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beatsaber-scoretracker/Mod/ScoreTracker.csproj
Liam 21c6abb443
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2024-08-07 07:04:37 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{E8654F87-DB97-4565-8B0C-7C9D55CD6805}</ProjectGuid>
<TargetFramework>net472</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>7.3</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<AssemblyName>ScoreTracker</AssemblyName>
<RootNamespace>ScoreTracker</RootNamespace>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<BSMTProjectType>BSIPA</BSMTProjectType>
<SignAssembly>false</SignAssembly>
<ErrorReport>prompt</ErrorReport>
<Configurations>Release</Configurations>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<ContinuousIntegrationBuild>True</ContinuousIntegrationBuild>
</PropertyGroup>
<ItemGroup>
<Reference Include="BS_Utils, Version=1.12.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Plugins\BS_Utils.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SiraUtil">
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Main">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Private>False</Private>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<None Include="ScoreTracker.csproj.user" Condition="Exists('ScoreTracker.csproj.user')" />
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
<None Include="Directory.Build.targets" Condition="Exists('Directory.Build.targets')" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="2.0.0-beta7" PrivateAssets="all" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1" PrivateAssets="all" />
</ItemGroup>
</Project>