remove BL data (for now until I can come up with a better soloution)
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deploy / deploy (push) Successful in 59s
All checks were successful
deploy / deploy (push) Successful in 59s
This commit is contained in:
parent
80e6c0da43
commit
2b91388b95
@ -1,6 +1,5 @@
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"use client";
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import { useBeatLeaderScoresStore } from "@/store/beatLeaderScoresStore";
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import { useScoresaberScoresStore } from "@/store/scoresaberScoresStore";
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type AppProviderProps = {
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@ -13,11 +12,6 @@ export function AppProvider({ children }: AppProviderProps) {
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const UPDATE_INTERVAL = 1000 * 60 * 15; // 15 minutes
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useBeatLeaderScoresStore.getState().updatePlayerScores();
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setInterval(() => {
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useBeatLeaderScoresStore.getState().updatePlayerScores();
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}, UPDATE_INTERVAL);
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useScoresaberScoresStore.getState().updatePlayerScores();
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setInterval(() => {
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useScoresaberScoresStore.getState().updatePlayerScores();
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@ -1,5 +1,4 @@
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import { ScoresaberPlayer } from "@/schemas/scoresaber/player";
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import { useBeatLeaderScoresStore } from "@/store/beatLeaderScoresStore";
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import { useScoresaberScoresStore } from "@/store/scoresaberScoresStore";
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import { useSettingsStore } from "@/store/settingsStore";
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import { formatNumber } from "@/utils/number";
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@ -51,80 +50,39 @@ export default function PlayerInfo({ playerData }: PlayerInfoProps) {
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}
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async function addProfile(isFriend: boolean) {
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const setupScoresaber = async () => {
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if (!useScoresaberScoresStore.getState().exists(playerId)) {
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const reponse = await playerScoreStore?.addPlayer(
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playerId,
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(page, totalPages) => {
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const autoClose = page == totalPages ? 5000 : false;
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if (!useScoresaberScoresStore.getState().exists(playerId)) {
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const reponse = await playerScoreStore?.addPlayer(
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playerId,
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(page, totalPages) => {
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const autoClose = page == totalPages ? 5000 : false;
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if (page == 1) {
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toastId.current = toast.info(
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`Fetching ScoreSaber scores ${page}/${totalPages}`,
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{
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autoClose: autoClose,
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progress: page / totalPages,
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},
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);
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} else {
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toast.update(toastId.current, {
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progress: page / totalPages,
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render: `Fetching ScoreSaber scores ${page}/${totalPages}`,
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if (page == 1) {
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toastId.current = toast.info(
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`Fetching scores ${page}/${totalPages}`,
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{
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autoClose: autoClose,
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});
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}
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console.log(
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`Fetching ScoreSaber scores for ${playerId} (${page}/${totalPages})`,
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);
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},
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);
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if (reponse?.error) {
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toast.error("Failed to fetch scores");
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console.log(reponse.message);
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return;
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}
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}
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};
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const setupBeatleader = async () => {
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if (!useBeatLeaderScoresStore.getState().exists(playerId)) {
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const reponse = await playerScoreStore?.addPlayer(
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playerId,
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(page, totalPages) => {
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const autoClose = page == totalPages ? 5000 : false;
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if (page == 1) {
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toastId.current = toast.info(
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`Fetching BeatLeader scores ${page}/${totalPages}`,
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{
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autoClose: autoClose,
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progress: page / totalPages,
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},
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);
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} else {
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toast.update(toastId.current, {
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progress: page / totalPages,
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render: `Fetching BeatLeader scores ${page}/${totalPages}`,
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autoClose: autoClose,
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});
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}
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console.log(
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`Fetching BeatLeader scores for ${playerId} (${page}/${totalPages})`,
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},
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);
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},
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);
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if (reponse?.error) {
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toast.error("Failed to fetch scores");
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console.log(reponse.message);
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return;
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}
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}
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};
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} else {
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toast.update(toastId.current, {
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progress: page / totalPages,
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render: `Fetching scores ${page}/${totalPages}`,
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autoClose: autoClose,
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});
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}
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await setupScoresaber();
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await setupBeatleader();
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console.log(
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`Fetching scores for ${playerId} (${page}/${totalPages})`,
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);
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},
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);
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if (reponse?.error) {
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toast.error("Failed to fetch scores");
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console.log(reponse.message);
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return;
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}
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}
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if (!isFriend) {
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toast.success(`Successfully set ${playerData.name} as your profile`);
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@ -1,7 +1,6 @@
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import { ScoresaberLeaderboardInfo } from "@/schemas/scoresaber/leaderboard";
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import { ScoresaberPlayer } from "@/schemas/scoresaber/player";
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import { ScoresaberScore } from "@/schemas/scoresaber/score";
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import { useBeatLeaderScoresStore } from "@/store/beatLeaderScoresStore";
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import { formatNumber } from "@/utils/number";
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import {
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CheckIcon,
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@ -21,11 +20,6 @@ type ScoreProps = {
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export default function Score({ score, player, leaderboard }: ScoreProps) {
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const isFullCombo = score.missedNotes + score.badCuts === 0;
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const beatleaderScoreData = useBeatLeaderScoresStore
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.getState()
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.getScore(player.id, leaderboard.songHash);
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console.log(beatleaderScoreData);
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return (
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<div className="grid grid-cols-1 pb-2 pt-2 first:pt-0 last:pb-0 md:grid-cols-[1.1fr_6fr_3fr] xl:md:grid-cols-[.95fr_6fr_3fr]">
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@ -1,30 +0,0 @@
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import { BeatleaderModifierRating } from "./modifierRating";
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import { BeatleaderModifier } from "./modifiers";
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export type BeatleaderDifficulty = {
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id: number;
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value: number;
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mode: number;
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difficultyName: string;
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modeName: string;
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status: number;
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modifierValues: BeatleaderModifier;
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modifiersRating: BeatleaderModifierRating;
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nominatedTime: number;
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qualifiedTime: number;
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rankedTime: number;
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stars: number;
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predictedAcc: number;
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passRating: number;
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accRating: number;
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techRating: number;
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type: number;
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njs: number;
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nps: number;
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notes: number;
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bombs: number;
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walls: number;
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maxScore: number;
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duration: number;
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requirements: number;
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};
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import { BeatleaderDifficulty } from "./difficulty";
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import { BeatleaderSong } from "./song";
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export type BeatleaderLeaderboard = {
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id: string;
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song: BeatleaderSong;
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difficulty: BeatleaderDifficulty;
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scores: null; // ??
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changes: null; // ??
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qualification: null; // ??
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reweight: null; // ??
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leaderboardGroup: null; // ??
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plays: number;
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clan: null; // ??
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clanRankingContested: boolean;
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};
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export type BeatleaderMetadata = {
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itemsPerPage: number;
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page: number;
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total: number;
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};
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@ -1,18 +0,0 @@
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export type BeatleaderModifierRating = {
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id: number;
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fsPredictedAcc: number;
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fsPassRating: number;
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fsAccRating: number;
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fsTechRating: number;
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fsStars: number;
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ssPredictedAcc: number;
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ssPassRating: number;
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ssAccRating: number;
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ssTechRating: number;
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ssStars: number;
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sfPredictedAcc: number;
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sfPassRating: number;
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sfAccRating: number;
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sfTechRating: number;
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sfStars: number;
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};
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export type BeatleaderModifier = {
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modifierId: number;
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da: number;
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fs: number;
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sf: number;
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ss: number;
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gn: number;
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na: number;
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nb: number;
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nf: number;
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no: number;
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pm: number;
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sc: number;
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sa: number;
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op: number;
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};
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@ -1,51 +0,0 @@
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import { BeatleaderLeaderboard } from "./leaderboard";
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import { BeatleaderScoreImprovement } from "./scoreImprovement";
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import { BeatleaderScoreOffsets } from "./scoreOffsets";
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export type BeatleaderScore = {
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myScore: null; // ??
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validContexts: number;
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leaderboard: BeatleaderLeaderboard;
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contextExtensions: null; // ??
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accLeft: number;
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accRight: number;
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id: number;
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baseScore: number;
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modifiedScore: number;
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accuracy: number;
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playerId: string;
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pp: number;
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bonusPp: number;
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passPP: number;
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accPP: number;
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techPP: number;
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rank: number;
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country: string;
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fcAccuracy: number;
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fcPp: number;
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weight: number;
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replay: string;
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modifiers: string;
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badCuts: number;
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missedNotes: number;
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bombCuts: number;
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wallsHit: number;
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pauses: number;
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fullCombo: boolean;
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platform: string;
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maxCombo: number;
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maxStreak: number;
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hmd: number;
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controller: number;
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leaderboardId: string;
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timeset: string;
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timepost: number;
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replaysWatched: number;
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playCount: number;
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priority: number;
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player: null; // ??
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scoreImprovement: BeatleaderScoreImprovement;
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rankVoting: null; // ??
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metadata: null; // ??
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offsets: BeatleaderScoreOffsets;
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};
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export type BeatleaderScoreImprovement = {
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id: number;
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timeset: number;
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score: number;
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accuracy: number;
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pp: number;
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bonusPp: number;
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rank: number;
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accRight: number;
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accLeft: number;
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averageRankedAccuracy: number;
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totalPp: number;
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totalRank: number;
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badCuts: number;
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missedNotes: number;
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bombCuts: number;
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wallsHit: number;
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pauses: number;
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};
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@ -1,8 +0,0 @@
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export type BeatleaderScoreOffsets = {
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id: number;
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frames: number;
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notes: number;
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walls: number;
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heights: number;
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pauses: number;
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};
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@ -1,5 +0,0 @@
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import { BeatleaderSmallerSong } from "./smallerSong";
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export type BeatleaderSmallerLeaderboard = {
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song: BeatleaderSmallerSong;
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};
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@ -1,14 +0,0 @@
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import { BeatleaderSmallerLeaderboard } from "./smallerLeaderboard";
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import { BeatleaderSmallerScoreImprovement } from "./smallerScoreImprovement";
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export type BeatleaderSmallerScore = {
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id: number;
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timepost: number;
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accLeft: number;
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accRight: number;
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fcAccuracy: number;
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wallsHit: number;
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replay: string;
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leaderboard: BeatleaderSmallerLeaderboard;
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scoreImprovement: BeatleaderSmallerScoreImprovement | null;
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};
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@ -1,9 +0,0 @@
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export type BeatleaderSmallerScoreImprovement = {
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score: number;
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accuracy: number;
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accRight: number;
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accLeft: number;
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badCuts: number;
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missedNotes: number;
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bombCuts: number;
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};
|
@ -1,4 +0,0 @@
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export type BeatleaderSmallerSong = {
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hash: string;
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bpm: number;
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};
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@ -1,16 +0,0 @@
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export type BeatleaderSong = {
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id: string;
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hash: string;
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name: string;
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subName: string;
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author: string;
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mapperId: string;
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coverImage: string;
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fullCoverImage: string;
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downloadUrl: string;
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bpm: number;
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duration: number;
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tags: string;
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uploadTime: number;
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difficulties: null; // ??
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};
|
@ -1,347 +0,0 @@
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"use client";
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import { BeatleaderSmallerScore } from "@/schemas/beatleader/smaller/smallerScore";
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import { ScoresaberPlayer } from "@/schemas/scoresaber/player";
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import { BeatLeaderAPI } from "@/utils/beatleader/api";
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import moment from "moment";
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import { toast } from "react-toastify";
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import { create } from "zustand";
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import { createJSONStorage, persist } from "zustand/middleware";
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import { useSettingsStore } from "./settingsStore";
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type Player = {
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id: string;
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scores: BeatleaderSmallerScore[];
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};
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interface BeatLeaderScoresStore {
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lastUpdated: number;
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players: Player[];
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/**
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* Sets when the player scores were last updated
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*
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* @param lastUpdated when the player scores were last updated
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*/
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setLastUpdated: (lastUpdated: number) => void;
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/**
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* Checks if the player exists
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*
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* @param playerId the player id
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* @returns if the player exists
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*/
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exists: (playerId: string) => boolean;
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/**
|
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* Gets the given player
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*
|
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* @param playerId the player id
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* @returns the player
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*/
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get(playerId: string): Player | undefined;
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/**
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* Gets the score for the given player and song hash
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*
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* @param playerId the player id
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* @param songHash the song hash
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*/
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getScore(
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playerId: string,
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songHash: string,
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): BeatleaderSmallerScore | undefined;
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|
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/**
|
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* Adds the player to the local database
|
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*
|
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* @param playerId the player id
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* @param callback a callback to call when a score page is fetched
|
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* @returns if the player was added successfully
|
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*/
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addPlayer: (
|
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playerId: string,
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callback?: (page: number, totalPages: number) => void,
|
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) => Promise<{
|
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error: boolean;
|
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message: string;
|
||||
}>;
|
||||
|
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/**
|
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* Refreshes the player scores and adds any new scores to the local database
|
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*/
|
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updatePlayerScores: () => void;
|
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}
|
||||
|
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const UPDATE_INTERVAL = 1000 * 60 * 30; // 30 minutes
|
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|
||||
export const useBeatLeaderScoresStore = create<BeatLeaderScoresStore>()(
|
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persist(
|
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(set) => ({
|
||||
lastUpdated: 0,
|
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players: [],
|
||||
|
||||
setLastUpdated: (lastUpdated: number) => {
|
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set({ lastUpdated });
|
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},
|
||||
|
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exists: (playerId: string) => {
|
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const players: Player[] = useBeatLeaderScoresStore.getState().players;
|
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return players.some((player) => player.id == playerId);
|
||||
},
|
||||
|
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get: (playerId: string) => {
|
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const players: Player[] = useBeatLeaderScoresStore.getState().players;
|
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return players.find((player) => player.id == playerId);
|
||||
},
|
||||
|
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getScore: (playerId: string, songHash: string) => {
|
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const player = useBeatLeaderScoresStore.getState().get(playerId);
|
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if (player == undefined) return undefined;
|
||||
|
||||
return player.scores.find(
|
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(score) => score.leaderboard.song.hash == songHash,
|
||||
);
|
||||
},
|
||||
|
||||
addPlayer: async (
|
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playerId: string,
|
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callback?: (
|
||||
page: number,
|
||||
totalPages: number,
|
||||
leaderboardName: string,
|
||||
) => void,
|
||||
) => {
|
||||
const players = useBeatLeaderScoresStore.getState().players;
|
||||
|
||||
// Check if the player already exists
|
||||
if (useBeatLeaderScoresStore.getState().exists(playerId)) {
|
||||
return {
|
||||
error: true,
|
||||
message: "Player already exists",
|
||||
};
|
||||
}
|
||||
|
||||
// Get all of the players scores
|
||||
const scores = await BeatLeaderAPI.fetchAllScores(
|
||||
playerId,
|
||||
(page, totalPages) => {
|
||||
if (callback) callback(page, totalPages, "BeatLeader");
|
||||
},
|
||||
);
|
||||
if (scores == undefined) {
|
||||
return {
|
||||
error: true,
|
||||
message: "Could not fetch beatleader scores for player",
|
||||
};
|
||||
}
|
||||
let smallerScores = new Array<BeatleaderSmallerScore>();
|
||||
for (const score of scores) {
|
||||
// We have to do this to limit the amount of data we store
|
||||
// so we don't exceed the local storage limit
|
||||
smallerScores.push({
|
||||
id: score.id,
|
||||
accLeft: score.accLeft,
|
||||
accRight: score.accRight,
|
||||
fcAccuracy: score.fcAccuracy,
|
||||
wallsHit: score.wallsHit,
|
||||
replay: score.replay,
|
||||
leaderboard: {
|
||||
song: {
|
||||
bpm: score.leaderboard.song.bpm,
|
||||
hash: score.leaderboard.song.hash,
|
||||
},
|
||||
},
|
||||
scoreImprovement:
|
||||
score.scoreImprovement != null
|
||||
? {
|
||||
score: score.scoreImprovement.score,
|
||||
accuracy: score.scoreImprovement.accuracy,
|
||||
accRight: score.scoreImprovement.accRight,
|
||||
accLeft: score.scoreImprovement.accLeft,
|
||||
badCuts: score.scoreImprovement.badCuts,
|
||||
missedNotes: score.scoreImprovement.missedNotes,
|
||||
bombCuts: score.scoreImprovement.bombCuts,
|
||||
}
|
||||
: null,
|
||||
timepost: score.timepost,
|
||||
});
|
||||
}
|
||||
|
||||
// Remove scores that are already in the database
|
||||
const player = useBeatLeaderScoresStore.getState().get(playerId);
|
||||
if (player) {
|
||||
smallerScores = smallerScores.filter(
|
||||
(score) => player.scores.findIndex((s) => s.id == score.id) == -1,
|
||||
);
|
||||
}
|
||||
|
||||
set({
|
||||
lastUpdated: Date.now(),
|
||||
players: [
|
||||
...players,
|
||||
{
|
||||
id: playerId,
|
||||
scores: smallerScores,
|
||||
},
|
||||
],
|
||||
});
|
||||
return {
|
||||
error: false,
|
||||
message: "Player added successfully",
|
||||
};
|
||||
},
|
||||
|
||||
updatePlayerScores: async () => {
|
||||
const players = useBeatLeaderScoresStore.getState().players;
|
||||
const friends = useSettingsStore.getState().friends;
|
||||
|
||||
let allPlayers = new Array<ScoresaberPlayer>();
|
||||
for (const friend of friends) {
|
||||
allPlayers.push(friend);
|
||||
}
|
||||
const localPlayer = useSettingsStore.getState().player;
|
||||
if (localPlayer) {
|
||||
allPlayers.push(localPlayer);
|
||||
}
|
||||
|
||||
// add local player and friends if they don't exist
|
||||
for (const player of allPlayers) {
|
||||
if (useBeatLeaderScoresStore.getState().get(player.id) == undefined) {
|
||||
toast.info(
|
||||
`${
|
||||
player.id == localPlayer?.id
|
||||
? `You were`
|
||||
: `Friend ${player.name} was`
|
||||
} missing from the BeatLeader scores database, adding...`,
|
||||
);
|
||||
await useBeatLeaderScoresStore.getState().addPlayer(player.id);
|
||||
toast.success(
|
||||
`${
|
||||
player.id == useSettingsStore.getState().player?.id
|
||||
? `You were`
|
||||
: `Friend ${player.name} was`
|
||||
} added to the BeatLeader scores database`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Skip if we refreshed the scores recently
|
||||
const timeUntilRefreshMs =
|
||||
UPDATE_INTERVAL -
|
||||
(Date.now() - useBeatLeaderScoresStore.getState().lastUpdated);
|
||||
if (timeUntilRefreshMs > 0) {
|
||||
console.log(
|
||||
"Waiting",
|
||||
moment.duration(timeUntilRefreshMs).humanize(),
|
||||
"to refresh scores for players",
|
||||
);
|
||||
setTimeout(
|
||||
() => useBeatLeaderScoresStore.getState().updatePlayerScores(),
|
||||
timeUntilRefreshMs,
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
// loop through all of the players and update their scores
|
||||
for (const player of players) {
|
||||
if (player == undefined) continue;
|
||||
console.log(`Updating scores for ${player.id}...`);
|
||||
|
||||
let newPlayers = players;
|
||||
let oldScores = player.scores;
|
||||
|
||||
// Sort the scores by date (newset to oldest), so we know when to stop searching for new scores
|
||||
oldScores = oldScores.sort((a, b) => {
|
||||
return a.timepost - b.timepost;
|
||||
});
|
||||
if (!oldScores.length) return;
|
||||
|
||||
const mostRecentScore = oldScores[0];
|
||||
let search = true;
|
||||
|
||||
let page = 0;
|
||||
let newScoresCount = 0;
|
||||
while (search) {
|
||||
page++;
|
||||
const newScores = await BeatLeaderAPI.fetchScores(player.id, page);
|
||||
if (newScores == undefined) continue;
|
||||
|
||||
for (const score of newScores.scores) {
|
||||
if (mostRecentScore && score.id == mostRecentScore.id) {
|
||||
search = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// remove the old score
|
||||
const oldScoreIndex = oldScores.findIndex(
|
||||
(score) => score.id == score.id,
|
||||
);
|
||||
if (oldScoreIndex != -1) {
|
||||
oldScores = oldScores.splice(oldScoreIndex, 1);
|
||||
}
|
||||
oldScores.push({
|
||||
id: score.id,
|
||||
accLeft: score.accLeft,
|
||||
accRight: score.accRight,
|
||||
fcAccuracy: score.fcAccuracy,
|
||||
wallsHit: score.wallsHit,
|
||||
replay: score.replay,
|
||||
leaderboard: {
|
||||
song: {
|
||||
bpm: score.leaderboard.song.bpm,
|
||||
hash: score.leaderboard.song.hash,
|
||||
},
|
||||
},
|
||||
scoreImprovement:
|
||||
score.scoreImprovement != null
|
||||
? {
|
||||
score: score.scoreImprovement.score,
|
||||
accuracy: score.scoreImprovement.accuracy,
|
||||
accRight: score.scoreImprovement.accRight,
|
||||
accLeft: score.scoreImprovement.accLeft,
|
||||
badCuts: score.scoreImprovement.badCuts,
|
||||
missedNotes: score.scoreImprovement.missedNotes,
|
||||
bombCuts: score.scoreImprovement.bombCuts,
|
||||
}
|
||||
: null,
|
||||
timepost: score.timepost,
|
||||
});
|
||||
newScoresCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Remove the player if it already exists
|
||||
newPlayers = newPlayers.filter((playerr) => playerr.id != player.id);
|
||||
// Add the player
|
||||
newPlayers.push({
|
||||
id: player.id,
|
||||
scores: oldScores,
|
||||
});
|
||||
|
||||
if (newScoresCount > 0) {
|
||||
console.log(
|
||||
`Found ${newScoresCount} new beatleader scores for ${player.id}`,
|
||||
);
|
||||
}
|
||||
|
||||
set({
|
||||
players: newPlayers,
|
||||
lastUpdated: Date.now(),
|
||||
});
|
||||
console.log(friends);
|
||||
}
|
||||
},
|
||||
}),
|
||||
{
|
||||
name: "beatleaderScores",
|
||||
storage: createJSONStorage(() => localStorage),
|
||||
version: 2,
|
||||
|
||||
migrate: (state: any, version: number) => {
|
||||
state.scores = [];
|
||||
return state;
|
||||
},
|
||||
},
|
||||
),
|
||||
);
|
@ -1,102 +0,0 @@
|
||||
import { BeatleaderScore } from "@/schemas/beatleader/score";
|
||||
import { ssrSettings } from "@/ssrSettings";
|
||||
import { FetchQueue } from "../fetchWithQueue";
|
||||
import { formatString } from "../string";
|
||||
|
||||
// Create a fetch instance with a cache
|
||||
const fetchQueue = new FetchQueue();
|
||||
|
||||
// Api endpoints
|
||||
const API_URL = ssrSettings.proxy + "/https://api.beatleader.xyz";
|
||||
const PLAYER_SCORES_URL =
|
||||
API_URL + "/player/{}/scores?sortBy=date&order=0&page={}&count=100";
|
||||
|
||||
/**
|
||||
* Get the players scores from the given page
|
||||
*
|
||||
* @param playerId the id of the player
|
||||
* @param page the page to get the scores from
|
||||
* @param searchType the type of search to perform
|
||||
* @param limit the limit of scores to get
|
||||
* @returns a list of scores
|
||||
*/
|
||||
async function fetchScores(
|
||||
playerId: string,
|
||||
page: number = 1,
|
||||
limit: number = 100,
|
||||
): Promise<
|
||||
| {
|
||||
scores: BeatleaderScore[];
|
||||
pageInfo: {
|
||||
totalScores: number;
|
||||
page: number;
|
||||
totalPages: number;
|
||||
};
|
||||
}
|
||||
| undefined
|
||||
> {
|
||||
if (limit > 100) {
|
||||
throw new Error("Limit cannot be greater than 100");
|
||||
}
|
||||
|
||||
const response = await fetchQueue.fetch(
|
||||
formatString(PLAYER_SCORES_URL, true, playerId, page),
|
||||
);
|
||||
const json = await response.json();
|
||||
|
||||
// Check if there was an error fetching the user data
|
||||
console.log(json);
|
||||
|
||||
const metadata = json.metadata;
|
||||
return {
|
||||
scores: json.data as BeatleaderScore[],
|
||||
pageInfo: {
|
||||
totalScores: json.totalScores,
|
||||
page: json.page,
|
||||
totalPages: Math.ceil(json.totalScores / metadata.itemsPerPage),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all of the players for the given player id
|
||||
*
|
||||
* @param playerId the id of the player
|
||||
* @param searchType the type of search to perform
|
||||
* @param callback a callback to call when a page is fetched
|
||||
* @returns a list of scores
|
||||
*/
|
||||
async function fetchAllScores(
|
||||
playerId: string,
|
||||
callback?: (currentPage: number, totalPages: number) => void,
|
||||
): Promise<BeatleaderScore[] | undefined> {
|
||||
const scores = new Array();
|
||||
|
||||
let done = false,
|
||||
page = 1;
|
||||
do {
|
||||
const response = await fetchScores(playerId, page);
|
||||
if (response == undefined) {
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
const { scores: scoresFetched } = response;
|
||||
if (scoresFetched.length === 0) {
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
scores.push(...scoresFetched);
|
||||
|
||||
if (callback) {
|
||||
callback(page, response.pageInfo.totalPages);
|
||||
}
|
||||
page++;
|
||||
} while (!done);
|
||||
|
||||
return scores as BeatleaderScore[];
|
||||
}
|
||||
|
||||
export const BeatLeaderAPI = {
|
||||
fetchScores,
|
||||
fetchAllScores,
|
||||
};
|
Loading…
Reference in New Issue
Block a user