inital commit

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Lee 2024-08-06 23:57:47 +01:00
parent bd31254990
commit 05e1c7170d
8 changed files with 604 additions and 0 deletions

359
Mod/.gitignore vendored Normal file

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## Ignore References folder
References/
*.bat
PrivateKeys.cs
MockUp
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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Mod/Common/Logger.cs Normal file

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using IPALogger = IPA.Logging.Logger;
namespace ScoreTracker.Common
{
internal class Logger
{
public static IPALogger Log { get; set; }
}
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- This file contains project properties used by the build. -->
<Project>
<PropertyGroup>
<ImportBSMTTargets>True</ImportBSMTTargets>
<BSMTProjectType>BSIPA</BSMTProjectType>
</PropertyGroup>
</Project>

30
Mod/Mod.sln Normal file

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34330.188
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScoreTracker", "ScoreTracker.csproj", "{E8654F87-DB97-4565-8B0C-7C9D55CD6805}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1A6E1103-4D66-40E2-BE41-5DEDAF2E95FD}"
ProjectSection(SolutionItems) = preProject
.gitignore = .gitignore
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E8654F87-DB97-4565-8B0C-7C9D55CD6805}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2D2B1200-F5BC-48DA-97CB-ECDC616F0BB4}
EndGlobalSection
EndGlobal

32
Mod/Plugin.cs Normal file

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using IPA;
using ScoreTracker.Common;
using IPALogger = IPA.Logging.Logger;
namespace ScoreTracker
{
[Plugin(RuntimeOptions.SingleStartInit)]
public class Plugin
{
internal static Plugin Instance { get; private set; }
[Init]
public Plugin(IPALogger logger)
{
Instance = this;
Logger.Log = logger; // Setup the logger
}
[OnStart]
public void OnApplicationStart()
{
Logger.Log.Info("OnApplicationStart");
}
[OnExit]
public void OnApplicationQuit()
{
Logger.Log.Info("OnApplicationQuit");
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Mod")]
[assembly: AssemblyCopyright("Copyright © Fascinated 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8d4a32fe-ab2a-4d8e-a53b-6a1d4f1d7bb9")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.0.1")]
[assembly: AssemblyFileVersion("0.0.1")]

115
Mod/ScoreTracker.csproj Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E8654F87-DB97-4565-8B0C-7C9D55CD6805}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ScoreTracker</RootNamespace>
<AssemblyName>ScoreTracker</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<!--<PathMap>$(AppOutputBase)=X:\$(AssemblyName)\</PathMap>-->
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('CIBuild')) OR '$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
</PropertyGroup>
<PropertyGroup Condition="'$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<DisableZipRelease>True</DisableZipRelease>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Main">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Common\Logger.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
<None Include="Mod.csproj.user" Condition="Exists('Mod.csproj.user')" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks">
<Version>2.0.0-beta1</Version>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

15
Mod/manifest.json Normal file

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{
"$schema": "https://raw.githubusercontent.com/nike4613/ModSaber-MetadataFileSchema/master/Schema.json",
"id": "score-tracker-mod",
"name": "ScoreTracker",
"author": "fascinated7",
"version": "0.0.1",
"description": "Uploads your scores to ScoreTracker to show or use the data elsewhere",
"gameVersion": "1.21",
"dependsOn": {
"BSIPA": "^4.2.2",
"BS Utils": "^1.12.0",
"BeatSaberMarkupLanguage": "^1.6.3"
},
"loadAfter": [ "BS Utils", "BeatSaberMarkupLanguage" ]
}