs > 0) {
|
||||||
|
console.log(
|
||||||
|
"Waiting",
|
||||||
|
moment.duration(timeUntilRefreshMs).humanize(),
|
||||||
|
"to refresh profiles",
|
||||||
|
);
|
||||||
|
setTimeout(() => this.refreshProfiles(), timeUntilRefreshMs);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const userId = useSettingsStore.getState().userId;
|
||||||
|
const profiles =
|
||||||
|
useSettingsStore.getState().friends.map((f) => f.id) ?? [];
|
||||||
|
if (userId) {
|
||||||
|
profiles.push(userId);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const profileId of profiles) {
|
||||||
|
const profile = await getPlayerInfo(profileId);
|
||||||
if (profile == undefined || profile == null) return;
|
if (profile == undefined || profile == null) return;
|
||||||
|
|
||||||
useSettingsStore.setState({
|
if (this.isFriend(profileId)) {
|
||||||
userId: profile.id,
|
const friends = useSettingsStore.getState().friends;
|
||||||
profilePicture: profile.profilePicture,
|
const friendIndex = friends.findIndex(
|
||||||
});
|
(friend) => friend.id == profileId,
|
||||||
|
);
|
||||||
|
friends[friendIndex] = profile;
|
||||||
|
set({ friends });
|
||||||
|
} else {
|
||||||
|
this.setProfilePicture(profile.profilePicture);
|
||||||
|
set({ userId: profile.id });
|
||||||
|
}
|
||||||
|
|
||||||
console.log("Updated profile:", profile.id);
|
console.log("Updated profile:", profile.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
useSettingsStore.setState({ profilesLastUpdated: Date.now() });
|
||||||
},
|
},
|
||||||
}),
|
}),
|
||||||
{
|
{
|
||||||
@ -53,4 +125,8 @@ export const useSettingsStore = create<SettingsStore>()(
|
|||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
useSettingsStore.getState().refreshProfile();
|
useSettingsStore.getState().refreshProfiles();
|
||||||
|
setInterval(
|
||||||
|
() => useSettingsStore.getState().refreshProfiles(),
|
||||||
|
UPDATE_INTERVAL,
|
||||||
|
);
|
||||||
|
@ -145,8 +145,6 @@ export async function fetchAllScores(
|
|||||||
page++;
|
page++;
|
||||||
} while (!done);
|
} while (!done);
|
||||||
|
|
||||||
console.log(scores);
|
|
||||||
|
|
||||||
return scores as ScoresaberPlayerScore[];
|
return scores as ScoresaberPlayerScore[];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user