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beatsaber-scoretracker/Mod/ScoreTracker.csproj
Liam c62948627c
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputType>Library</OutputType>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<LangVersion>9</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="BGNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="BS_Utils, Version=1.12.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(GameDirectory)\Plugins\BS_Utils.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SiraUtil, Version=3.1.2.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(GameDirectory)\Plugins\SiraUtil.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Main">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMLib">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMUI">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(GameDirectory)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="API\Authentication.cs" />
<Compile Include="API\Request.cs" />
<Compile Include="Consts.cs" />
<Compile Include="Installers\AppInstaller.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks">
<Version>2.0.0-beta1</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Newtonsoft.Json">
<Version>13.0.3</Version>
</PackageReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>