From 21fed8b935f95b7a5207c3d4859ae87a178d311b Mon Sep 17 00:00:00 2001 From: Fascinated Date: Sun, 9 Apr 2023 08:32:47 +0100 Subject: [PATCH] maybe done? idk --- src/index.js | 43 +++++++++++++++++++++++++++++++++++-------- 1 file changed, 35 insertions(+), 8 deletions(-) diff --git a/src/index.js b/src/index.js index a9f8bc1..28b7222 100644 --- a/src/index.js +++ b/src/index.js @@ -4,6 +4,16 @@ const { Client: FortniteAPI, Language } = require("fnapicom"); const { sleep } = require("./utils"); const express = require("express"); +const DATA_TO_TRACK = [ + "score", + "wins", + "kills", + "deaths", + "matches", + "minutesPlayed", + "kd", +]; + // Prometheus metrics const promClient = require("prom-client"); const Registry = promClient.Registry; @@ -20,12 +30,19 @@ const client = new FortniteAPI({ }); // Define metrics -const trackedAccountsGauge = new promClient.Gauge({ - name: "fortnite_tracked_accounts", - help: "Number of Fortnite accounts being tracked", +const metricTrackers = {}; + +DATA_TO_TRACK.forEach((metric) => { + metricTrackers[metric] = new promClient.Gauge({ + name: `fortnite_${metric}`, + help: `Fortnite ${metric}`, + labelNames: ["username", "gameType"], + }); }); -register.registerMetric(trackedAccountsGauge); +for (const metric of Object.values(metricTrackers)) { + register.registerMetric(metric); +} // Track accounts before starting the server so we dont get no data trackAccounts(); @@ -48,17 +65,27 @@ app.get("/metrics", async (req, res) => { }); async function trackAccounts() { - trackedAccountsGauge.set(ACCOUNTS_TO_TRACK.length); for (const username of ACCOUNTS_TO_TRACK) { try { const account = await client.brStats({ name: username, }); - if (account.status !== 200) { - console.error(`Error: ${account.status}`); + const { status, data } = account; + if (status !== 200) { + console.error(`Error getting stats for ${username}: ${status}`); continue; } - console.log("works"); + const { stats } = data; + const { all } = stats; + + for (const [key, value] of Object.entries(all)) { + if (value == null) continue; + for (const [keyy, valuee] of Object.entries(value)) { + if (DATA_TO_TRACK.includes(keyy)) { + metricTrackers[keyy].set({ username, gameType: key }, valuee); + } + } + } sleep(1000); } catch (error) {