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@ -16,16 +16,8 @@ type Player = {
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};
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};
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interface ScoreSaberScoresStore {
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interface ScoreSaberScoresStore {
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lastUpdated: number;
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players: Player[];
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players: Player[];
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/**
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* Sets when the player scores were last updated
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*
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* @param lastUpdated when the player scores were last updated
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*/
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setLastUpdated: (lastUpdated: number) => void;
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/**
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/**
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* Checks if the player exists
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* Checks if the player exists
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*
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*
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@ -78,10 +70,6 @@ export const useScoresaberScoresStore = create<ScoreSaberScoresStore>()(
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lastUpdated: 0,
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lastUpdated: 0,
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players: [],
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players: [],
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setLastUpdated: (lastUpdated: number) => {
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set({ lastUpdated });
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},
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exists: (playerId: string) => {
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exists: (playerId: string) => {
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const players: Player[] = get().players;
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const players: Player[] = get().players;
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return players.some((player) => player.id == playerId);
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return players.some((player) => player.id == playerId);
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@ -238,10 +226,6 @@ export const useScoresaberScoresStore = create<ScoreSaberScoresStore>()(
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// add local player and friends if they don't exist
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// add local player and friends if they don't exist
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for (const player of allPlayers) {
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for (const player of allPlayers) {
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if (get().lastUpdated == 0) {
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set({ lastUpdated: Date.now() });
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}
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if (get().get(player.id) == undefined) {
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if (get().get(player.id) == undefined) {
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toast.info(
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toast.info(
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`${
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`${
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@ -261,20 +245,20 @@ export const useScoresaberScoresStore = create<ScoreSaberScoresStore>()(
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}
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}
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}
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}
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// loop through all of the players and update their scores
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for (const player of players) {
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// Skip if we refreshed the scores recently
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// Skip if we refreshed the scores recently
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const timeUntilRefreshMs =
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const timeUntilRefreshMs =
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UPDATE_INTERVAL - (Date.now() - get().lastUpdated);
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UPDATE_INTERVAL - (Date.now() - player.lastUpdated);
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if (timeUntilRefreshMs > 0) {
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if (timeUntilRefreshMs > 0) {
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console.log(
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console.log(
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"Waiting",
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"Waiting",
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timeUntilRefreshMs / 1000,
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timeUntilRefreshMs / 1000,
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"seconds to refresh scores for players",
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"seconds to refresh scores for " + player.id,
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);
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);
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return;
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continue;
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}
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}
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// loop through all of the players and update their scores
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for (const player of players) {
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get().addOrUpdatePlayer(player.id);
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get().addOrUpdatePlayer(player.id);
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}
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}
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},
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},
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